Sentences with phrase «armor abilities change»

Not exact matches

However, I think clothing does have the ability to change our moods, give us confidence and present a sort of «armor» to the world.
Weapons, headgear, body armor, gloves and boots can all be modified, with each change affecting both the ability and the look of the character.
* Bugfixes - Super Armor effect: Fixed bug where characters» white glow disappeared for a moment before fading out once the effect ends - Fixed shuddering effect when killed while incapacitated by a spin - Brynhildr (Character Special Ability): Fixed cancel effect while doing a wheelie in Overdrive mode - Brynhildr (Special Move 2): Fixed bug where the cancel effect remained in place while keeping an opponent in the air with attacks - Odin (Ranged mode, Special Move 2): Fixed bug where the marker would appear out of bounds when using move near a border - Odin (Ravens): Fixed bug where Odin would stick to the ceiling upon hitting it and be unable to move up or down - Odin (Ranged Attack): Fixed bug where the hitboxes for the Ravens» shots were reversed if you changed lock - on targets immediately after launching Ranged Attack - Odin (Sweep mode, Special Move 2): Fixed bug where satellite - cannon shots would land on the ground even in areas with roofs.
The flipside here is that none of the abilities are as game - changing as a jetpack or an armor lock, but they all do a great job at making the player feel like a badass without causing gameplay balance issues.
The recent Albion Online developer video highlights changes to weapons, armor, abilities and the classless combat system.
Armor Abilities have been changed, now giving distinct advantages and disadvantages to each one.
Why did it take an equal amount of time to make the necessary «sandbox» changes, which determine the speed and variety of play styles the game incentivizes, to address the fact that almost everyone was using the same minuscule set of guns, armor, and abilities?
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