As a shooter Destiny 2 is genuinely excellent and with the PC version able to go past the 30 - frames - per - second cap on console, it's even better.
Not exact matches
They show
Destiny 2 game at both its best —
as a frequently beautiful and consistently enjoyable
shooter — and its worst,
as a grinding loot box that ends up paying out in frustratingly small increments.
Performance wise I didn't suffer any major issues and overall
Destiny 2 stands out
as one of the more visually appealing entries in the
shooter genre, with bright and colourful environments and foes in lieu of your archetypical drab grey aesthetic.
No other
shooter feels quite
as good
as Destiny, and no co-operative, multiplayer action game quite gets the drop - in, drop - out fun of a community game quite like Bungie does.
But essentially this is
Destiny as it should have been first time around - a glorious, rich
shooter that, like a fine wine, makes most sense when enjoyed in good company.
Destiny developers at Bungie have cited Dark Souls
as an influence in the online
shooter's combat encounters.
As with Bungie's shared - world
shooter Destiny, Ivory Tower's first attempt at a community oriented racer was served raw, and has evolved over the past few years.
Many other high - end
shooters have good handling guns, but few feel
as right
as Destiny 2.
The massively hyped sequel to the Console - exclusive loot -
shooter Destiny was being billed
as the greatest game ever and a huge event, but from the first few minutes I played it at E3 I was not impressed — a feeling that continued through to the release version, where I quite literally had no idea what was going on, why I should care, or any idea at all what I was supposed to do in the game.
O'Donnell, who was fired in April, had worked for Bungie since 1999, working on the first four Halo games
as well
as the upcoming sci - fi
shooter Destiny.
Destiny has some similarities to the average sci - fi first - person -
shooter, but under its shell is a wealth of systems that make it
as complicated
as your average massively multiplayer online role - playing game (MMORPG).
Bungie revealed massive changes that will be coming to
Destiny 2,
as the studio looks to address the many concerns that players have with the futuristic
shooter.
I mean just look at the Halo franchise, one of the greatest
shooters ever made (relax, I said ONE OF...) And going from Halo to
Destiny was a bold move seeing
as you had tons of angry hardcore Halo fans just waiting for Bungie to slip up and release a wreck and go yell about a new Halo game.
In a trend that has popped up in other first - person
shooters such
as 343's Halo 5,
Destiny 2's competitive mode focuses on an elimination game type that explicitly rewards players who can survive just
as well
as they can kill.
Destiny, a
shooter from the creators of the franchise that made first person
shooters a mainstream affair, was originally conceived
as a third - person game.
Destiny is at its absolute worst when viewed
as a typical story - based
shooter, but thrives into something wonderful when you see it
as an experience to be enjoyed with friends.
Bungie, the developer of the game, and the team responsible for the epic Halo series of
shooters, has clearly done a lot of research to build its fiction - the
Destiny world is a rich amalgam of myths and fantasy tropes; the alien races that you fight — the Fallen, the Hive, the Vex — all have military hierarchies and back stories inspired by Tolkien, Asimov and a dozen other genre writers,
as well
as Roman and Medieval history.
Seldomly will you find another
shooter that feels
as good
as Destiny does in the gameplay department.
Considering Xbox was the goto platform for
shooters last generation even if
destiny sold the same on playstation
as xbox, that's a HUGE win
as if
destiny only released on 360 and ps3 I have no doubt that the 360 version would have easily outsold the ps3 version by a million at least.
Vehicles always handle with the accuracy of a dedicated driving game which is a huge positive
as nowhere near enough first - person
shooters have drivable vehicles, let alone vehicles with the appropriate cornering or handling capabilities that you would expect, therefore
Destiny 2 has certainly retained the re-written rule book from its prequel for the quality of vehicular handling in first - person
shooters.
1st October 2013 - Today Activision and Bungie announced that there will be an open Beta for it's upcoming
shooter Destiny in the Spring of 2014 for the Xbox 360, Xbox One
as well... Read More
After officially revealing
Destiny 2 earlier this week, Bungie has announced the release date for their upcoming
shooter as well
as a host of other new details.
Destiny players looking for details on the next downloadable expansion for Bungie's latest
shooter don't have to wait any longer
as the marketing materials for this Fall's The Taken King have leaked.
Bungie has canceled what would have been the last of three
Destiny 2: Curse of Osiris livestreams,
as the developer decided that it will instead address the concerns of players on the futuristic
shooter.
Today Activision and Bungie announced that there will be an open Beta for it's upcoming
shooter Destiny in the Spring of 2014 for the Xbox 360, Xbox One
as well
as PS3 and PS4.
Who it's for:
Destiny is
as much of a role - playing - game
as it is a tight and satisfying
shooter.
Described
as a musical
shooter, the universe is dying and you, controlling a fallen goddess's heart, must fulfill her
destiny.
For better or worse,
Destiny tries to be so much more than your run - off - the - mill mission - structured
shooter,
as it offers a bevy of ways to entertain yourself outside of the story.
Even though Bungie will not go out and say it, one can safely classify
Destiny as an MMOFPS, or to complicate things, MMORPFPS (Massively Multiplayer Online Role Playing First Person
Shooter.
There are drawbacks, which are a result of
Destiny's attempt to be an MMO - lite, shared - world
shooter — seriously, what are we supposed to classify this game
as?
When
Destiny was first unveiled, we were taken aback by what Bungie were setting out to do; melding traditional MMORPG's with First Person
Shooters to create an experience we have yearned since the likes of Huxley was cancelled (the latter game was supposed to be a MMOFPS that let you play
as 3 different factions and would mix FPS combat with RPG elements).
The game is being geared
as a challenger to «
Destiny,» but is it too similar to Bungie's first - person
shooter?
It's a third person
shooter RPG in the same vein
as Destiny and Borderlands, but with an ever - active multiplayer open world.
Leaks surrounding a certain
shooter that the Short Pause Guardians can't stop f»n playing (* cough *
Destiny * cough *),
as well
as Plants vs Zombies: Garden Warfare 2's confirmed debut during the Microsoft conference (I'm just going to go ahead and reserve that «game of the year» slot for next year's list now), put a damper on a few of my pre-E3 prognostications.
As with its predecessor,
Destiny 2 takes the form of a first - person
shooter that features role - playing and multi-player online elements.
Destiny is a sci - fi first - person
shooter that borrows elements from a variety of other genres, such
as adventure games and massively multiplayer online RPGs.
As one who doesn't particularly care for
shooters or MMO's,
Destiny (which combines the two) managed to hook me completely.
Destiny 2 has issues, but
as a
shooter it works really well.
When designing Fallout 4's new shooting mechanics, developers at Bethesda Game Studios used Bungie's
shooter Destiny — considered by some to have some of the best gunplay in games —
as a reference point.
The next and final major content update for
Destiny will bring back all of the raids ever released for the space
shooter, not just the Vault of Glass
as hinted by the teaser video.
The Vault of Glass was the very first raid for the massively popular space
shooter, with many players considering it
as the best raid ever released for
Destiny.
Destiny is a garbage arena
shooter hyped out of this world
as an MMO RPG action game that is going to «revolutionize FPS» or so it is claimed....
Call of Duty: Advanced Warfare was the first step in their new direction towards more fast paced gameplay, characteristic of modern day
shooters, such
as Titanfall or
Destiny, with the introduction of the Exoskeleton.
In the three long years since
Destiny initially staggered to launch, Bungie has done everything in its power to cultivate an impression of their first - person
shooter as a world - beating social experience, from useless social apps to useless in - game social spaces.»
After 10 hours» worth of
Destiny presenting itself
as a cooperative multiplayer
shooter a la Borderlands, now it was trying to pass itself off
as a single - player RPG.
This dominance may have slipped in recent years with the rise of Call of Duty,
as well
as Bungie's own
Destiny, but it's important to remember that in its prime Halo was comfortably the biggest
shooter on console, and the most - played game on Xbox Live by a significant margin.
Destiny,
as we mentioned in Part 1, is at its heart, a first person
shooter.
As part of its effort to better communicate with its community, Bungie has outlined a short - term development roadmap for
Destiny 2 that reveals when new features are coming to the shared - world
shooter.
I love
Destiny as a
shooter, but I do not PVP in it.
In the first
Destiny you could change your shaders to you heart's content,
as playing dress - up is one of the core appeals of Bungie's cosmic online
shooter.