Sentences with phrase «as gamers we do»

Activision Blizzard, Inc. (NASDAQ: ATVI) had a forgettable February, as its games didn't take off — but this didn't show in its stock, which has been on a run up since November.
Arsenal should beat them comfortably (fingers crossed — not jinxing) so long as the game doesn't have that «end of season» feel to it, because Arsenal being Arsenal, we can always let our guard down.
As for yesterday's game, it was indeed a boring first half but no need to complain as the game does not have any significance.
I was ten years old, and I remember turning up at Upton Park at 11 am with my dad to queue to get in at mid-day for the 1964 FA Cup quarter final against Burnley that kicked off at 3 pm (as all games did in those days).
I was so focused on the numbers on the scale that it didn't occur to me to take measurements until it was on my NF Academy quest list — but as a gamer I did the quest to get the points and found it helped!
It has its flaws, as every game does, but they don't detract from the lively world, incredible writing, and sheer fun that the game provides.
I say nearly complete as the game does not have mod support.
The combat is button - smashing at its finest, as the game doesn't try hard to make you feel skilled.
to Pirate's Curse, as the game does seem to acknowledge characters from that game.
The automatic switching between relevant players is satisfactory but more experienced players may want to switch to manual switching as the game does occasionally select a player other than the one in the ideal position.
The only real change made was in putting as the game doesn't tell you exactly where and how hard (or soft) to hit.
It is not a dead ringer for Hyrule Warriors as the game does actually try to be a true Fire Emblem adventure, whilst living up to what we expect from a game based on the Warriors brand, but despite a lot of the originality all parties tried to give it to make it feel like something entirely new, there is no denying one little fact.
As long as the game doesn't hinge on their inclusion and is a great game overall, then I'm all for it.
I hope they try again but step up their game a bit as the game did have its issues.
The new set - up should allow players to control movement with the right pad and move the shooting reticle with the touch screen, which just might feel the same as the game does for righties.
Fortunately, the controls are very intuitive as the game does not demand the player to perform too many actions on their own.
Watch as the game does not sell as expected and EA will find another excuse to say «this is why we can't sell games on nintendo» and not just this company all 3rd party.
Anderson said that the movie could follow a similar structure to the Resident Evil ones he directed, buy introducing new characters into the established world, seeing as the game doesn't feature central characters.
Though the other way of working is fine as well, as the game does contain clips from the film and explains the plot pretty well indeed.
It is possible to replay a previous battle through the game menu, but there is little reason to return to a previous area, as the game does not provide you with a rank at the end of each stage.
Here's hoping it'll all be forgotten by next year as the game does seem promising.
The problems begin as soon as the game itself does.
I can only assume the story starts somewhere after the events of Cars 2, as the game does not specify a timeline as to where it is set but it is fun to think about.
Not necessarily online multiplayer, but something that would draw you back into playing the game, as the game does not have achievements or trading cards, which usually keeps people coming back to play a game.
The Surge is the latest game by the same studio that made Lords of the Fallen, and it borrows just as directly from the Souls series as that game did in 2014.
Some pro fighters may find this potentially game breaking however, as the game does allow players to unleash combos that can take out over half of the their opponents health.
Which costs almost as much as the game did when you bought it.
I love the diagrams of tactics too, hopefully these guides evolve as the game does and include more game modes.
Hardcore Resident Evil fans may find some interest here as the game does pull from the Resident Evil mythos and monster options very well but it isn't really worth looking into for those reasons.
My personal favorite was the Mirage class that crucially allows you to double jump which is important here as the game doesn't feature a clamber ability to climb up over walls.
As the game doesn't contain any files created by Bandai Namco, this is a strange thing for them to be claiming against.
Players have to jump through some hoops to play online co-op in Monster Hunter World, as the game doesn't allow players to join friends on main story missions where they haven't already seen all the cut - scenes.
If you do get an online match going, you'll be limited to randoms as the game does not support PSN invites or lobbies.
Again, you don't need to know anything going into it as the game does a proficient job getting you up to speed.
As gamers we don't need to be shown everything.
This DLC pack needs to work minor miracles in order to breath new life into a game that is beginning, as every game does, to lose momentum.
as a gamer i don't a crap with the kinect.
Accidentally skipping or being too trigger - happy to skip the dialogue, you may get lost in figuring what tasks need to completed as the game does not provide any reminders or indicators on how to progress the story.
Its name is a lie though, as the game doesn't have anything to do with Harry Potter or anyone from his year.
But thankfully these drops are few and far between as the game did pick up pretty quickly.
Sometimes as gamers we don't always appreciate the work that goes into some of our most beloved characters.
You'll need it, as this game does away with conventional shooter mechanics, opting for a more fast paced, twitch action mode of game play.
Frustration is kept to a minimum as the game doesn't severely punish you for failure; many of the more complex bits are found around checkpoints.
At first, it's not easy, as the game doesn't really ease you into the kill or be killed gameplay and immediately has players facing four deadly foes that will crush the player in seconds, not unlike the Souls series.
The system, and the way it works, is a bit unclear at first, as the game does a dreadful job of explaining its upgrade mechanics in any type of detail, but once you clear its initial bewildering minutes, its mysteries open up to you and offer a nice bit of strategic depth when improving your weapons.
Fortunately, the controls are very intuitive as the game does not demand the player to perform too many actions on their own.
It makes going back to the previous version kind of an eyesore (not quite, though, as the game does have a nice stylized artstyle to begin with).

Not exact matches

Telling your client that their project will be late because you didn't want to tick off your spouse is probably off the table, as is rescheduling your daughter's hockey game or dentist's appointment, so all that's left, we often sense, is mental acrobatics.
Nintendo realizes this, of course, as do analysts who cover the video game industry.
But as of now, third - party game developers can build games on Facebook's platform, and Facebook does not create its own games.
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