Sentences with phrase «as your adventure progresses»

As your adventure progresses, take a moment to appreciate the wildlife.
The first location is the Jungle, and as the adventure progresses the red crayon and the creatures he meets narrate the story on the top screen.
As the adventure progresses, these changes become more bizarre and comprehensive.
At first, it is just a text - based adventure that presents an intriguing situation, but as the adventure progresses it reveals a few tricks up its sleeve.
As your adventure progresses, you'll need to develop and nurture relatio...

Not exact matches

Historians have shown the possibilities of tracing the development of ideals such as «progress» or «freedom» (as Whitehead himself attempted in Adventures of Ideas).
Crusoe is Pilgrim's Progress dressed up as a sea adventure, and Defoe shares many of Bunyan's pietist instincts.
They had been following their adventures as we study YouTube's impact on the election, and wanted to keep up with their progress but POOF!
As the date progressed, the characters stumbled through several recognisable issues which I've identified along my three month Dating adventure.
As the main story progresses and the optional contents unfolds, God of War affirms itself as one of the most dense, surprising and rich adventure of the last three generationAs the main story progresses and the optional contents unfolds, God of War affirms itself as one of the most dense, surprising and rich adventure of the last three generationas one of the most dense, surprising and rich adventure of the last three generations.
As you progress in your adventure, you'll unlock both active and passive items that'll give you an upper - hand.
I plan on posting new articles as I progress through this enormous adventure and I'll put together a detailed review once I'm completely done.
As the series progresses, you'll be introduced to different modes and new adventures and stories.
The game was made to be played as a co-op adventure from the start and each of the players will need to use their characters skill sets to help progress the game along.
Most of them occur as the result of the kind of trial and error gameplay that comes with point and click adventure games, so even though progress might occasionally falter, it's worth leaving no stone unturned.
The Croods is a comedy adventure that takes us back to a previously undiscovered era in the history of our planet known as the Croodaceous, when nature was still a work - in - progress... full of never - before - seen creatures and landscapes.
Thus is the case here on Corruption, I had myself struggling to get interested at the top of the game, but as the game progresses it to evolves into a very engaging and often exciting adventure.
Professional photo packages are included to remember your New Zealand surfing adventure as well as surf coaching to ensure your surfing is progressing.
As the game progresses, Opoona will develop relationships and uncover a broader range of activities including new jobs and clues to new adventures.
As this is a huge game and will take a large number of hours to complete, and then play through again on New Game + I have decided to give the readers of StickSkills a «review in progress» to highlight my adventures through the world of Drangleic, the new world / region that Dark Souls 2 takes place in.
This is ultimately minor, however, as each stage has so much to do at any given time — with more activities being unlocked as you progress through the adventure — that the sheer abundance of player choice is perhaps equalled solely by Breath of the Wild.
Players start out exploring through several «adventure» areas like the city, ancient ruins, etc., which act as the main hub of the game, where you can run around, talk to people, and perform actions to progress the story, as well as take part in action stages a.k.a. the «regular levels» which often have you burning across massive environments with blazing speed.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beadventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond TiAs you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Tias the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth BeAdventure Log Passwords» in the Labyrinth Beyond Time
The game is not as linear or strait forward as most adventure titles nowadays, and progressing through the game will take some actual thought.
As unappealing as that thought is, it's the only way they're ever going to progress in their adventure and find their way out to the Mushroom KingdoAs unappealing as that thought is, it's the only way they're ever going to progress in their adventure and find their way out to the Mushroom Kingdoas that thought is, it's the only way they're ever going to progress in their adventure and find their way out to the Mushroom Kingdom.
You can see this best in how many insta kill elements get chucked in your face as you progress through the adventure.
Those two in action through the lengthy adventure was charming, even more so as things progressed.
From the looks of the previews, the lower screen maps your progress as before and you will be able to backtrack and adventure.
Rayman, Globox and the Teensies gain unique abilities as they progress through the adventure, including swimming, diving and the sensational «HairlyCopter.»
- As the game progresses, players will join the game characters on their youthful adventures - Occasional updates will feature vast selection of new free and paid song packs - Ability to create game account and engage in real time competition with other players around the world for the leaderboard - Introducing multiple game modes!
The overall shift away from levels was something I was uneasy about at the start of my time in Far Cry 5 but as I progressed and realised I could do so many different things to «level up», the adventure was more around exploring than it was XP point loops.
It's not a normal adventure game, as there's no complicated puzzles to solve in order to progress.
The action mechanics within the chapters of the gameplay feel realistic even if they are not entirely varied, and as the minutes progress into several hours, you truly get the feel of a solid cinematic adventure that many games have failed to do properly (Ryse: Son of Rome) with substance in the way they play out.
That's not all, within the adventure you'll also have «vigils» which are set challengers and these will keep you occupied as you progress.
The massive portable adventure follows our three heroes as they explore a colorful world filled with both paper and non-paper environments, using individual powers (like Paper Mario's ability to turn into multiple paper forms) and combo moves (like powerful Trio Attacks) to progress through the game.
It's a way to gate progress and introduce new elements and towns, but completing it shouldn't be your main goal, as the game only gets better when the story adventure is over.
I'm taken on an adventure with characters I care about and grow with as the story progresses.
The peculiar scenario is central to Doris and the Dragon's charms and as this retro - style, point - and - click adventure progresses, the hook keeps your attention in spite of some truly wretched voice acting.
Its primary genre is adventure, with the other elements only played out during key moments as the story progresses.
For as much as I've been a fan of the art Honeyslug and cohort Dick Hogg have produced — going back to their 2010 Gamma IV contribution Poto & Cabenga (and going back even further to some of Hogg's work for UK design house Airside), and their gorgeous and still in - progress adventure game Hohokum — Honeyslug themselves have as voracious appetite for amazing art, something that shines through blindingly with the dream team of illustrators they assembled for each minigame in Frobisher Says.
For instance, flying a kite with free controls to move around as you wish or using one analog stick to control part of the screen during an imaginary adventure while using the other analog stick to maintain progress at the real - life job.
Players» perception of reality will be shattered as they try to balance the mechanics of combat, magick, and exploration as they progress through the adventure.
Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure.
As for the success of my little blogging adventure, I should be updating its progress and results on gaining closer communication and feedback again.
Each of your deductions and actions affects the rest of the story, for better or for worse... Play as Sherlock Holmes and use his extraordinary abilities to progress through the adventure.
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