Let's face it goalkeepers tend to march to the beat of a different drum and Szczesny certainly fell into that category, but most of his antics were relatively harmless and simply reflected a certain level of immaturity that isn't uncommon for someone thrust into the limelight at such a young age... lord knows we've seen that happen with numerous players throughout the years and very few were ever banished for such behaviour... the only on - field action that drove me crazy was his inability to take a deep breath and not try to rush the play with an ill - timed throw
at certain points in the game when common sense suggested holding the ball and slowing things down... the fact that he continued to do this probably had a lot to do with the glaring lack of coaching time spent with the goalkeepers... ultimately he made the fateful decision to take his frustrations out into the public sphere and paid dearly for it... in the end, his services were wanted by several of the best Italian squads, which is significant considering the historical importance placed on the defensive side of the ball in Serie A... all I know is that if someone asked me to pick the most athletically gifted goalkeeper we have had in our squad since the arrival of Wenger, without hesitation, he would be my pick and for that reason his departure is more than a little disappointing... what else is new though
Formations are only one part of a tactical set - up, and Klopp is a manager whose own philosophy is built around timing, awareness, positioning, and an ability to perform certain actions
at certain points in a game.
Teachers could, for example, assign students to capture screens
at certain points in the game to record their progress.
Puzzles in the real world never have any real hints either:
at a certain point in the game you have to freeze lava by pasting a certain Thing in the background.
Would be nice to see the levels change shape as you progressed with new skills or
at certain points in the game, but other than that, every level has a reason to return and a new door to open to a new puzzle.
Like the second game, Dragon Quest 3 becomes non-linear to an extent
at a certain point in the game, allowing you to pursue the objects you need in any order you see fit.
Even better,
at a certain point in the game, you can change their classes, bringing all of their earned benefits from their previous class to their new one.
Just to make an example, Skull Face in Metal Gear Solid V: The Phantom Pain is a multi-dimensional character, who's ultimately a villain but has deep reasons for acting in a certain way, so you're kind of empathizing with
him at a certain point in the game.
At certain points in the game, you will be in charge of managing the crew's health, fixing the ship's interior, and controlling the ship's weapons while being attacked by an enemy ship and / or getting bombarded by small asteroids.
Memory Leak,
at certain points in the game, textures can be swapped out due to a memory leak in the game.
The resulting scenario is that
at certain points in the game, Adam will «authorise» a piece of equipment and it will be added to your range of abilities.
At certain points in the game you will find upgrade stations.
Lost Sectors are basically dungeons with bosses and loot that will only be available
at certain points in the game.
Most of these irritating bosses can be beaten purely through skill, but
at a certain points in the game you need to face down the main baddie, Shao Khan, and it's at these points that some gamers may just quit altogether as Shao Khan is akin to God, except he's much cooler, far more evil and God would presumably be sportsmanlike enough not to spam the same move over and over.
However, it appears Skyward Sword has something of a problem, as some players have reported being unable to proceed
at a certain point in the game.
Also,
at certain points in the game, you will have to take on different styles of gameplay (such as a SCHMUP section).
Not content with sticking with the progression from one period of time to another, Evoland 2 borrows from the success of the original by allowing you to travel between
them at certain points in the game, in a similar vein to Zelda Ocarina of Time.
«
At certain points in the game, you'll be given the option to activate a delusion trigger.
We track that and
at a certain point in the game we say to them, «Why don't you just try co-op and see how you go?
At a certain point in the game, you reach an old Soviet mining facility.
As a result, you eventually kind of get used to the game's design, and start marking off missions on a checklist
at a certain point in the game.
These include an invisibility cloak, smart vision, as mentioned earlier, a set of rebreather lungs and a social enhancer which lets you open up more conversational options
at certain points in the game.
At a certain point in the game you are introduced to Creeps which will attack your colony at various intervals.
Joining Nariko is the catlike Kai, a female archer whom is also playable
at certain points in the game.
At certain points in the game Rotastic gives a co-op feel however, the only form of multiplayer the game has is local four - player competitive.
Lester's only standard means of attack is the single most pathetic kick in video game history, though
at certain points in the game he can pick up weapons like throwing rocks and (at the very end) a sword to fight off pirates.
If you're a completionist then you can probably add another 10 hours to that figure, as well as another playthrough or two thanks to the way story branches
at a certain point in the game.
At a certain point in the game, your characters will develop the ability to chain attack based on the first attack, only if the enemy they are targeting is weak against that attack (for example if Character X attacks with a lightning Spell, Character Y will chain that attack with an ax attack).
Not exact matches
If I'm wrong plz correct me know that's 5
points out of 12 potentially with 3 of them
games being
at home and I'm
certain he would have had chances
in all of them with Mesut about.
Although the
game is a dead rubber, Wenger has made it clear that he will still be playing his experienced reserves to give them a little more match fitness ahead of our congested fixture list
in the rest of this month, so it is
certain that our front line will consist of Wilshere, Walcott and Giroud again, although I expect Welbeck to be given a run out as well
at some
point.
If he plays, and that is far from
certain, he would definitely be an outsider, although Laurent Koscielny scored the opener
in the early season
game against Palace
at the Emirates, where we had to come from behind to snatch the
points in the 90th minute.
To him it never has been, even if it might've been comparable to a spread
at certain points in certain games.
Stranded
in fifth position, seven
points behind bitter rivals Manchester United with only four
games remaining, Rodgers and co. are almost
certain to miss out on Champions League qualification,
in stark contrast to this time last year when they were still on course for their first title of the Premier League era, only to miss out to Man City
at the death.
However, due to a
certain someone opening their deluded French mouth days before the
game and feeling the need to
point out our supposed weaknesses, I highly doubt being trounced three - nil
in a semi-competitive fixture
at Wembley Stadium with silverware up for grabs was high on their agenda.
We had a real good shot
at the Dodgers
at certain points in each of the three
games.
It was a great escape
in the end, but it was a disgrace we were
in a position that we had to win one of our two
games against Bayern, pray Olympiakos didn't get
at least a
point against Bayern, and finally have to win by a
certain score line
in Greece.
We had a lot of the ball
in certain points during the
game but
at the end of the day you've got to score, which we never did.
I look
at certain things within
in the
game,
certain points where could have I done better.
As most sports statistics tend to focus on how things are now,
at a
certain point of time, «
Game Intelligence
in Team Sports» focuses on how things could be done
in the future.
This also includes the horrendous save mechanism
in DR3 which means you can only save the
game at certain locations or predetermined save
points through missions.
At certain points during the
game a silhouetted foreground can be seen where bugs and creatures scuttle, scurry and hide, with this kind multiple layering MOON studios have achieved a depth
in 2D gameplay that is both convincing and inspiring.
At a
certain point, The Light Between Oceans seems almost single - minded
in its pursuit of theme; by the time the nationality of the dead man
in the boat is revealed, the film has made clear that we're watching variations on survivor's guilt — the idea that,
in war and maybe life
in general, staying alive (or emotionally fulfilled) is often a zero - sum
game, dependent on choosing your own well - being over that of a stranger.
At this
point in the
game, and The Hateful Eight marks Tarantino's eighth feature film, audiences know what to expect from QT; fetishized wish - fulfillment violence, artfully staged, of course, pitch - dark comic relief, gratuitous and indiscriminate n - bombs dropped peremptorily, intricate plot developments that reveal themselves unexpectedly, linear time an option, not a maxim, and a jeering mise - en - scène
certain to be dissected and redesigned.
You won't earn 2X
Points for purchases made
at bakeries, restaurants / cafes inside
certain department, grocery, discount and convenience stores or warehouse clubs, sporting camps, public and private golf courses, country clubs (including membership fees), stores that sell musical instruments, video
game arcades, bowling alleys, stores that primarily sell video
games / accessories, charitable organizations that provide live entertainment, bookstores, and sports complexes where you participate
in the sport.
These are now done using star cards and
points you accumulate
in game by killing enemies, playing the objective and even dying
at times
in certain situations.
What I liked most about this is that not only are collectible items such as ammo, health, and skill
points individual to each player, but there are
certain parts
in the
game where you can cross over to other players campaigns, allowing up to for players to play
at the same time.
It is not breaking news anymore to say that the Xbox port is
in an embarrassing state, nearly unplayable
at certain points with heavy lag issues, constant crashes, and the
game struggling to keep up
at 30 fps.
At a
certain point of the
game, the player can play
in the Casinos to earn money.
At predestined
points, you'll get your hands on a chip, usually from inside the skull of a defeated boss, and
in turn will get a
point to spend
in a simplistic upgrade system, which offers a
certain amount of freedom of choice
in a
game that is otherwise rigid
in its structure.
Quests can be completed
in a non-linear fashion, and
at certain points of this
game, there are several locations that will be accessible.