Sentences with phrase «at least the level design»

Not exact matches

If he believes that Intellectual Design is credible, he clearly isn't thinking at the level required to contribute at JPL, at least in the opinion of those at JPL.
The challenge: design and build a hexbug habitat with at least two levels.
The determination of each efficacy level was also based on the rigor and quantity of published studies on the drug class: to be in Level A, for example, a class of drugs must have been supported by at least two «Class I» studies — well - designed, double - blind, randomized, placebo - controlled clinical trlevel was also based on the rigor and quantity of published studies on the drug class: to be in Level A, for example, a class of drugs must have been supported by at least two «Class I» studies — well - designed, double - blind, randomized, placebo - controlled clinical trLevel A, for example, a class of drugs must have been supported by at least two «Class I» studies — well - designed, double - blind, randomized, placebo - controlled clinical trials.
Because high stress levels can cut into life - span and reproduction, at least in laboratory animals, Wasser says the results — which he emphasizes are preliminary — raise some questions about the efficacy of federal regulations designed to protect the owl.
Every single stage is designed with passion and detail, every one has at least 1 level - exclusive focus, for example the sandstorm level from world 3.
You play as one of at least four potential characters, and get dropped into a group of levels designed like a 2d beat em» up.
When going for at least Gold the amazing design shines through and you'll see just the pure attention to detail Tokyo EAD put into every level.
At least Mario Galaxy 2 had different level designs rather than just different levels as well as new power - ups, but I suppose in the grand scheme of things, it doesn't matter.
3 + years of experience in the games industry working in a level design capacity, shipping at least one title
The exam, called the Liberal Arts and Sciences Test (LAST - 2), was designed to ensure that all teachers have at least a high - school - level knowledge of the liberal arts and sciences.
The Instructional Leadership strand is designed for individuals who have taught at least three years, seek to increase their knowledge of instruction and curriculum in their subject area (science, mathematics or social studies) or English Language Arts (ELA) at the elementary and secondary levels, and are interested in finding ways to extend their influence beyond the classroom into areas such as coaching, curriculum development or teacher research.
Use these 7 tips to take your eLearning course design to the next level and make it a veritable work of art or at least a highly effective eLearning experience that boosts their intrinsic motivation.
In contrast, ESSA defines four levels of «evidence - based» practices: «strong,» with at least one well - designed and well - implemented experimental study with a statistically significant, positive effect; «moderate,» with at least one well - designed and well - implemented quasi-experimental study such as a matched - comparison group; «promising,» with at least one well - designed and well - implemented correlational study with statistical controls for selection bias.
is offered at least 75 minutes per week at each grade level, K - 8, as part of a sequential, comprehensive, standards - based program designed to provide students with the knowledge and skills necessary to promote and protect their health;
+ Provides coaching experiences for teachers, including review of lesson delivery, providing feedback, and modeling demo lessons + Develops / curates quality instructional resources to share with teachers, including lesson plans, unit plants, and assessments + Facilitates professional development workshops for group sizes ranging up to 100 participants + Designs rich and meaningful professional development sessions aligned to math instruction + Continues own learning through research and self - driven PD to stay current of latest trends in math education + Maintains open communication with supported teachers to nurture a professional learning community of educators + Communicate actively with key stakeholders on progress of teacher development + Provides reporting documentation of services delivered, as required EDUCATION / EXPERIENCE: + BA / BS Degree in Education or related field + 4 + years of work experience teaching math in a K - 12 setting + Expert in math content at least across a 5 year grade level band (g. grades 4 — 8) + Record of result in effectively coaching teachers + Experience designing and delivering professional development for adults + Experience working in blended learning classrooms is a plus + Master's degree preferred + Excellent communication skills are essential OTHER JOB REQUIREMENTS: Some local traveling required.
Recall Connecticut's Education Funding Formula is approximately $ 2 billion under - funded and the Minimum Budget Requirement is designed to ensure that towns provide at least a minimum level of funding for local education.
Groups then share out at least one of the similes with the whole class.This activity helps students internalize key ideas about the new learning and think at a cognitively complex level of synthesis (Marzano Design Question 4).
In the city, students must earn at least a Level 2 to move on to the next grade, but Mr. Abrams said the tests were never designed to be used to make those judgments.
«For now at least, it's only a design exercise,» confirms the brand's chief designer, Karim Habib, before adding with a broad smile, «But of course we would be delighted to take it to the next level
Leingarten - based custom auto enthusiasts, JE Design, has managed to turn even the lower - level Ibiza models into a semi-hot hatch, or at the very least, a sharp - looking and peppy hatchback.
The Adventurer trim level is designed to appeal to those who either take their SUV off - road, or at least want it to look like they do.
While Smash Run still has a generic design for the level at the very least adding enemies from other Nintendo properties add more charm into it.
Throw in a method of comparing scores with friends and you'll almost always breed at least a small amount of competition with which to tempt players back, but sadly I never personally felt much of an urge to replay levels for higher scores Your rewards for doing well include new designs for your sheep, such as the 8 - bit look.
At least the open level design allows the player to face the bosses of the game in any order with the last one defeated dictating the story's ending and a New Game Plus mode allowing experimentation in that regard.
The single - player story is well designed, at least from a level perspective.
I don't think we've designed them yet as they are for later levels, but we're planning on doing at least two.
The single level that currently exists is also well designed (minus a few glitches that have, at least mostly, been eliminated).
The core gameplay mechanics and level design are also similar, but Underworld at least adds more gunplay and some more complex puzzles.
The most time spent during development was for the level design, I had a bunch of rules I'd follow, like the flow of the player's movement, the puzzles with at least a small twist, the unique look of each room etc..
The climbing, long - range combat and the level design (at least, within linear spaces, less so the truly open ones) feels much more Tomb Raider than Far Cry or Assassin's Creed.
The procedurally generated levels offer different floor designs, but still come across as generic and repetitive much like the witches who, at the very least, provide a few legitimate scares along the way.
The biggest change to the FDS / NES version is that it alters the levels — there are 12 instead of 8, and each has its own original design, so at least it feels a little less repetitive.
As for level design, the castle that we saw had at least three ways in and out, and we look forward to exploring them all.
Pandora Tomorrow, somewhat fixes this with more open - ended level design, providing players with at least a couple of routes to choose from on each level, it may be nowhere near the extent of something like Deus Ex, but it's still nice to have just that little bit extra freedom.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and / or level layout (from a gameplay perspective)
You level up (merely by cashing in minerals) at a rapid pace, with each level unlocking some new upgrade you can buy, and this process has clearly been designed so that you can never quite afford to buy everything on offer, at least not until towards the end of the game.
Alternatively, in Japan at least, the games are thought to be very focused in terms of their level design, contain comprehensive customisation and very thorough controls.
Monster Max, on the other hand, has long levels with at least a dozen or two rooms full of devious puzzles that can block your progress at any point, which are exacerbated by these design choices.
OLEDs offer richer colors, better contrast and black levels and wider viewing angles; they also would allow Apple to adopt a curved design for the iPhone, so it's understandable why Apple might be eager to upgrade from an LCD screen on at least one of its iPhone models.
The rise in oxytocin, serotonin, drop in testosterone levels, decreased prefrontal cortex activity — these processes are designed to get us drunk on love with each other long enough to at least raise a highly functioning, healthy child or two (or ten).
Budget from # 70 - # 180 for a centrifugal model and at least # 125 for an entry level masticating design, with more advanced models costing # 200 upwards.
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