Furthermore, Nier
Automata really shows its teeth when it comes to existentialism.
Nier:
Automata really surpassed my expectations.
Not exact matches
There's a lot to like about Nier:
Automata but it's
really best experienced rather than explained.
Games like Nier
Automata and Shadow of the Colossus
really transcend the entire genre to something greater, more magical than it was ever meant to be.
Besides more recent games such as The Last Guardian and (a bit less recently) Black and White, that description
really reminds me of
Automata's Pimania (a very very weird 1982 text adventure, a big part of which was managing the Pi - Man's moods).
The designs seem unremarkable so far, but that's not
really why some (myself included) look forward to Nier:
Automata.
However, in terms of games to distract you from that unfortunate reality, it
really delivered on every front, from sad robot simulators like Nier:
Automata to sad millennial simulators like Night in the Woods.
From its unorthodox storytelling to its varied, high - octane gameplay, NieR:
Automata works tirelessly to express Yoko Taro's wildly creative mind; the result is a game that is uncompromising in its vision, yet is still wholly accessible and perhaps most importantly,
really fun to play.
It's a unique twist on the action - RPG formula that we've seen in hundreds of other games, one that
really makes
Automata strand out from the crowd.
You
really need to play through these five endings to get the full picture of
Automata.
Not
really, consider what Yoshida did with FFXIV, it was a dead duck before he came in and now it is flourishing, having him on the board of directors can only mean good things, same with the producer of NieR
Automata — that game was a massive risk and it ended up being one of the best games released last year.
Nothing that has reached the enjoyment levels of Carsten Höller's carnival of rides and
automata has
really happened; everything has all felt a bit serious amongst the large institutions of late.