On Steam, a «Game
Awards Game Giveaway» during the live show helped drive record - setting live stream numbers, including an average watch time of 70 minutes per Steam viewer.
-- On Steam, an integrated The Game Awards sale experience and the first - ever The Game
Awards Game Giveaway fueled incredible viewership growth.
Not exact matches
I'm going to talk about 3 of the ownership «
giveaways»; that is, contests resulting in prizes being
awarded to people attending the
game.