It loses marks because despite the true random element in loot spawning and level
design, it lives in the
shadow of far
better roguelike
games like ADOM, Nethack, Transcendence and the innumerable mods of these
games which took interaction with the
game itself to a whole new level.
It's obvious some serious work has been put into the
design of this
game, from the detailed enemy sprites to the surprisingly
good - looking bridges with beautiful
shadowing on them.