DEADPOOL 2 gives everything that's demanded of it and more, including one of
the best end credits sequences ever, keeping the franchise going and making it better in the process.
Not exact matches
The film itself seems reluctant to tie itself off, giving us one of the great
end -
credits - as - scene
sequences of the last year (Call Me by Your Name and
Good Time being other memorable examples).
When the long
end credit sequence features family snaps of the real men who died, soundtracked to Peter Gabriel's version of «Heroes», it's clear that at some point Berg switched from filmmaking to hagiography, and that he's much
better at making movies than he is at making saints.
The movie has a
sequence during the
end credits that's probably a little too clever for its own
good; although in five years I might see it again and think otherwise.
There are a few
good action
sequences to keep things interesting, including a nifty bit in which Lara finds herself dangling from the decaying remains of a crashed bomber straddling a raging waterfall, but by the time the film is deep into its second hour, the overall lack of intrigue and charm makes it feel like a long, heavy slog to the
end credits.
(The movie would be
well under two hours if not for the extended
end -
credit sequence, which fans will want to stick around for).
They include fixing all the major crashes and bugs I've found, as
well as tasks like making the
end credits sequence and balancing the weapons -LSB-...]