Sentences with phrase «background visuals look»

Cons: — Background visuals look dated — Dialogue could be too cheesy for some — Took 7 years to come to PC

Not exact matches

Saffron is also a visual delight; in this soup the saffron looks like monks» robes tossed against a vibrant orange background.
Looks like they re-sized the sprites in Photoshop (or something) and threw a Gaussian blur over them or some other filter, leaving blurred sprites with jagged visual edges over the hi res backgrounds.
And while the handsome sets and costumes generally do justice to the setting, the obviously low - budget results in some visual cheesiness, most notably in a scene set on a dock in which the background is groaningly fake looking.
The film looks beautiful, much of the action taking place against a desolate and snowy background, and some unusual camera angles add to the visual impression.
As a fight - filled sci - fi action movie, there aren't many films I think I would rather watch than The Matrix if I'm looking for some background noise that's predominantly fights and pure visual awesomeness to look up at and be distracted by.
Adding to its individual look, Exo Terra has included a double - sided background panel that can be flipped to customize the visual theme of the terrarium from tropical to desert.
This is thanks to Battlefields amazing visuals, there are some rough patches with textures but overall they stand out and look amazing as you wonder out of a small enclosed jungle path and stand on a hill overlooking a sunlight clearing with massive mountains in the background, it looks amazing and is certainly a standout part of the singleplayer campaign.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Generally, the visuals are clean (helped by the relatively simplistic terrains and backgrounds), and so don't get in the way of you playing the game — although one particularly murky sewer - based level later in the game looks noticeably bad (it didn't look great back in the day either).
With its colorful, Crossy Road - like visuals, wonderful background music, and platforming gameplay that's trickier than it looks, Light Tracer had all the ingredients for a smash hit.
Revealed shortly after GDC 2017, the updated engine has a new look as well as features, including layer - based level editing that makes it possible to create more complex visuals with backgrounds, tiles, instances, assets and paths.
My one minor issue with the visuals is the low - resolution images used for the distant backgrounds which look awful when compared to the rest of the game.
The visuals are remastered, however, the backgrounds stay true to the original, and if you haven't experienced the original release you should be pleased to know that they looked amazing back then and because of the art style they used back then it beautifully renders into the newly remastered characters and objects that has gotten a fresh coat of paint.
Junkyard Battle has a nice visual style going for it with a purple sunset in the background and an almost cell - shaded look to its objects, and I have to give it credit for trying something different, but I'm having a little difficulty in figuring out who the target audience is here.
As such, you can expect to see occasional visual oddities, some blurred background textures (which may have been intentional, despite looking odd) and lengthy frame freezes.
The visuals look terrific, with the tracks themselves impressive, complimented by a very detailed and vibrant background that makes them difficult to ignore.
And then there is the way even the most haphazard level looks so professionally made; background objects will spring up as you change the foreground to make it all look seamless, and every object fits together flawlessly from a visual perspective no matter what you do.
Of course, it's hard to be too critical on the graphical limitations in the games of yesteryear, but the fact that the character models still look relatively impressive while the backgrounds look so ugly does make you wish Rare had just used one cohesive visual look.
This display encompasses many artists taking different political positions and of differing identities and backgrounds, but a lot of the work on display is looking at how social and political experience is reflected in broader visual culture, including pop culture.
What it will do is help people with little to no visual arts background create simple, good - looking images and digital content — for free (which is important, because small firm owners don't have tons of extra money lying around).
Like the rest of the living room, the fireplace employs red - orange and black accents against a white, neutral background to create visual interest and a decidedly eclectic look.
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