Sentences with phrase «bear game audiences»

With the first Naughty Bear game audiences responded well to the juxtaposition of cuddly innocence, dark humor and over the top violence.

Not exact matches

Sure it's aimed to a younger audience but the game's structure, from the minigames to the exploration of the park, is boring and unrewarding.
While the beginning of the film feels like it's setting the audience up for a somewhat boring lesson on drone warfare (I'm looking at you, Good Kill), Hood — still wiping the sting of X-Men Origins: Wolverine off with Ender's Game and now this — excellently threads the needle of tension and, before you know it, the thriller aspect of the film becomes abundantly clear as the series of events play out in semi-real time over the course of one day.
The episodic nature of the film, the various physical environments in which Babydoll and her fellow warrior - inmates find themselves, as well as the sexualized nature of these characters, bear all the earmarks of a videogame, but the real world filled with real danger that intrudes at crucial moments raises the stakes, engaging the audience in a way that the female - centric, video - game - turned - film Aeon Flux (2005), which I also like, never quite achieves.
Jensen is full - bore on embracing an involved audience; she doesn't seem to have any worries about a potential backlash, should backers not be pleased with the game they helped fund.
Perhaps the biggest concern is player burnout — how do you prevent a player - base, and therefore audience, from growing bored with the game, and thus losing interest in the eSports extravaganza?
Byte4Games is a video game development studio that was born with the objective of combining the latest technological advancements and the passion for what we do with the goal of creating quality products for all audiences.
Games is a video game development studio that was born with the objective of combining the latest technological advancements and the passion for what we do with the goal of creating quality products for all audiences.
The audience look like audiences from last generation games and the arenas are boring and predictable.
Horror games are nowhere near as successful as they used to be (there's many reasons for this, I won't bore you to death here), and publishers feel inclined to make «horror» games like Dead Space 3 appeal to a wide audience.
Thus, the idea of Switchcars was born — a vehicle - based game designed to be something entirely new for two target audiences — action rogue - like and vehicle fans.
Gameplay (puzzles), even considering the target audience the game throws some overly simple and boring puzzles that are plagued by some frustrating camera or hard to see design.
Either way, text changes can be a good thing if done well, and can elevate otherwise boring characters or jokes or descriptions to something that's actually memorable for the audience the game is aimed at.
But it's a fun and challenging game that bears quite an audience for these types of games.
The title will sell well and will sell Xbox 360s, but in the end Microsoft will not be happy because the game is not targeting the «mature» audience with which they wish to be associated, and the bear and bird will no longer be welcome on Microsoft's console purely for reasons of company politics.
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