Sentences with phrase «best game animation»

The winner in the Best Game Animation category was Bushy Tail developed by Fuero Games of Poland.
Other games nominated for Best Game Animation were Tanks a Lot!

Not exact matches

Each time there is a new console, there is more power, better graphics, animations even closer to real life, so what we see is a real tendency to create a product that will be seamless between game and movie.
With over 5,000 new animations captured and rebuilt from the ground up, players can now move, strike, and create seamless combinations in - game with the world's best mixed martial arts athletes.
Real Player Motion (RPM) Tech is a revolutionary new EA SPORTS animation technology that sets a new bar for motion and responsiveness in the best - looking — and now the best - feeling — EA SPORTS UFC game ever.
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Game have some minor problems like fps drops, and some lame animations sometimes, but other than that it is a good experience.
This game is abosutly beutiful, and is one of the rare games that looks better in motion, because the animation is so smooth and cool looking.
Good game that is alot of fun playing with friends.The Game looks absolutely awesome, great graphics and the animations are extremely gGood game that is alot of fun playing with friends.The Game looks absolutely awesome, great graphics and the animations are extremely ggame that is alot of fun playing with friends.The Game looks absolutely awesome, great graphics and the animations are extremely gGame looks absolutely awesome, great graphics and the animations are extremely goodgood,
This game could have been the perfect game, but it has so much small flaws that can be really annoying sometimes.Graphics: 7.0 - The animations look pretty bad sometimes and the scenarios are the same in all of the campaings, but it's not terrible.Sound: 9.5 - The best thing about this game is it sound, almost perfect.
The controls feel good and the animations and graphics are up to par with meany of todays top games.
Great game, beautiful graphics and animations, and megaman x (ish) gameplay to make it even better, the only thing i didn't like was the unnecessary paid dlc, because the game itself is not that long and the paid dlc are part of the «start your adventure» menu, it feels like the game is incomplete if you don't pay the extra money (the one available is 9.
Bland combat, stiff animations, and awful voice acting, HZD does what other open world games should try their best to avoid.
No one should miss out on the experience of playing this well acted (including Mark Hamill), entertaining game full of endearing characters and stylish animation.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as good as the film's cast (Snape doesn't even sound close) and a few facial animations look bizarre, but for the most part, Half - Blood Prince is one of the best Harry Potter games we've played.
All that energy could've been better used into content for the game itself... I mean, what's wrong with modern animation techniques?
bad: Is a pity the game has good ideas but its animations and mechanics of game added even gameplay robotic and bored a great disappointment
Much better animations than old ufc games.
I find it highly amusing that a $ 5 little indie-esque game like this has better armor animations than the hugely grossing World of Warcraft.
Story, voice work, and animations are all still goofy, but throw in co-op multiplayer, better endgame content, and more reasons to replay it, and State of Decay 2 is the type of game with which certain players will fall in love.
The game is pretty smooth and the animations are good and Handheld mode looks and feels just right.
I also like the controls although the animations aren't always great and though the graphics aren't terrible i kinda wish they were a little better but it doesn't really ruin the game.
With a superb animation and visual style, this action - RPG by Dean Dodrill is definitely one of the best games in this year's Summer of Arcade.
This Disney animated film delivers on both, bringing together all sorts of video game characters that we know and love, as well as just being a great film with superb voice work, an interesting story, great characters, gorgeous animation, clever humor, and a great big heart.
SOCOM is not one of those games going after perfect looking characters, instead going after nice looking environments, and good animations.
It didn't seem like a particularly good match, but once we saw some trailers of the game and got a glimpse of the art style and animation we were left wondering.
Next time - get a new engine (a REAL, new engine), redesign combat entirely, come up with decent stealth mechanics, hire new writers and build a better connection between the game world and the people that inhabit it (better AI, animations etc.).
We've got a pretty good selection for you this week: a bombastic smash»em up video game adaptation, a throwaway horror with creepy faces and a delightful stop motion animation that's one of my favourites of the year so far:
Animations are nicely done and the levels all retain a unique look and feel, but you can't help but feel like they put a lot of work into trying to make the game look better than the hardware was capable of.
Now for a lot of people gameplay depth doesn't matter, all they want is to feel powerful when they hit things or see cool animations for spells / attacks which this game definitely provides, as well as for gamers who highly value things outside of gameplay such as the points i mentioned earlier.
They're easily one of the high points of the game, featuring amazing visuals and brilliant music which complement natural animations and well written dialogues.
That, of course, is combined with the game's surprisingly good animation and visuals, which shows the 3DS still has some life left in it seven years after the fact.
Along with smooth controls you can see that 2K Czech has spent a good deal of time tightening up the games animations.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
Like previous The Legend of Zelda games, players will find weapons and other items in treasure chests, and better yet, the treasure chest opening animation from the games will be shown when a playable character opens one.
There's a lot of character model and animation asset reuse from MVC3, which I'm fine with, but some of it doesn't seem to transition over well from the more comic - book art style to this game's more cinematic universe look.
There is also some great fight choreography on - hand throughout the movie, especially during the escape and final showdown, granted much of it looks like a video game, but the character animation is all motion - captured, and Liebesman stages these sequence well.
Nintendo approached Rare with the mandate to make a game that would have «better graphics than Aladdin» [9](presumably referring to the popular 1993 Sega Genesis game, which was lauded for its impressive graphics and animation hand - drawn by Disney animators).
Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series» characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe - to - toe with the best of the genre.»
The 43rd annual Annie Awards took place last night, celebrating the very best in movie, TV and video game animation from 2015.
The characters themselves are at least well - written for the most part, with the occasional funny skit managing to land despite the game's relatively limited animations, and they're rarely as anime trope - laden as their appearances may suggest.
Either way, the character creator alone, coupled with the charm in the animation, gave me enough motivation to hunt monsters, because I felt like my characters deserve the best gear in the game.
Teirm provides a pronunciation guide as well as some original and lost storyboards, the Hadarac Desert features Saphira's Animation Guide (with commentary by director Stefen Fangmeier), and the Beor Mountains will let you Become the Dragon Rider (with a video game test drive).
Of course, some of the animations do not sync up perfectly in first person mode, but it works well enough to play the game.
The trailer also shows some new animation in the style of previous trailers, as well as a glimpse at the game's new «Encore Mode».
Black Ops: Declassified looks like it's using assets pulled straight from Black Ops prime and Modern Warfare 3, with a few animation rigs from Nihilistic's Resistance game thrown in for good -LRB-?)
Also the animation in the game has gone in the right direction with a lot of new animations, making the game of baseball look a lot better.
The story mode is an absolute blast, with fun writing, acting and amazing facial animation, and sports a far better villain than the Justice League movie... Injustice 2 is by far the best fighting game this year, and may very well be the best fighting game on PC.»
Pros: Some of the best pixel art ever in a video game, with amazing animation.
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