The winner in
the Best Game Animation category was Bushy Tail developed by Fuero Games of Poland.
Other games nominated for
Best Game Animation were Tanks a Lot!
Not exact matches
Each time there is a new console, there is more power,
better graphics,
animations even closer to real life, so what we see is a real tendency to create a product that will be seamless between
game and movie.
With over 5,000 new
animations captured and rebuilt from the ground up, players can now move, strike, and create seamless combinations in -
game with the world's
best mixed martial arts athletes.
Real Player Motion (RPM) Tech is a revolutionary new EA SPORTS
animation technology that sets a new bar for motion and responsiveness in the
best - looking — and now the
best - feeling — EA SPORTS UFC
game ever.
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Game have some minor problems like fps drops, and some lame
animations sometimes, but other than that it is a
good experience.
This
game is abosutly beutiful, and is one of the rare
games that looks
better in motion, because the
animation is so smooth and cool looking.
Good game that is alot of fun playing with friends.The Game looks absolutely awesome, great graphics and the animations are extremely g
Good game that is alot of fun playing with friends.The Game looks absolutely awesome, great graphics and the animations are extremely g
game that is alot of fun playing with friends.The
Game looks absolutely awesome, great graphics and the animations are extremely g
Game looks absolutely awesome, great graphics and the
animations are extremely
goodgood,
This
game could have been the perfect
game, but it has so much small flaws that can be really annoying sometimes.Graphics: 7.0 - The
animations look pretty bad sometimes and the scenarios are the same in all of the campaings, but it's not terrible.Sound: 9.5 - The
best thing about this
game is it sound, almost perfect.
The controls feel
good and the
animations and graphics are up to par with meany of todays top
games.
Great
game, beautiful graphics and
animations, and megaman x (ish) gameplay to make it even
better, the only thing i didn't like was the unnecessary paid dlc, because the
game itself is not that long and the paid dlc are part of the «start your adventure» menu, it feels like the
game is incomplete if you don't pay the extra money (the one available is 9.
Bland combat, stiff
animations, and awful voice acting, HZD does what other open world
games should try their
best to avoid.
No one should miss out on the experience of playing this
well acted (including Mark Hamill), entertaining
game full of endearing characters and stylish
animation.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as
good as the film's cast (Snape doesn't even sound close) and a few facial
animations look bizarre, but for the most part, Half - Blood Prince is one of the
best Harry Potter
games we've played.
All that energy could've been
better used into content for the
game itself... I mean, what's wrong with modern
animation techniques?
bad: Is a pity the
game has
good ideas but its
animations and mechanics of
game added even gameplay robotic and bored a great disappointment
Much
better animations than old ufc
games.
I find it highly amusing that a $ 5 little indie-esque
game like this has
better armor
animations than the hugely grossing World of Warcraft.
Story, voice work, and
animations are all still goofy, but throw in co-op multiplayer,
better endgame content, and more reasons to replay it, and State of Decay 2 is the type of
game with which certain players will fall in love.
The
game is pretty smooth and the
animations are
good and Handheld mode looks and feels just right.
I also like the controls although the
animations aren't always great and though the graphics aren't terrible i kinda wish they were a little
better but it doesn't really ruin the
game.
With a superb
animation and visual style, this action - RPG by Dean Dodrill is definitely one of the
best games in this year's Summer of Arcade.
This Disney animated film delivers on both, bringing together all sorts of video
game characters that we know and love, as
well as just being a great film with superb voice work, an interesting story, great characters, gorgeous
animation, clever humor, and a great big heart.
SOCOM is not one of those
games going after perfect looking characters, instead going after nice looking environments, and
good animations.
It didn't seem like a particularly
good match, but once we saw some trailers of the
game and got a glimpse of the art style and
animation we were left wondering.
Next time - get a new engine (a REAL, new engine), redesign combat entirely, come up with decent stealth mechanics, hire new writers and build a
better connection between the
game world and the people that inhabit it (
better AI,
animations etc.).
We've got a pretty
good selection for you this week: a bombastic smash»em up video
game adaptation, a throwaway horror with creepy faces and a delightful stop motion
animation that's one of my favourites of the year so far:
Animations are nicely done and the levels all retain a unique look and feel, but you can't help but feel like they put a lot of work into trying to make the
game look
better than the hardware was capable of.
Now for a lot of people gameplay depth doesn't matter, all they want is to feel powerful when they hit things or see cool
animations for spells / attacks which this
game definitely provides, as
well as for
gamers who highly value things outside of gameplay such as the points i mentioned earlier.
They're easily one of the high points of the
game, featuring amazing visuals and brilliant music which complement natural
animations and
well written dialogues.
That, of course, is combined with the
game's surprisingly
good animation and visuals, which shows the 3DS still has some life left in it seven years after the fact.
Along with smooth controls you can see that 2K Czech has spent a
good deal of time tightening up the
games animations.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on
well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the
game itself, as the
animation is done by hand and sometimes isn't that
good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
Like previous The Legend of Zelda
games, players will find weapons and other items in treasure chests, and
better yet, the treasure chest opening
animation from the
games will be shown when a playable character opens one.
There's a lot of character model and
animation asset reuse from MVC3, which I'm fine with, but some of it doesn't seem to transition over
well from the more comic - book art style to this
game's more cinematic universe look.
There is also some great fight choreography on - hand throughout the movie, especially during the escape and final showdown, granted much of it looks like a video
game, but the character
animation is all motion - captured, and Liebesman stages these sequence
well.
Nintendo approached Rare with the mandate to make a
game that would have «
better graphics than Aladdin» [9](presumably referring to the popular 1993 Sega Genesis
game, which was lauded for its impressive graphics and
animation hand - drawn by Disney animators).
Where past
games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series» characters,
animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting
game that can go toe - to - toe with the
best of the genre.»
The 43rd annual Annie Awards took place last night, celebrating the very
best in movie, TV and video
game animation from 2015.
The characters themselves are at least
well - written for the most part, with the occasional funny skit managing to land despite the
game's relatively limited
animations, and they're rarely as anime trope - laden as their appearances may suggest.
Either way, the character creator alone, coupled with the charm in the
animation, gave me enough motivation to hunt monsters, because I felt like my characters deserve the
best gear in the
game.
Teirm provides a pronunciation guide as
well as some original and lost storyboards, the Hadarac Desert features Saphira's
Animation Guide (with commentary by director Stefen Fangmeier), and the Beor Mountains will let you Become the Dragon Rider (with a video
game test drive).
Of course, some of the
animations do not sync up perfectly in first person mode, but it works
well enough to play the
game.
The trailer also shows some new
animation in the style of previous trailers, as
well as a glimpse at the
game's new «Encore Mode».
Black Ops: Declassified looks like it's using assets pulled straight from Black Ops prime and Modern Warfare 3, with a few
animation rigs from Nihilistic's Resistance
game thrown in for
good -LRB-?)
Also the
animation in the
game has gone in the right direction with a lot of new
animations, making the
game of baseball look a lot
better.
The story mode is an absolute blast, with fun writing, acting and amazing facial
animation, and sports a far
better villain than the Justice League movie... Injustice 2 is by far the
best fighting
game this year, and may very
well be the
best fighting
game on PC.»
Pros: Some of the
best pixel art ever in a video
game, with amazing
animation.