Sentences with phrase «best game design kri»

This is the most comprehensive list of best Game Design blogs on the internet and I'm honoured to have you as part of this!
The Best Game Design blogs from thousands of top Game Design blogs in our index using search and social metrics.
Bottom line: Prey has some of the best game design in recent memory, and is thoroughly unmissable for fans of games like Bioshock, Deus Ex, and Dead Space.
It won Video Game of the Year, Best PC Game, Best Game Design and Outstanding Technical Innovation.
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Winner of Best Game Design and Best Mobile Game, and one of four finalists for Best in Show, the game's line to play was rarely empty, but was worth the wait.
Best Game Design German Developer Award 2016 Best PC / Console Game German Developer Award 2016 Best German Game German Developer Award 2016
Best Game Design Batman: Arkham Asylum (Rocksteady) Assassin's Creed 2 (Ubisoft Montreal) Flower (Thatgamecompany) Uncharted 2: Among Thieves (Naughty Dog) Plants Vs. Zombies (PopCap)
** Nominated with \ «The Best Audio \» & \ «The Best Game Design \» in Singapore Indie Prize AwardWith over 20 remarkable musicians all together, creating music that carrying its listener \'s hearts, a PvP experiences that never happened before.
Best Game for Social Networks KRI 2011 Excellence In Design IGF Award 2009 Best Game for Hand - held Platform KRI 2009 Best Casual Game KRI 2009 Industry Acknowledgment Prize KRI 2008 Best Game Design KRI 2007
Shadow Tactics: Blades of the Shogun, a tactical stealth game set in Japan's Edo period by Mimimi Productions, won Best Game Design.
Giana Sisters: Twisted Dreams was nominated in five categories: «Best Action Game 2012», «Best Graphics 2012», «Best Sound 2012», «Best Game Design 2012» and «Best Youth Game 2012».
Stifled, a mic - enabled sound - based stealth thriller by Singapore developer Gattai Games, won Best Game Design and Most Innovative Game.
Journey is up for Game of the Year, as well as Best Audio, Best Game Design, Best Downloadable Game, Best Visual Arts, and the Innovation award.
Awards & Recognition: Featured at Indie Game Revolution, EMP Museum, Seattle; Best Production, German Video Game Awards 2016, Munich; Best Casual Game, Game Connection Development Awards 2015, San Francisco; Nominee Best Game, Best Indie Game, Best Sound, Best Game Design, Best Console Game» German Dev Awards 2015, Cologne; Winner Best Art Style, Gaming Trend's Best of E3 2015 Awards, Los Angeles; Winner Best of Quo Vadis 2015, Berlin; Nominee Best Indie Game, gamescom award 2015, Cologne.
And perhaps one of the best game design channels I've ever came across.
Awards: winner of «Amazon Choice Award», Indie Game Cup Moscow 2016; winner of «People's Choice Award», Game Connection Europe 2016 Development Awards; Approved by Square Enix Collective; «Official Selection» Indie Prize USA 2016; «Official Selection» Strasbourg Indie Game Contest 2016; Nominated for «Best Storytelling» and «Best Game Design» Indie Game Cup Moscow 2016; Nominated for «Best Quality of Art» and «People's Choice Award» Game Connection Europe 2016 Development Awards; Featured under «New Games We Love» on the Pan European App Stores (May 2016); Selected for «Indie Corner» on Google Play (June 2016).
The game was nominated for «Deutscher Computerspiel Preis — Best Student Concept 2010» and for «Best Game Design 2015».
Shift Happens recently won big at the German Video Game Awards 2016 (loosely translated) and took home two prizes, one for «Best Kids Game» and another for «Best Game Design».
The prize for best game design went to another mobile title — I, Viking, which mixes strategy, RPG and third - person action.
Winner in Best Game Design at the Brazilian Independent Games Festival and named Best Indie in Google Play's Best of 2017, the game debuted on Hatch Beta in December and has been lighting up the content flow ever since.
The Enchanted World was also the winner of the award for Best Game Design.
In addition, the game won Best Game Design at Casual Connect Asia 2015.
The winner in the Best Game Design category was Molecats, created by Vidroid from Ukraine.
Being awarded «Best Game Design» is a huge honor for us given how much Japanese gaming has influenced 17 - Bit and its creations.
That early prototype was developed by Itay Keren (with Itay's wife, Julia, contributing artwork) at the GGJ event held at NYU, where it was recognized with the Best Game Design award from among 30 games that came out of that event.
Best Game Design German Computer Games Award 2015 Best Story, Adventure & Youth Game German Developer Award 2014 Best Game in Show Audience Award Casual Connect 2014 Best Project Game Connection Europe 2012
Best Mobile Game & Best Game Design: Slashy Hero by The Gentlebros Pte. Ltd. from Singapore
The nomination ballot and further details about the Choice Awards are now available online, with the categories this year including Best Audio, Best Game Design, Best Technology, Best Visual Arts, Best Writing, Best Debut Game, Best Downloadable Game, Best Handheld Game, Innovation, and Game of the Year.
Hitman GO for mobile was honored for Best Game Design and Best iOS Game in the 2014 Canadian Videogame Awards.
Monaco by Pocketwatch Games is one of these games, and it happened to grab both the awards for best game design and the Seumas Grand Prize.
BEST GAME DESIGN Winner: Splitter Critters by RAC7 (Canada) Nominees: Mind the Traps by Dissonance Entertainment (USA) Asura by Ogre Head Studio (India) Pocket Plants by Shikudo (China)
This two person team from Vancouver, BC, took home two of the most coveted awards, BEST GAME DESIGN and MOST INNOVATIVE GAME.
The game is an expanded version of the award - winning Conga Master, which just won «Best Game Design Award» at Tokyo Game Show 2017's «Sense of Wonder Night» awards ceremony.
At Casual Connect the Slashy Hero game has won the Best Game Design and Best Mobile Game awards.
The idea reminds me of Snapshot by Kyle Pulver and Peter James that was nominated in IGF for best game design last year.
The clear winner in the Best Game Design category was Orcs Must Die!
Its neither clever or good game design.
Honestly, the fact that Age of Empires II HD already exists with a bevy of content and expansions and just all - around better game design, renders this as a bit of wasted effort.
More sophisticated educators understand both the complexity of game design and the experience of gameplay, seeking to create a badge - driven system that is informed by good game design and applies those lessons in localized and appropriate ways for learning.
Probably to get it really good I would have had to have spent a lot of time testing and replaying those puzzles, and doing that kind of iterative process you do for good games design, whereas I'm much more interested in the world explorational aspects, and the more narrative aspects of gaming, which makes sense because that's what I do.
Minit is an experiment in limitation, whose sole purpose is to prove that good game design can shine through, even if it only has a minute to do so.
Imagine having to play a mission you didn't care about the first time round a second time, this is not good game design and it is clear Kojima had given up fighting Konami by this point and the rush to release had begun.
But there's good game design behind all the feathers, too - witness this smart approach to the genre on cellphones: «Because of the extreme control limitations every mobile game faces, it was clear to us that trying to emulate arcade - style fighting would just lead us to an over-bloated and clunky experience.
Telling the player exactly what consequences will occur depending on their actions is not necessarily good game design.
::) Damn it, Nintendo, I used to think you were smart enough not to map essential game functions to unreliable controls, but I guess you're just too busy counting your profits from the Wii to care about good game design all the time anymore.
By now you have probably noticed that many points are convergent with general guidelines of good game design and practices that for some time now have been gaining in popularity.
For the best game designed with rich player character customization and progression, including massively multiplayer experiences.
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