Sentences with phrase «big budget game studios»

Not exact matches

And more importantly, if someone — or rather some movie studio — purchased the media rights for said arcade game, then chances are, somewhere, sometime, it was bound to make the jump from arcade game to big - budget spectacle.
Just know it is readily apparent who the killer is not fifteen minutes into the movie, an entire subplot involving J.K. Simmons as an extremely wealthy womanizing and sex - obsessed philanthropist is unintentionally hysterical and poor Val Kilmer, not seen in a big budget major Hollywood studio release since 2006's Déjà vu, is dealt such a poor hand it's a question why he was asked to play this game in the first place.
Now that Konami seems more interested in making slot machines than video games, it's doubtful that we'll ever get another big budget Castlevania action title from the studio again.
For every mediocre game released by a big budget studio, there are dozens of independent gaming gems that languish in obscurity, all for want of a bigger advertising budget.
Most of the big - budget games that use the feature are either built by Microsoft studios or published by the company.
Citing Nintendo, and the Wii in particular, as an example of design in games prevailing over big budget graphics, Spector said he was «a little worried» that «once we can do Pixar - quality graphics rendered in real time with interactivity», development costs may shoot over the $ 200 million mark, with a greater emphasis on landslide sales to earn that money back, something that only a small handful of studios will be able to achieve.
Indies and Japanese studios still support it but no more big budget games will will come out.
So far, no big - budget game studio has added a Battle Royale mode to a big franchise series, but it has seemed like only a matter of time before it hits a Call of Duty or a Battlefield, a Division or a Destiny.
I know he's made a lot of money off his game, but to have a studio with a bigger budget and more resources pivot to create basically the same game but within their world 6 months after the release of his game feels a bit cheap.
Indie studios don't have big budgets for games, and they don't usually have big budgets for marketing either.
Developed by Hello Games, the independent studios massive world and gameplay theme of exploration, discovery, and combat is something only an indie studio would take the risk of developing during the current trend of big budget game development.
Cliff Bleszinski — a studio head making his first, multiplayer only game after a long stretch working for a company that produced some of the biggest games ever released — was quoted last week as saying «Campaigns cost the most money; it's usually 75 percent of the budget.
While big - budget games had a quiet year, one happy exception was Alien: Isolation from UK studio Creative Assembly.
Yes, the game has all the hallmarks of a big budget release with the backing of a renowned studio and soundtrack composed by none other than David Wise, but in reality, the game feels more like an indie project.
a b c d e f g h i j k l m n o p q r s t u v w x y z