Variable results with
boost mode on Just Cause 3 - clearly it's an improvement, sometimes dramatically so, but the game remains in need of core optimisation.
Not exact matches
In any event, the
mode greatly
boosts available battery time — if you turn it
on with 10 % of your battery power left, you can just about squeeze another full day out of it.
If your son seems stuck in concrete
mode, is not quite catching
on in social settings, or is missing too much in class, give these tips a try and know that they will help to
boost vital brain connections.
Remember last year, when Cuomo was in full -
on war
mode against the teachers unions, and trying to force education reform down the Legislature's throat by inserting it into his budget language and tying his proposals to a
boost in school aid?
OkCupid also features a few add -
on subscriptions for «incognito
mode» and «
boost subscription.»
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage
mode after you hit him a few times and the green nodes
on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat -
boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory
on the GamePad as well — Target button in both versions lets you actually lock
on to monsters
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment
on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense
boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story
mode with three story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
Elimination
mode is a different take
on team battles in that the winner still stays, but retains their health from the previous round (albeit with a slight
boost).
Still it's not all Darkrai and other fighters headed to the arcade
on the 20th but stages from the Wii U version, new clothing items and a new
mode entitled «Mission Panel,» where if you achieve certain mission objectives within a period of time, you will be able to unlock various
boosts and updates, so if you Pokkén Tournament is available at an arcade near you, you might just want to check it out next week for yourself because Darkrai will be ready to battle and you could be the trainer to lead him to victory.
The electric motor and lithium - ion battery now have four
modes operable from the Manettino control
on the center console: Qualify delivers maximum performance for a shorter period of time, Long Run ensures consistent performance for longer periods of time, Fast Charge rejuvenates the battery more quickly, and Manual
Boost provides, «instant maximum torque delivery.»
At speed
on the turnpike in Comfort
mode, the i8's turbocharged engine is doing business through the rear wheels, and the electric motor kicks in to provide a
boost from the front wheels when the throttle pedal calls for it.
** Maybe connected to that, car went into «limp
mode»
on the Interstate some time ago; replacing the turbo -
boost sensor restored normal behavior; but I have some doubts it was the real cause.
As long as you don't floor the car (sending the car into Wide Open Throttle / Open Loop
mode), being «
on boost» won't negatively effect fuel consumption.
With the six - speed automatic transmission in its standard drive
mode, upshifts come early and the 2.0 - liter relies
on low - rpm
boost to serve up easy torque.
It also builds
on the existing V6 - hybrid Panamera model, with four driving
modes (electric, hybrid, sport plus and
boost) to drive electric anti-roll bars, optional four - wheel steering, and launch control, among other features.
Like in the Giulia, the drive -
mode system has dynamic, natural and advanced efficiency
modes, adjusting accordingly the turbo -
boost pressure, throttle response and (
on the Ti and Quadrifoglio) suspension settings.
The 10 - speed gearbox comes with Tow / Haul
mode for enhancing towing and hauling capabilities, Snow / Wet for optimizing traction
on compromised driving surfaces, EcoSelect to
boost fuel efficiency, and Sport
mode for a tighter and more thrilling driving feel.
The XL1, a price for which has yet to be revealed, can run
on diesel power, electric power or, in so - called
boost mode, a combination of both sources for more spritely performance.
Eco blunts the throttle response enough to be frustrating, while Sport
mode holds
on to gears for longer to
boost acceleration, although that does mean the engine sounds harsh.
Switch to sport or sport - plus for a more traditional Porsche experience --- the gas engine is
on at all times in those
modes, including at idle, combining a nice internal combustion grumble with electric motor
boost to augment the V6's torque curve.
Unfortunately, as
on the road, you don't get much sense of the batteries
boosting performance, and Sport
mode makes the throttle over-sensitive.
On - road handling is drastically
boosted by the presence of adjustable air suspension, which can be set in several
modes ranging from Comfort for a more forgiving damping through to Dynamic for the most composed ride.
In
boost mode, it provides 79 hp
on top of the Twizy's usual 17 hp, sufficient to see it match the performance of contemporary European hot hatchbacks.
The system permits the driver to select among Dynamic, Natural, and Advanced Efficiency
modes to modify throttle response,
boost pressure, and the settings of the adaptive suspension (not available
on Base model).
To
boost its off - road credentials, this car is fitted with a torque
on demand transmission system and terrain control system that provides 3 off - road driving
modes; hill descent, lock, and auto control.
The + R Driving
mode adjusts the throttle, suspension, and steering for a more thrilling driving experience, and the digital meter display
on the dashboard gives you information about
boost pressure, g - forces, and track times.
The Auris HSD offers four driving
modes, including three
on - demand
modes: an EV
mode for up to 2 km at speeds of up to about 50 km / h; an ECO
mode maximizing hybrid system efficiency and fuel economy; and a POWER
mode boosts system performance.
In comfort
mode, the electric motor is used to
boost performance when needed, with a recuperation function activated to recover kinetic energy
on trailing throttle.
Put it in cruise
mode on the highway and it purrs; kick it for a passing or merging
boost and a growl erupts, accompanied by a surge in acceleration.
You can switch
on Super IPS +
mode from the pop - up settings menu for a nice
boost in brightness.
However, Normal
mode will give gamers an extra
boost, and Power Saving
mode should be good enough for watching movies or surfing the web
on long trips.
Update: Regarding readability under the sun (which is a fair question), the PadFone Station was almost just as good as that
on the Transformer Prime — both have an optional outdoor
mode that
boosts the screen brightness for this purpose, which is why they perform much better than the original Transformer.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon
on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle
boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore
mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug
on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna
on Caspian Border.
Assault
on Dark Athena not only fully re-imagines the original game for a new audience
on current systems with
boosted HD power, pushing the limits of the Starbreeze engine; but it also fixes some of the original's flaws — it was too short and lacked a multiplayer
mode.
If you get sacrificed you go into a ghost
mode where you can tap
on your teammates to give them stat
boosts or enemies to lower their defense for who ever is left alive.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (
on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed
on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened):
Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee
mode, neutral melee attack):
Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee
mode, side melee attack):
Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2):
Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball
mode - Ra (bomb
mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb
mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing
on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened):
Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Here, it's down to the platform holder to take ownership of compatibility issues, but the advantage is this: unlike PS4's
boost mode, Scorpio theoretically allows for the full power of the new console to be deployed
on older games.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the
boost; pressing L3 to switch between
boost types, hover or beep a horn
on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash
mode; pressing R1 to select the next song
on the soundtrack; pressing right
on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Games like the Trine series, Sniper Elie 3 and 4, and Zombie Army Trilogy, among MANY others support 3D and they are STUNNING
on the PS4 Pro using
Boost mode, so COD games CAN and SHOULD support this!
It's a title besieged by wobbly performance
on base PS4 hardware, but
boost mode locks this game to 60 fps.
Drops to 22 fps
on base see
boost mode hit 29 fps - we've hit the limit there in terms of the improvement offered by the increased CPU clocks.
The Assassin's Creed Unity tests we carried out show an almost linear scaling in performance - 23 fps gameplay
on base scales to 30 fps in
boost mode, exactly in line with the additional 31 per cent of CPU power the Pro is capable of delivering.
In short,
boost mode will work best in stabilising performance closer to target frame - rates and should prove interesting
on unlocked titles, but you can't expect game - changing miracles.
We benched the game running
on the Pro without its patch in base and
boost modes, and stacked it up against patched performance.
Boost mode will provide an improved experience, but at this point, there's little alternative other than to run the title
on PC if you're looking for the best way to play this game.
What I mean is, while in Dainsleif
mode, any hit you land
on your enemies will restore some of your HP — with kills giving an even bigger
boost.
FEATURES: · Jump, slide & climb
on various obstacles · Get surprised in procedurally generated levels · Enjoy various & colorful locations & bonus YETI level ·
Boost your speed with Adrenaline · Slow down your pursuit with powerful power - ups · Run as far as possible in endless ARCADE
mode · Challenge your friends in CHALLENGE
mode · Top the rankings in ONLINE multiplayer · Unlock new characters like a Ninja or a Zombie · Complete 50 challenging objectives
However, in a bid to get you to purchase more packs only four tables are available to play in this
mode each week, and having more of the available four
boosts your Diversity bonus, meaning people who are willing to toss down extra cash, even
on tables they don't like, get an advantage.
The documents stipulate that games are to run exactly the same
on both devices with the Neo having access to an upgraded
mode that can make the game take advantage of the
boost in hardware specs to make the game run and look better.
The Empire's abilities are a homing missile, and a speed
boost which... does nothing... It's not wildly unbalanced, but either the empire needs stronger blasters that will take down rebel ships in fewer shots when their shields are down, or quicker recharging missiles, or, since this is technically an asymmetrical game
mode, give the empire a few more ships
on their side.