Boring side quests are almost an inevitability in an RPG, but in a game that prides itself on mocking the genre, it's sad to see that they might have fallen victim to some of its most notorious pitfalls.
Still has stale and
boring side quests and aside from the dinosaurs there isn't much to do in free roam.
Not exact matches
-
Boring main story and
side quests.
There are SO many
side quests, all unique and very well written, rarely just a «fetch 50
bear asses» we've grown used to.
The main story is just
boring full of uninteresting characters but the
side quest lines save the game from being a utter snore-fest.
The
side quests bore the player with mediocrity, too.
Whether it is Eddie's
quest to
side with Jane when what he really wants is to have a quiet life married into the Oxbloods, or with Jack Spratt in my NCD [Nursery Crime Detective] series trying not to be a
boring stereotypical detective, or even with Thursday Next trying to have her husband reactualized from nonexistence, my approach to writing has always been that of telling a conventional story, but in a wholly unconventional setting.
Items crafting and Character skilling have become very
boring, and I feel the same about open world games that rely on the usual narrative scheme: Main Quest and
Side quests.
The straight forward success of completing missions, whether they're
side quests, incidental encounters or story segments is
boring.
I sadly gave up on AreaA after what seemed like an eternity of
boring missions and dull
side quests.
That is to say: while I've thoroughly enjoyed certain
quests in certain games, far too many
side ventures eschew narrative reward, often serve as filler, and are ultimately plain
boring.
The game's hard and very hard mode can be a bit too difficult for its own good, and the
side quests do tend to be a bit
boring and tedious, but the overall experience is amazing.
One collection of
side quests has you solving murder mysteries, something that I was looking forward to trying but found to be
boring and disappointing.
Even some of the
side quests that came up didn't feel meaningless and
boring.
I could get past 80 % of the game being
boring repetitive fetch - me
side quests.
Also, the Amazing Spiderman, despite Spidey himself, lacks presentation, the environments are bland, the city seems to be only alive enough to support web shooting across it, and the
side quests are all challenge-less and get
boring rather quickly.
Patchy AI; Upolished graphics; Really bad boss fights; Minor glitches; Lip syncing and facial animation issues; Extremely long load times; Inventory and inventory management are not very good;
Side quests are
boring
Not much character development outside of the main party, underutilized villain, technical hiccups, repetitive
side quests, and a
boring first act
However despite their variation,
side quests often become tedious and
boring profusely obligating the player to perform recurring tasks.