Not exact matches
As a sort of hybrid approach between Civilization's historical culture - focused premise and Warcraft's fast - paced
real - time strategy
gameplay, Age of Empires
broken new ground for the entire genre.
While the act of commanding ships may be lacking in any
real depth, it does at least help to
break up the constant stream of firefights that perpetuate the games incredibly short four - hour singleplayer campaign, though such a short campaign is probably for the best as the
gameplay wouldn't have been able to hold up anything longer than that.
Quantum
Break was next, attempting to marry cinematic presentation with
real - time
gameplay in much the same way David Cage and Quantic Dream have been attempting to do.
These were the highlight of my experience and I genuinely feel some of these special stages could have been implemented as larger levels to provide wider variety in the
gameplay, but instead they were relegated to momentary
breaks from the norm, and that's a
real shame.