There were
no bullet sponge enemies, and this also applied to your character as a few bullets would see you falter.
Not exact matches
Most
enemies — whether organic or mechanical — are
bullet sponges and usually arrive in large groups with multiple variations of ranged and melee fighters.
Most boss battles don't just pit you against a
bullet -
sponge enemy; you're also fighting the room itself, avoiding hazards, pits and other features just waiting to kill you.
Enemies also felt like
bullet sponges at times too, especially when using the submachine gun.
Enemies will sometimes soak up
bullets like a
sponge even though you are clearly hitting them.
The most maddening aspect of the game is not
enemies that act as
bullet sponges, nor is it even glitchy puzzles.
It does replicate the feeling of being a soldier well, and it even replicates the fact that
enemies are often
bullet proof
sponges with a vision range of several hundred miles.
There only purpose in life was to act as a
bullet sponge so that I could flank the
enemy.
The
enemies that you fight, especially buildings and turrets, are all
bullet sponges.
The
enemies are just cannon fodder; bereft of any real stimulating A.I behaviours, and only serve to be shot at without offering any real challenge, with the exception of the shotgunners who just run at you with
sponging bullets.
The challenge comes from wave after countless wave of
enemies that all feel like
bullet sponges.
Most
enemies — whether organic or mechanical — are
bullet sponges and usually arrive in large groups with multiple variations of ranged and melee fighters.
Combat is frantic and fun when served up on rare occasions, but when it takes over as a main component of the game it gets a bit dull and frustrating, with
enemies that can be
bullet -
sponges if not handled properly.
Things like how, when you crank the difficulty up,
enemies don't turn into
bullet sponges but instead move faster, hit harder and are given brand new abilities.
It doesn't help much when your
enemies also have phenomenal aim and can soak up your
bullets like a
sponge, often forcing you to use a medkit to stay alive.
The
enemies are not
bullet sponges and a headshot is a one hit kill.
Then there the low points: on - rails turret bits,
bullet -
sponge enemies, a fiddly vehicle section.
Enemies don't react to your shots as you would expect them to, lending to a very miserable feeling of going up against
bullet sponges.
Enemies can sometimes be
bullet sponges, while other times they drop like a rock after a single shot.
The
enemies themselves are an interesting breed when it comes to action games: some trivially stupid grunts, some big / stupid
bullet sponges [ed.
Each character has two unique abilities and different weapons, but each
enemy is still a
bullet sponge.
The thing it, you're firing at
bullet sponges a lot of the time, so you want something that fires a heck of a lot of
bullets in order to over soak those
enemies!
You know, those massive
enemies at the end of a level that are nothing more than
bullet sponges, and it takes careful planning and recognition
At max level, pretty much every
enemy in the game is a
bullet sponge; there's no real objective in the firefights besides to avoid being flanked and just shooting the bad guys «til they drop.
Since most
enemies are
bullet sponges, the concentration of melee combat and combos drastically changes the way you're supposed to play.
Plus it doesn't help that
enemies are
bullet sponges, (a problem the series has always wrestled with but was at least partly rectified in Uncharted 2).
The general rule of thumb is the bigger the
enemy, the more of a
bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload as much laser fire into a boss ship as possible.
All they did was make it super easy so the
enemies were no longer
bullet sponges.
The boss
enemies are
bullet sponges that are boring to tackle alone, and there are objective defense portions of most missions that may be harried exercises (not in a good way) when you run them solo.