Not exact matches
The company designs a full curriculum of step -
by - step
learning in a
gamified fashion.
This was followed
by many global
Learning Management and
gamified solutions for some of the top medical device, pharmaceutical and biotech companies in the world.
Instructional designers are called to use games for actual teaching or as a supplement to traditional
learning,
by gamifying any piece of
learning content.
Learn how two educators motivated and engaged their faculty to master the challenges of
learning how to teach in a 1:1 environment,
by gamifying their school's PD.
Problem - based
learning (PBL) and challenge - based
learning (CBL) units can be
gamified by adding game mechanics, such as rules, missions and leaderboards.
Rather than implementing scores, points, and leaderboards,
gamified learning is benefited
by a well - structured
gamified system.
Organizations will continue to invest in serious games, as well as
gamifying their custom courses, to retain learner interest and coax them to take
learning seriously
by having fun.
Recently I was blown over
by a beautifully - designed,
gamified language
learning experience.
The successful participants will then be nurtured and developed through a comprehensive cyber security curriculum which uses
gamified learning and has been created
by the industry's top experts.
By gamifying their school's PD, two educators motivated and engaged their faculty to master the challenges of
learning how to teach in a 1:1 environment.
Cocoa is a tool touched
by almost everyone in production, and
by gamifying Cocoa, we turn an everyday administrative tool into an engaging
learning experience.
Radical developments in the world of
learning technology, such as Tin Can API (which is adopted
by all major LMS vendors) allow you to track
gamified learning activities on any device, even with limited / no Internet connectivity.
This is where the
learning content is incorporated within the game: a suite of 10 unique,
gamified e-
learning modules were created
by the Boots in - house team which work with the game engine to highlight some of the key products, promotions and services that Boots were offering around Christmas.
So, while these activities are
gamified, students are
learning by interacting with and manipulating objects.
Aimed at children 3 - 6 years old, the app makes math fun
by «
gamifying» it, turning simple mathematics problems into little challenges so that your pre-schooler can
learn and play at the same time.
The
learning process has also been
gamified by company wide operator competitions: the operator world cup.
Proposals put forth at the April, 2011 conference included «Apps for justice:
learning law
by creating software» and «seriously
gamifying legal
learning».