Camera problems do make their presence felt at times.
Not exact matches
There was just one little
problem: The Red
camera — in spite of all the bragging and all the deposits — didn't actually exist.
Don't be scared off by the Amazon reviews — we've used this
camera for more than a month without any
problems or connection issues.
this is our biggest
problem complacency every time our players come out in media like this and say something outrageous I start feeling little feared because it unnecessarily invites pressure on you so Theo you r playing well and
do all the talking on pitch not on
cameras also players should be banned to talk to media before games over the last year or so there has been this pattern where a player would come out before and say we will
do this that and on match day they suck
He
does not think being flamboyant for the
cameras will make London's
problems go away.»
But for this one aspect of the
problem — the challenge of providing precise and complete instructions for complicated and subtle procedures — a 21st century solution is at hand: Just train the
camera on the bench to demonstrate how the experiment is
done, Pritsker says.
To get around this
problem, BigDog
does not use
cameras or laser sensors to determine its location.
I'm still shopping around... I want a good
camera, and I have average strength where I don't think weight would be a
problem.
Instead of being able to pull photos from their
camera roll specifically for the dating app, they would have to post photos to their Facebook profile (and advertise their flirtatious Tinder selfies to all their friends), or try to get around the
problem by creating a fake Facebook profile (not so easy to
do), or adding «private» photo albums.
There are lots of rotten apples in the basket and until i have reviewed the majority of these dating agencies, i can only say one thing: Also be careful,
do not get fulled, lot of them are just money hungry, they will tell you they have financial
problem and they need help, it is okey to help if you can, but make sure you can see eachother on
camera, lots of time they are not the same they appears on the pictures.
it is funny in deed but, when their is someone to cover Sandler's movie their most likely gonna never make a film again Oh look see Denis Dugan and Frank Coraci BOOOOOO!!!!!!!!! you suck stop making adam sandler movies here is the
problem they are directors who don't care about cinematography or shots of using the
camera all they care is comedy!!!!!!! see Tyler Perry yeah their just like this big joke.
It was tough, because while director Tom Dey — he of the execrable Failure to Launch, though to be fair also of the pretty funny Shanghai Noon — has no
problem sexualizing his female canine actors in a movie for kids and doesn't think there's anything weird about that, he doesn't realize that he could have
done the same for his male human actors without it being weird: just let the
camera linger for a moment or two.
Getting stuck in the game is also a fiddle some affair as there is no real insight into where you should be going and the
camera does assist in this
problem.
In addition to the occasional texture issues, the
camera does have its
problems as well, though it is nothing more than somewhat annoying.
This is a consistent
problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your
camera centered it is still very manageable and feels like they
did the best they could without a second joystick.
I see a lot of people placing Gambit on their most anticipated releases of 2016, the only
problem is that it's January, the casting isn't
done and
cameras aren't rolling.
What follows is well acted and entertaining, though I
did have a
problem with the shaky
camera work during the arena action scenes, and some of the visual effects looked cheap.
So glad you pinpointed the
camera being too close — and better yet, why that's a
problem in the second half (though we
do get more two and three shorts later on).
There have been some fast paced games that haven't worked overly well due to bad
cameras or just a bad framerate but this is one title that doesn't have these
problems.
There isn't quite enough content, the
camera does seem to be a bigger
problem than in past entries, and I miss a few of the more unique modes found in other titles, but there's no denying it: this is Katamari and the fans should really enjoy it.
The
problems with this film
do not lie with the digital technologies — there are plenty of lovely films shot on the RED — but in the apparent lack of any workable aesthetic sensibility behind the
camera.
The
problem was that no matter the lighting conditions — cloudy, sunny, dusk or dark — the
camera didn't provide a clear enough view; it always looked washed out.
Hi I have good car and don't have any
problems clean inside and outside prior salvage low miles 44231 Bluetooth Leather seat Navigation Rear
camera Call me or text me
It doesn't matter much because between the backup
camera, the mirrors and my own cautious habits I don't think it's a
problem.
just wondering,
did anyone have
problems with the
camera afterwards coz mine says «
camera disconnected» or something.
Even $ 2,000 DSLRs have only 3 inch low resolution screens, which are less than one tenth the area of the iPad screen, so you really don't know how good your photo is until you download it later on after the opportunity to take a better shot is gone (the same
problem that film
cameras had).
While its front - facing
camera does a good job at videoconferencing, its microphone doesn't: callers on the other end of video calls reported consistent echo
problems during our testing.
Therein however lies the
problem, for those who don't want that you'll find yourself longing for more and sadly the Radar falls short in that department with an average
camera, lack of apps and a 1 GHz processor in a smartphone world increasingly inhabited by faster more powerful handsets.
Anyway, don't expect to see major improvements added on the platform as the software comes only to resolve the bugs and issues related to the battery drain
problem along with the
camera and memory consumption issue.
Don't buy this item, the
camera and video player are plagued with
problem, actually you can not use it.
The 8 - megapixel back
camera did an admirable job, although it sometimes had
problems with overexposure.
The tablet has 2.4 GHz 802.11 n Wi - Fi, USB 2.0, HDMI, Micro SD, front - and rear - facing
cameras and, claimed MIPS, can
do 1080p video no
problem.
Unfortunately, the generic platforming gameplay and frustrating combat and
camera controls don't
do justice to this vividly imagined world,
problems that no amount of charm will be able to gloss over should they carry over into the sequel.
There is one really annoying
problem with the stealth, though, and that's the pesky
camera: not only will you be constantly fighting it, but if you happen to look sideways at an enemy while your sneaking, so that you can keep an eye on them, Lana's pace will slow to a dying crawl, which of course then means you don't make it to cover in time and get spotted.
The
problem I see more is that you don't really need an advanced
camera to
do most of what Kinect was offering up on the software front.
One issue that
does occur sometimes though with this is that the
camera will zoom in and get stuck in that position, which means you have to respawn in order to fix the
problem.
Most 3DS owners should have no
problems in mastering the controls, even with the sometimes fiddly
camera angles but if you want a perfect control system, you
do need the Circle Pad Pro accessory which makes everything a much more fluid experience, especially as you crouch and sneak around.
The games visuals however are not perfect, as we
do seem some
camera problems when the game gets in tight corridors.
However, the Shadow Moses chapter in Metal Gear Solid 4, which had a 3D
camera and free (first person) aiming, showed us that this doesn't have to be a
problem.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple
camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a
problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a
problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
These
problems are perhaps forgivable, but what is not is the fact that the original Colin McRae Rally 2.o had a cockpit
camera with properly modelled interiors and this mobile port
does not.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a
problem with revived players not being able to get suppressed • Fixed a
problem with the
camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI
does not show wrong owner of the flag • Fixed a
problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a
problem with the bipod deploy sound • Fixed a
problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed
problems with health bars not displaying health properly when using EOD bots • Fixed a
problem with flickering name tags • Fixed a
problem where you could damage friendly helicopters • Fixed a
problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a
problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a
problem with changing
camera on certain vehicles • Fixed a
problem with the grenade indicator when in guided missile mode • Fixed a
problem where the machine could hard lock when joining a public coop game • Fixed a
problem where the headset attached icon would not show up in the UI • Fixed a
problem with the falling antenna on Caspian Border.
The
problems don't stop there though for the poor
camera.
I don't miss the
camera at all in Zelda: TP, the game is so well designed that
camera is seldom a
problem.
There is one thing I didn't like about Burnout and it wasn't really about gameplay it was the trophy that involved the use of a
camera, this was a
problem for me since I didn't have a webcam of any kind and it prevented me from getting platinum, but I broke down and bought a PS2 eyetoy and got it.
The graphics are pleasing to the eye and the
camera is zoomed out enough in most of the
camera modes that the freak heads don't cause any
problems.
The
problem with games such as this that has a gimmick which involves
doing anything out of the ordinary with the
camera is usually a mixed bag, but this release has it all figured out.
This is a consistent
problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your
camera centered it is still very manageable and feels like they
did the best they could without a second joystick.
While it
does solve some of the
camera problems from the original game, it
does feel a bit awkward to control in comparison to other games with a similar control scheme.
I didn't think there were any
problems with the
camera, I accepted it as part of the game, but
did highlight that «Controlling the
camera during the action is as much a skill as the running, gunning and jumping.»