Sentences with phrase «camera problems do»

Camera problems do make their presence felt at times.

Not exact matches

There was just one little problem: The Red camera — in spite of all the bragging and all the deposits — didn't actually exist.
Don't be scared off by the Amazon reviews — we've used this camera for more than a month without any problems or connection issues.
this is our biggest problem complacency every time our players come out in media like this and say something outrageous I start feeling little feared because it unnecessarily invites pressure on you so Theo you r playing well and do all the talking on pitch not on cameras also players should be banned to talk to media before games over the last year or so there has been this pattern where a player would come out before and say we will do this that and on match day they suck
He does not think being flamboyant for the cameras will make London's problems go away.»
But for this one aspect of the problem — the challenge of providing precise and complete instructions for complicated and subtle procedures — a 21st century solution is at hand: Just train the camera on the bench to demonstrate how the experiment is done, Pritsker says.
To get around this problem, BigDog does not use cameras or laser sensors to determine its location.
I'm still shopping around... I want a good camera, and I have average strength where I don't think weight would be a problem.
Instead of being able to pull photos from their camera roll specifically for the dating app, they would have to post photos to their Facebook profile (and advertise their flirtatious Tinder selfies to all their friends), or try to get around the problem by creating a fake Facebook profile (not so easy to do), or adding «private» photo albums.
There are lots of rotten apples in the basket and until i have reviewed the majority of these dating agencies, i can only say one thing: Also be careful, do not get fulled, lot of them are just money hungry, they will tell you they have financial problem and they need help, it is okey to help if you can, but make sure you can see eachother on camera, lots of time they are not the same they appears on the pictures.
it is funny in deed but, when their is someone to cover Sandler's movie their most likely gonna never make a film again Oh look see Denis Dugan and Frank Coraci BOOOOOO!!!!!!!!! you suck stop making adam sandler movies here is the problem they are directors who don't care about cinematography or shots of using the camera all they care is comedy!!!!!!! see Tyler Perry yeah their just like this big joke.
It was tough, because while director Tom Dey — he of the execrable Failure to Launch, though to be fair also of the pretty funny Shanghai Noon — has no problem sexualizing his female canine actors in a movie for kids and doesn't think there's anything weird about that, he doesn't realize that he could have done the same for his male human actors without it being weird: just let the camera linger for a moment or two.
Getting stuck in the game is also a fiddle some affair as there is no real insight into where you should be going and the camera does assist in this problem.
In addition to the occasional texture issues, the camera does have its problems as well, though it is nothing more than somewhat annoying.
This is a consistent problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your camera centered it is still very manageable and feels like they did the best they could without a second joystick.
I see a lot of people placing Gambit on their most anticipated releases of 2016, the only problem is that it's January, the casting isn't done and cameras aren't rolling.
What follows is well acted and entertaining, though I did have a problem with the shaky camera work during the arena action scenes, and some of the visual effects looked cheap.
So glad you pinpointed the camera being too close — and better yet, why that's a problem in the second half (though we do get more two and three shorts later on).
There have been some fast paced games that haven't worked overly well due to bad cameras or just a bad framerate but this is one title that doesn't have these problems.
There isn't quite enough content, the camera does seem to be a bigger problem than in past entries, and I miss a few of the more unique modes found in other titles, but there's no denying it: this is Katamari and the fans should really enjoy it.
The problems with this film do not lie with the digital technologies — there are plenty of lovely films shot on the RED — but in the apparent lack of any workable aesthetic sensibility behind the camera.
The problem was that no matter the lighting conditions — cloudy, sunny, dusk or dark — the camera didn't provide a clear enough view; it always looked washed out.
Hi I have good car and don't have any problems clean inside and outside prior salvage low miles 44231 Bluetooth Leather seat Navigation Rear camera Call me or text me
It doesn't matter much because between the backup camera, the mirrors and my own cautious habits I don't think it's a problem.
just wondering, did anyone have problems with the camera afterwards coz mine says «camera disconnected» or something.
Even $ 2,000 DSLRs have only 3 inch low resolution screens, which are less than one tenth the area of the iPad screen, so you really don't know how good your photo is until you download it later on after the opportunity to take a better shot is gone (the same problem that film cameras had).
While its front - facing camera does a good job at videoconferencing, its microphone doesn't: callers on the other end of video calls reported consistent echo problems during our testing.
Therein however lies the problem, for those who don't want that you'll find yourself longing for more and sadly the Radar falls short in that department with an average camera, lack of apps and a 1 GHz processor in a smartphone world increasingly inhabited by faster more powerful handsets.
Anyway, don't expect to see major improvements added on the platform as the software comes only to resolve the bugs and issues related to the battery drain problem along with the camera and memory consumption issue.
Don't buy this item, the camera and video player are plagued with problem, actually you can not use it.
The 8 - megapixel back camera did an admirable job, although it sometimes had problems with overexposure.
The tablet has 2.4 GHz 802.11 n Wi - Fi, USB 2.0, HDMI, Micro SD, front - and rear - facing cameras and, claimed MIPS, can do 1080p video no problem.
Unfortunately, the generic platforming gameplay and frustrating combat and camera controls don't do justice to this vividly imagined world, problems that no amount of charm will be able to gloss over should they carry over into the sequel.
There is one really annoying problem with the stealth, though, and that's the pesky camera: not only will you be constantly fighting it, but if you happen to look sideways at an enemy while your sneaking, so that you can keep an eye on them, Lana's pace will slow to a dying crawl, which of course then means you don't make it to cover in time and get spotted.
The problem I see more is that you don't really need an advanced camera to do most of what Kinect was offering up on the software front.
One issue that does occur sometimes though with this is that the camera will zoom in and get stuck in that position, which means you have to respawn in order to fix the problem.
Most 3DS owners should have no problems in mastering the controls, even with the sometimes fiddly camera angles but if you want a perfect control system, you do need the Circle Pad Pro accessory which makes everything a much more fluid experience, especially as you crouch and sneak around.
The games visuals however are not perfect, as we do seem some camera problems when the game gets in tight corridors.
However, the Shadow Moses chapter in Metal Gear Solid 4, which had a 3D camera and free (first person) aiming, showed us that this doesn't have to be a problem.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
These problems are perhaps forgivable, but what is not is the fact that the original Colin McRae Rally 2.o had a cockpit camera with properly modelled interiors and this mobile port does not.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The problems don't stop there though for the poor camera.
I don't miss the camera at all in Zelda: TP, the game is so well designed that camera is seldom a problem.
There is one thing I didn't like about Burnout and it wasn't really about gameplay it was the trophy that involved the use of a camera, this was a problem for me since I didn't have a webcam of any kind and it prevented me from getting platinum, but I broke down and bought a PS2 eyetoy and got it.
The graphics are pleasing to the eye and the camera is zoomed out enough in most of the camera modes that the freak heads don't cause any problems.
The problem with games such as this that has a gimmick which involves doing anything out of the ordinary with the camera is usually a mixed bag, but this release has it all figured out.
This is a consistent problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your camera centered it is still very manageable and feels like they did the best they could without a second joystick.
While it does solve some of the camera problems from the original game, it does feel a bit awkward to control in comparison to other games with a similar control scheme.
I didn't think there were any problems with the camera, I accepted it as part of the game, but did highlight that «Controlling the camera during the action is as much a skill as the running, gunning and jumping.»
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