It's a joyless, grace - free slog dominated by repetitive stop - and - pop shootouts, lifeless linear environments, and inconsistent weapon physics, not to mention full - stop gameplay pauses during
certain actions (like detonating a robot with an EMP grenade), obnoxiously tacky dialogue, missed
audio cues, and overwrought enemy death screams that replay incessantly.
These new
audio cues (along with the fact that you're now alerted if you're taking the correct path or not in
certain castle levels) are a great addition as they clearly notify you of the impending danger and help you get on the path to success.
The way they do that is by listening to the
audio cues in the game, as most strategy games have an alarm system that tells the player when they are under attack or when they need to undertake
certain actions.