Certain enemy waves, such as the Cavalry are much faster and require special attention — I suggest machine guns.
Not exact matches
Your job is to defend
certain high value targets from the
waves of attacking
enemies and in some cases, destroy a boss in the process.
Players will have to achieve a
certain score each
wave in order to progress to the next
wave of
enemies.
There are others where you will need to defend someone for a
certain number of
waves of
enemies.
InkSplosion is a much simpler twin - stick shooter than many others in the market though, as each
wave only brings four
enemies into play at a time, as well as a hazardous danger line that can section off
certain areas, or turn into a clock hand style, laser-esque hazard for you to dodge on any given
wave.
For those of you not familiar with the Dungeon Defenders franchise, you control one of four heroes (many more can be unlocked with play) and you defend a
certain location against
waves of
enemies, by using class - specific defensive towers, traps and special attacks.
The game gives you a special goal in each zone you enter (like find a
certain item or kill special mini-boss
enemies) and some rooms have challenge crystals which typically give you a
wave of
enemies to defeat although sometimes they have other goals (like don't take very much damage) which helps to keep things interesting.
Your most basic power is a vacuum hose which
waves around in front of you like a hungry snake and will suck up
certain enemies and bullets.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a
certain amount of time, while a sentry turret can be constructed to fire at nearby
enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming
enemies, alongside a shockwave ultimate ability which emits a force
wave that damages
enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
Sure, there are
enemies scattered across the ocean
waves and there's the means to shorten traveling distance by teleporting to
certain sections of the map, yet there are times where one just wants to arrive to the next destination.
Which means the same strategy for one
wave of a
certain enemy won't necessarily work the next time you face them so you will always need to be prepared to switch up your strategy.
If you do die, the game has a quick load feature where it reloads in the last area where you previously finished a
wave of
enemies or passed a
certain area of the map.
There are
certain areas in the game where you must survive multiple
waves of
enemies and these are unlocked as Challenge maps with a timer and medals for your score.
A medic based character who had quick revives when the other two squad mates go down, a support class who had a pulse
wave that when triggered showed all
enemies in a
certain radius.