Certain level designs just aren't possible if I keep the movement too conservative.
Not exact matches
Unless carefully
designed, salary - cap systems can be harmful to the smallest - market teams, as they typically come with salary floors that require a
certain level of spending.
It is unliveable at the
level of society: hence, in Britain we have a government that lauds the freedom of the individual (and it should be noted in passing, but noted very well, that our present generation of politicians rarely talk of the «human person» or just of the «person», but usually of the «individual») but which has brought in some of the most draconian legislation in Europe
designed to control what people say and do on
certain issues so that society can proceed in its life as a unity and not just as a mere collection of individuals.
So there is always a
certain amount of pragmatism needed when
designing such studies — there is always a tension between keeping the situation as real to life as possible and maintaining a good
level of scientific rigour.
I loved using Pinterest for inspiration when
designing certain elements of our home, but I also loved going in - person to showrooms and open houses for an elevated
level of...
And so from the polyclinic
level up to the biggest hospital, we have agreed on
certain standards which all the contractors must stick to and that is how all the
designs have come about.
All nuclear power plants are
designed to withstand a
certain level of flooding based on historical data, but these figures do not take climate change into account.
The human body is
designed to handle and respond to a
certain amount of stress, but chronic
levels take a toll on the body and over time will actually cause the body to deteriorate and break down, including critical functions needed to be well.
There are no courses
designed specifically for patients, and most courses assume a
certain level of experience in the health sciences.
Certain yoga poses — also called asanas — are
designed for bodies of all shapes, sizes and ability
levels.
as someone that was injured initially by a yoga practice that was obviously
designed for people that were already at a
certain level I'm so grateful to read articles that help heal and prevent injury..
Have doing some thinking as of recently on how current events taking place in a person's life in how
certain choices are made of where the present locations are happing of how either straight forward in reasoning of decision making to move forward to even more complex layers of
design of reasoning of rational thought to advance on to vast intricate
levels of interweaving planing to proceed with life's journey.
There are specific maps and
levels designed for a
certain task or mission you are assigned to but the
levels are beautifully crafted and made where each section of it is tailored to give the player a scare of unexpected enemies and / or side task that you can complete.
The cons were, some questionable voices for
certain characters, same
level design as before (small tight areas to fight for most part) and did I mention that it was too short of a game.
Every class of character has a
certain special ability, and
levels are mostly
designed so that only one type of character can access each area or build
certain objects.
This 2.5 D platform - racer had brilliantly tight controls, great
level design, and that
certain «je ne sais quoi» that sets some games above the sum of their parts.
We
design projects to build
certain skills that cross disciplines and grade
levels — such as knowing how to do research — and also to meet specific content standards.
In addition, value - added measures based on these tests, which are not
designed to measure achievement that is well above or below grade
level, are both unstable and biased for teachers who serve
certain groups of students.
It's always been an upright hatchback
design meant to maximize utility and comfort, but the Golf has also always brought a
certain level of driving engagement that most compact cars can't come close to touching.
Every model on our lot, from the 2017 Porsche Panamera to the 2017 Porsche 911 Turbo has been specifically
designed to achieve a
certain level of sportiness.
The fully automatic roof structure, which shares
certain aspects of its
design with that set to debut on the new Boxster, not only gives the 911 cabriolet a neater appearance and a more coupelike profile when it is closed, but also endows it with much improved
levels of refinement and calmness at speed.
Authors purchase publishing â $ œpackagesâ $ with varying
levels of service options including (but not limited to) editing, cover
design, and a
certain number of print copies of their work.
I have a more - than - healthy respect for the way that a single outlier experimental run can continue to influence both evaluations of an entire set of the same experiment and the
design of later experiments, such as determining whether a particular single - instance determination of the
level of 9 - nor - delta tetrahydrocannabinate indicates prior use of
Certain Substances all by itself... or requires a similar result from a retest of the same sample.
The HP Pro x2 612 have a different
design though, as a 2 - in - 1 tablet with keyboard, and also have a
certain level of enterprise security.
There's some really good
level design in here, and lots of new abilities in here that can be unlocked at any time by scanning
certain amiibo.
It errs a little too much for my liking on the Igavania side of the scale of the scale in terms of how in favor of the maze - style
level design it sacrifices
certain environmental hazards (e.g., instant - death pits) that give the platforming some real teeth in pure action platformers, but Odallus pretty easily outclasses the likes of Simon's Quest and NEStroid.
The overall presentation of the game is great, especially how the developers have created a variety of great
designs on the boards and when you reach
certain levels of game, you appear in magazines which is definitely a great incentive.
My all - time favourite platformer is Bonk's Revenge for the TurboGrafx - 16, and there were
certain elements of the
level design of this game that reminded me of Bonk's second outing, and that's a good thing.
Have you ever played a game and felt like
certain levels were
designed to screw you over?
This 2.5 D platform - racer had brilliantly tight controls, great
level design, and that
certain «je ne sais quoi» that sets some games...
In the various different worlds that you will visit, expect each world to have
certain themes, equipped with unique
level design and colorful environments that will be pleasing to the eye.
The replay value is high as the game is
designed with challenges on beginning
levels that can't be completed until a
certain bike is unlocked.
Many games try to tick
certain boxes with scenarios and
level design, but Kid Icarus: Uprising takes concepts that promise to be the most exciting and finds a place for them in the storyline.
The game's visuals is nothing short but beautiful, with it and its
level design as well as its mechanic provide a
certain level of intrigue, pushing me towards wanting to explore every corner of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
There is some great
level and enemy
design at work here, along with the ingenious black - and - white segments in
certain levels, which force players to use Kirby's most underrated and oft - forgotten basic ability to suck in objects and blow them out as stars.
Great
level design, mechanics, and music are only bogged down by the poor physics in the bonus stages and
certain Dark areas.
This 2.5 D platform - racer had brilliantly tight controls, great
level design, and that
certain «je ne sais quoi» that sets some games above the sum of their parts.
Now so far I've talked about
certain specs and comfort but it's time to talk about the audio quality, the microphone is an omnidirectional mic with «crystal clear chat» when I first used this headset I plugged it into a turtle beach adapter on my controller, at this point it was feeding game audio and chat audio through the headset and I managed to set the chat and game audio
levels perfectly obviously this is a chat headset and was
designed simply for party chat audio in mind, I plugged the headset into my Xbox controllers 3.5 mm port and tested out its functionality, I could hear the party just as clear as I would a more expensive gaming headset but obviously this time no game chat was fed through, when asking how my microphone sounded to other members of the Xbox party it was noted that it sounded superior when coming through the turtle beach adapter rather than straight into the controller but both were above acceptable especially for a chat headset.
Things are also made better by a
certain level of creativity here, whether it be in the boss
designs or how the battle plays out as a whole.
Some of the enemy
design cues are a bit too subtle, requiring some trial and error to figure out which shape category
certain creatures belong to, but for the most part the boss and
level design is well balanced and inventive.
As you progress through each of the
levels which are well laid out thanks to a great map based world
design you will encounter many areas that require
certain characters in order to progress.
The
levels are
designed in a way that taking a
certain route may be harder but the rewards are greater with power ups such as Power Shot which can destroy structures, Slow Down which resets your speed back to normal and Magic Star which gives you some respite with invincibility.
The cadence of the
level would be define which difficulty chunks we would want at
certain parts during the
level making the
level seem like a
designed level, not a randomly generated nightmare.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some
level designs with
certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the
level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Level design in both single player and coop is generally superb, albeit not without certain gimmicks such as a straightforward (i.e. no stealth) urban assault level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spo
Level design in both single player and coop is generally superb, albeit not without
certain gimmicks such as a straightforward (i.e. no stealth) urban assault
level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spo
level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spotted.
You are rated on how much health you have left at the end of the
level, and there are stamps hidden within gems in the game at a grand 20 per
level that stack over the game and unlock stamp
designs at
certain milestones to use with your Miiverse messages.
The
level design is intuitive and there are plenty of items in the environment to use to your benefit to move past
certain areas.
Although intent on bombarding you with extra lives, Magical Hat emanates a
certain care - free charm, with its hum - along music and expansive - and occasionally devious -
level designs.
The
level design is well done, the gameplay is kept fresh and varied between stages, the characters remain charming, and the game takes the branching paths concept of the series to new
levels, with
certain stages even requiring a second go in the same playthrough to unlock alternate routes.
When Illinois
designed the state's tough DUI laws, it empowered the police with a
certain level of discretion.