As you progress, you'll need to combine these abilities effectively in order to solve various puzzles or reach
certain points on the map.
It's a good thing that the Commander has some offensive capabilities, when
certain points on the map are captured by your team the Commander will receive new abilities.
In «Escape» you have to get your army to
a certain point on the map and keep the enemy armies from getting there.
Certain points on the map will provide bonus damage or defense, and some maps require you to take command of resource points.
Meltdown also has the A.I. controlled minions, but the idea there is they're trying to cross the map, trying to get to
certain points on the map where they get incinerated and your team will gain points for that.
Different objectives are also on offer including reaching
a certain point on the map or defeating enemies.
Not exact matches
The
maps are so horribly unbalanced it's not even playable when you're
on a
certain team at one
point.
As such, it allows teacher candidates to familiarize themselves with the dynamic nature of
maps — zooming in and out at different scales, clicking
on points to illuminate
certain data
points (in our case, photographs), and moving the
map so that it focuses
on different areas, and adding / subtracting data layers — while simultaneously removing some of the technical angst associated with learning how to create, upload, layer, manipulate, and analyze data sets manually.
Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, or Japanese; Control special «hero» units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special «hero» powers affect the entire battlefield; Lead over 45 different types of units into battle — from bowmen and monks to hand cannoneers, mercenaries and samurai; Players» can construct and upgrade buildings to help their units learn new skills and create resources for their civilizations; Research over 50 different technologies like chemistry, ballistics, siege craft and spying to advance civilization into the next age; A new Combat Advisor offers advice
on certain campaign strategies and provides an assessment of the battle's outcome; Multi-player scenarios allow up to four players to wirelessly battle each other; By gaining Empire
Points, players can unlock
maps and units to improve their Emperor Rank.
These stages feature bigger
maps, allow more units
on the field, and also include bases to add strategic value to
certain points.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed
on the
map — Groups were created out of the over 300 devs to work
on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees
on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending
on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel
point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a
certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used
on the
map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A
certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
You can see the
map at
certain points in the background up
on the monitors.
The goals
on these
maps range from defeating all enemies (a
certain number of enemies total), getting to a designated
point at the end, or escorting another character that can't attack to the end.
Of course, it can be abused by
certain players, but if they want to spend hours upon hours
on an easy
map building
points let them have at it.
During one section you'll be asked to defend a specific
point on the
map, while another might task you with defeating
certain «high value» targets.
In addition, Mark Gurman of 9To5Mac has reported that Apple is working
on an augmented reality feature for its
Maps app that lets you
point your phone in a
certain direction to determine what business are in the vicinity.