Sentences with phrase «chain combos allowed»

Chain Combos allowed the player to cancel the animation of a standard attack with another standard attack effectively chaining moves together.

Not exact matches

The grid - based battlefields allow for match - three gameplay that rewards combo chaining in an organic way, allowing the player to build their offense and defense faster rather than simply rewarding points.
There are 46 unlockable combat skills and 17 passive abilities that allow strategy for chaining together attack combos, not to mention a sizable heap of side quests to keep you busy for hours.
Add in a combo system and the combat of Gunslinger works perfectly from start to finish, especially with the bullet - time ability which allows you to chain together your combos as time slows down.
The combat in the game works well allowing us to chain combos with a barge of quick or heavy attacks.
The game allows the player to chain together combos automatically if you execute a combination of light and medium attacks.
Chaining combos while buffed allows you to stay above the monster doing damage for what seems like an inordinate amount of time.
Any upgrades made to stats allowing for longer combo chains, more health, stronger attacks and a wider attack area carry over to the game's other modes (Free Play and Survival) as well.
That being said, it's actually a lot of fun cutting up all manner of nasties in this fashion and a big part of it is because of the responsiveness of the Wii remote and Nunchuk registering attacks rather accurately, allowing for combo chains with ease.
Once you get the basics down and start targeting foes, you'll start building combo chains that allow you to access some of your stronger moves, including a multi-Batarang takedown (if it's been unlocked on the skill tree).
This relieves pressure on you as it keeps the chain from reaching the end and it allows for some satisfying combos.
There are 46 unlockable combat skills and 17 passive abilities that allow strategy for chaining together attack combos, not to mention a sizable heap of side quests to keep you busy for hours.
Chain those together with grinds, which have been modified to allow combo - sustaining poses, and you'll build up from Tricky (which gives you unlimited boost speed) to Super Tricky to Uber Tricky, which begets ludicrous legions of points the longer you maintain it.
The combo attacks, from the last four games are back, allowing chain attacks or the ability to turn the tables on your opponent.
Matching balls is important, but which matches you make is more important — the right shot can start a chain reaction combo or place a ball that will allow for a better combo later.
Beginners will find her quick to pick up and her gameplay style allows them to become more accustomed to the concept of air combos and chain combos.
Chaining normal artes into hidden artes into a burst attack to continue the combo far beyond what the stamina allowed was an effective strategy and made for very fast paced and fluid combat encounters.
These absorb a soul to use a powerful attack that will probably stun your enemies, which instantly returns your soul investment and allows you to chain together combos for days.
Since the game's content pre-dates Tony Hawk 3, where the revert allowed you to chain together ridiculous sums of tricks, it feels a little weird and a little satisfying to have to pull off some crazier leaps and tricks to make the biggest combos work.
The game's cards are divided into five types — Water, Fire, Earth, Light and Dark — and many cards have effects that work with other cards from the same type, allowing players to chain or combo several cards for better effects.
Armed with her trademark heavenly sword, Nariko can easily string together combos with a mix of short and long range attacks including using a missile launcher and being able to use different stances during battle, as it was in the game, which will allow her sword to remain as it is or will extend itself through the use of chains.
Throughout the game in each chapter you can pick up 3 new special attacks and map them how you choose to 4 auto hotkeys allowing you to chain combos faster than a super ult in Marvel vs Capcom 2.
Scalebound features an accessible but deep combat system allowing chain attacks and devastating combos with your dragon companion.
For this very reason, there are plenty of offensive tools at your disposal that you can use to keep the pressure on enemies and chain combos together in a way that will allow you to juggle another player for a surprisingly long amount of time.
a b c d e f g h i j k l m n o p q r s t u v w x y z