About the Developer: Ludo Land is a game development studio headed by Logan Fieth, who worked on the IGF - nominated game Perspective, as well as the Independent Game
Challenge finalist game, The Fourth Wall.
Not exact matches
Finalists for this category will be announced from the 20 alt.ctrl.GDC 2018 picks during the week of the
Game Developers Conference, and all of this year's honorees will be shown at the alt.ctrl.GDC exhibit onsite, which showcases a diverse collection of indie - centric one - of - a-kind game peripherals, contraptions and novelties that enhance game experiences and challenge traditional forms of in
Game Developers Conference, and all of this year's honorees will be shown at the alt.ctrl.GDC exhibit onsite, which showcases a diverse collection of indie - centric one - of - a-kind
game peripherals, contraptions and novelties that enhance game experiences and challenge traditional forms of in
game peripherals, contraptions and novelties that enhance
game experiences and challenge traditional forms of in
game experiences and
challenge traditional forms of input.
The full list of
finalists for the 2009 IGF Mobile «Next Great Mobile
Game» competition are: Depict (VillaVanilla)-- iPhone FastFoot Challenge (Urban Team)-- J2ME Picopoke (Singapore - MIT GAMBIT Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competit
Game» competition are: Depict (VillaVanilla)-- iPhone FastFoot
Challenge (Urban Team)-- J2ME Picopoke (Singapore - MIT GAMBIT
Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competit
Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile
Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competit
Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their
game, alongside the finalists of the main IGF Mobile competit
game, alongside the
finalists of the main IGF Mobile competition.
«
FINALIST Best of Show» — Marooner's Rock, PAX East 2018 «Official Selection «-- Indie Megabooth, PAX East 2018 «WINNER 3D
Game Art
Challenge» — Unity X GDC 2018 «
FINALIST Best Indie
Game» — Norwegian International Seagull Shortfilm Festival 2018 «WINNER Best in Play» — GDC Play 2017 «
Game Of The Show» E3 2017 — Engaged Family Gaming «Official Selection» — PAX Rising, PAX West 2016 «Official Selection» — A 5th of BitSummit
Atom Zombie Smasher was an Independent Games Festival Excellence in Design 2011
finalist and Indie
Game Challenge 2012
finalist.
With a combined weight loss of 79 pounds in only three months, Rush
Challenge finalists Shad and Daisy have demonstrated that the Zumba Fitness video
games are engaging and effective tools that can help anyone reach their personal fitness goals.
He did the art and graphics programming for the 2D stealth
game Subsonic (
finalist in IGC) and most of the work on a Tetris prototype which ended up winning $ 20,000 and Grand Prize in the Tetris Design
Challenge.