Not exact matches
But that has not stopped movie companies from pushing the boundaries of
animation to make their synthetic
characters seem as real as possible — even if those
characters happen to be shape - shifting megaton robots, as in last summer's Transformers special
effects extravaganza.
They didn't even nominate WALL - E for writing (while Madagascar 2 and Horton Hears A Who got a nod) music, or
character design and then they gave Kung Fu Panda awards over WALL - E for production design,
character animation and animated
effects.
The nominations covered 31 separate categories of feature film, short - form and television work, as well as individual achievements in
character animation, design,
effects, music, storyboarding, writing, voice acting and more.
(Color, widescreen); editors, Matthew Landon, Carole Kravetz; music, Hans Zimmer, Richard Harvey; production designers, Lou Romano, Celine Desrumaux; sound designer (Dolby Digital), Tim Nielsen; supervising sound editors, Nielsen, Christopher Barnett; re-recording mixers, Nielsen, Barnett; visual
effects supervisor, Pascal Bertrand;
character designer, Peter De Seve; co-
character designer, Barthelemy Maunoury; CG
character supervisor, Hidetaka Yosumi; CG
animation supervisor, Jason Boose; CG lighting supervisor, Adel Abada; stop - motion creative director, Jamie Caliri; stop - motion production designer and
character designer, Alex Juhasz; stop - motion lead animator, Anthony Scott; associate producers, Brice Garnie, Olivier Rakoto; casting, Sarah Finn.
However the level design is quite decent, including the areas that you visit, the lighting
effects and
character design but the
animation is a mixed bag and at times it was like my
character was floating as she attempted to climb large rocks.
Naturally, the discussion focuses on the
effects challenges of each scene, touching on things like
character design, computer graphics,
animation, puppets, and more postproduction solutions.
This item allows Mario to take the appearance of many other
characters, such as Link, Kirby or Wii Fit Trainer, complete with
character - specific
animations and sound
effects.
Great
characters and excellent stop motion
animation and
effects ring similar to The Nightmare Before Christmas.
The special
effects are very well done, with fluid
animation, good
character detail, and a very rich overall design.
There are many subtle details in the art design; things like cultural influence in
character models and background environments, beautiful hand - painted textures, vivid
effects, smooth
animations, and, of course, incredible transitional areas where lighting, shadows, and color blend so well, it could make a grown, bearded man cry.
Hidden Folks rewards poking and prodding with delightful
animations and sound
effects (all made using the developer's voice), revealing a myriad of tiny stories and
characters in amongst the busy line art.
Interviewees include director Louis Leterrier, Sam Worthington, producer Basil Iwanyk, Jason Flemyng, Liam Neeson, costume designer Lindy Hemming, Ralph Fiennes, make - up and hair designer Jenny Shircore, visual
effects supervisor Nick Davis, prosthetics supervisor Conor O'Sullivan, supervising location manager Robin Higgs, Gemma Arterton, location manager Terry Blyther, «Draco» stunt double Mark Mottram, Liam Cunningham, associate producer Karl McMillan, visual
effects supervisor for Cinesite Simon Stanley - Clamp,
animation supervisor for Cinesite Quentin Miles, stunt coordinator Paul Jennings, Mads Mikkelsen, Alexa Davalos, producer Kevin De La Noy, visual
effects supervisor Neil Corbould, production designer Martin Laing, visual
effects supervisor for Framestore Tim Webber, Medusa lead modeler from Framestore Scott Eaton,
animation supervisor for Framestore Max Solomon,
character designer Aaron Sims,
animation supervisor for MPC Greg Fisher, CG supervisor for MPC Patric Roos, and visual
effects supervisor for MPC Gary Brozenich.
Here, Pixar has included an endless supply of supplemental features to allow the viewer to follow the progress of the two films, from storyboards to
character and set design to initial
animation to lighting and shading to mixing all the elements together (voices, music, sound
effects) for the final product.
We have to really work to try to get as much storytelling and design in the
effects that we do — we push in the same way
character animation does.
Books also includes unique interactive
effects and
character animations on every page.
The backgrounds are rendered in full 3D while keeping the stellar 2D
character art; keeping
animation fluid with a trippy fading
effect.
Still looks like an amazing game, but
character animation deserves as much focus as other
effects & features, and I feel like it is an area that goes under developed in most games these days.
The
characters have decent detail though, with some really nice
animations and really cool blood
effects while ripping the undead to shreds.
The
characters and environments look a lot like their television counterparts, and the
animations retain some of that distinctive stop - motion charm, while the music and
effects are cutesy in an appropriate way and recognizable to any series fans.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed
effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (
Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger -
effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out»
animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via
Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm
animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel
effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a
Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space -
Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via
Character Special Ability, etc. to refill calories.
Hellraid is now running on the Chrome Engine 6 — also used for Dying Light — sporting a new physics - based lighting system, more detailed locations and
character models, complex
animations, advanced particle
effects, and state - of - the - art A.I. systems.
From well designed
characters, detailed environments and some great special
effects, the only downside to the graphics are the stiff
animations from the
characters in the game.
Graphically, Rad Rodgers excels in every aspect that a platformer should as Rad, Dusty, jungle inhabitants met along the way and their enemies have amazing
character design and
animations, while Rad's blaster produces some stunning
effects, alongside beautiful environments that are truly complimented by brilliant lighting and shadow
effects in addition to retro stylised throwbacks such as a pixelated
effect that shows when a glitch is nearby and the corresponding Pixelverse ventured into by Dusty.
Epic said each
character pack comes with base meshes, textures, skins,
animations, abilities and
character effects, and even dialogue.
While the game generally may begin to feel repetitive as you reach the latter part of the game, the combat's flashy
animations and
effects (including the blood) never fail to feel satisfying especially when you unlock some of the
characters» Frenzy or Berserk modes and perform their special Deathblow attacks.
By comparision, VD looks absolutely gorgeous with smooth
animation, flashy and colorful special
effects, an interesting story to tell with well - developed (admittedly, purposely left ambiguous)
characters that undergo interesting changes.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New
animations for every
character, new graphics, user - interface and
effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
Street Fighter V takes the watercolor style seen in IV and builds on top of it with great
animations, visual
effects, as well as
character models.
Super Blast Deluxe is an action puzzle platformer and features over 60 challenging levels, over 10 unlockable
characters, trophy support, a fancy hub world to explore, redesigned controle scheme for the PS Vita and all new graphics,
character animations and dazzling
effects.
This item allows Mario to take the appearance of many other
characters, such as Link, Kirby or Wii Fit Trainer, complete with
character - specific
animations and sound
effects.
Graphically, Time Recoil on PS4 looks as good as you would anticipate a top - down shooter to be with fluent
animations from your
character and enemies, while the weaponry and special moves produce some amazing visual
effects and explosions within the destructible environments, alongside the highlight of the time travel
effects in slow motion and moving between timelines through a time vortex reminiscent of the time displacement unit in Terminator Genisys.
Both Xbox One and Playstation 4 versions of Dreamfall Chapters come with numerous enhancements: reworked
character models, improved
animations, lightning, and special
effects.
· ENHANCED ON CONSOLES: Enjoy the definitive experience of Dreamfall Chapters on PlayStation4 and Xbox One with reworked
character models, improved
animations, lightning, and special
effects plus an expanded in - game soundtrack as well as improved sound -
effects.
For every detailed texture, there's one that looks like it should never have made it past QA, and no amount of lovely lighting or fancy weather
effects — of which Fallout 4 has many, and they are a delight — can hide just how awkward the
character animations look, or how hideous and alien many of the faces look.
Other
characters fare better, but only when they're not moving: the mostly stiff and robotic facial
animations look antiquated even when propped up by state - of - the - art dynamic lighting
effects.
I would include a 32 - bit RPG example as well, but in the 32 - bit era (Saturn, PS1), there was much greater variety in visual styles with some games using 2D but with more detail,
animation, and
effects than in 16 - bit RPGs (Breath of Fire 3 - 4), some games using a mixture of 2D & 3D (Grandia, Xenogears), and some games using 3D
characters on top of prerendered or FMV backgrounds (FF7 - 9, Parasite Eve 1 - 2).
While the texturing is a bit grainy, the dynamic lighting and fog
effects, enemy and
character animations, and general atmosphere are gorgeously detailed and realistic.
A Beautiful Fantasy World: Through advanced lighting and particle
effects, detailed environments, and lifelike
character animation, Blackbird transports players to a breathtaking world filled with crumbling ruins and mysterious secrets to discover.
Stillwater's scenery gets shunted around the screen at a good rate with a very reasonable draw distance and you certainly have the freedom to push the boundries on that front but the
character models, textures,
animations, and particle
effects are all lacking relative to the other competitors here.
Batman has better mouth
animation, an addition of rain has been added,
character model upgrades and additional lighting
effects are a comparatively better than the last gen editions.
· Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed
characters with improved
animation, more dynamic destruction and improved smoke, fire and particle
effects
It's also quite a good - looking game, with solid
character modeling and mech design, excellent scripted moments and
animation, explosive and beautiful lighting and special
effects, and on point sci - fi aesthetic and environments.
The new game sees the Ultimate Ninja Storm series reach a new threshold of playability and perfection: astonishing
animation and visual
effects, dynamic ninja - fighting battles and tons of
characters!
Using these costumes change your Mario sprite into an Animal Crossing
character equipped with special themed sound
effects and
animations.
Alastair Duncan returns to voice Celebrimbor who Talion shares a body with having previously voiced Alfred Pennyworth in various Batman
animations and various
characters in Tomb Raider games and the Mass
Effect trilogy.
The remake ups the resolution, but
character sprites, spell
effects, and
animations are decidedly subpar.
If you look closely though you'll notice Knack's
character animation is some of the smoothest ever seen in a video game and that it contains a lot of small graphical touches, particularly Knack's crazy particle
effects, giving the game a very next - generation feel.
However our tests have shown no negative
effects when reintroducing the Engineer's
character models and
animations.
It takes time making concept art, 3D
characters,
animations, environments, or particle
effects.
Animations are more stiff and limited than one is used to from big - screen titles, for instance, and geometry is generally more jagged than you'd expect, having not been given the same attention as
character models and
effects.