Sentences with phrase «character animation effects»

Not exact matches

But that has not stopped movie companies from pushing the boundaries of animation to make their synthetic characters seem as real as possible — even if those characters happen to be shape - shifting megaton robots, as in last summer's Transformers special effects extravaganza.
They didn't even nominate WALL - E for writing (while Madagascar 2 and Horton Hears A Who got a nod) music, or character design and then they gave Kung Fu Panda awards over WALL - E for production design, character animation and animated effects.
The nominations covered 31 separate categories of feature film, short - form and television work, as well as individual achievements in character animation, design, effects, music, storyboarding, writing, voice acting and more.
(Color, widescreen); editors, Matthew Landon, Carole Kravetz; music, Hans Zimmer, Richard Harvey; production designers, Lou Romano, Celine Desrumaux; sound designer (Dolby Digital), Tim Nielsen; supervising sound editors, Nielsen, Christopher Barnett; re-recording mixers, Nielsen, Barnett; visual effects supervisor, Pascal Bertrand; character designer, Peter De Seve; co-character designer, Barthelemy Maunoury; CG character supervisor, Hidetaka Yosumi; CG animation supervisor, Jason Boose; CG lighting supervisor, Adel Abada; stop - motion creative director, Jamie Caliri; stop - motion production designer and character designer, Alex Juhasz; stop - motion lead animator, Anthony Scott; associate producers, Brice Garnie, Olivier Rakoto; casting, Sarah Finn.
However the level design is quite decent, including the areas that you visit, the lighting effects and character design but the animation is a mixed bag and at times it was like my character was floating as she attempted to climb large rocks.
Naturally, the discussion focuses on the effects challenges of each scene, touching on things like character design, computer graphics, animation, puppets, and more postproduction solutions.
This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character - specific animations and sound effects.
Great characters and excellent stop motion animation and effects ring similar to The Nightmare Before Christmas.
The special effects are very well done, with fluid animation, good character detail, and a very rich overall design.
There are many subtle details in the art design; things like cultural influence in character models and background environments, beautiful hand - painted textures, vivid effects, smooth animations, and, of course, incredible transitional areas where lighting, shadows, and color blend so well, it could make a grown, bearded man cry.
Hidden Folks rewards poking and prodding with delightful animations and sound effects (all made using the developer's voice), revealing a myriad of tiny stories and characters in amongst the busy line art.
Interviewees include director Louis Leterrier, Sam Worthington, producer Basil Iwanyk, Jason Flemyng, Liam Neeson, costume designer Lindy Hemming, Ralph Fiennes, make - up and hair designer Jenny Shircore, visual effects supervisor Nick Davis, prosthetics supervisor Conor O'Sullivan, supervising location manager Robin Higgs, Gemma Arterton, location manager Terry Blyther, «Draco» stunt double Mark Mottram, Liam Cunningham, associate producer Karl McMillan, visual effects supervisor for Cinesite Simon Stanley - Clamp, animation supervisor for Cinesite Quentin Miles, stunt coordinator Paul Jennings, Mads Mikkelsen, Alexa Davalos, producer Kevin De La Noy, visual effects supervisor Neil Corbould, production designer Martin Laing, visual effects supervisor for Framestore Tim Webber, Medusa lead modeler from Framestore Scott Eaton, animation supervisor for Framestore Max Solomon, character designer Aaron Sims, animation supervisor for MPC Greg Fisher, CG supervisor for MPC Patric Roos, and visual effects supervisor for MPC Gary Brozenich.
Here, Pixar has included an endless supply of supplemental features to allow the viewer to follow the progress of the two films, from storyboards to character and set design to initial animation to lighting and shading to mixing all the elements together (voices, music, sound effects) for the final product.
We have to really work to try to get as much storytelling and design in the effects that we do — we push in the same way character animation does.
Books also includes unique interactive effects and character animations on every page.
The backgrounds are rendered in full 3D while keeping the stellar 2D character art; keeping animation fluid with a trippy fading effect.
Still looks like an amazing game, but character animation deserves as much focus as other effects & features, and I feel like it is an area that goes under developed in most games these days.
The characters have decent detail though, with some really nice animations and really cool blood effects while ripping the undead to shreds.
The characters and environments look a lot like their television counterparts, and the animations retain some of that distinctive stop - motion charm, while the music and effects are cutesy in an appropriate way and recognizable to any series fans.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
Hellraid is now running on the Chrome Engine 6 — also used for Dying Light — sporting a new physics - based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and state - of - the - art A.I. systems.
From well designed characters, detailed environments and some great special effects, the only downside to the graphics are the stiff animations from the characters in the game.
Graphically, Rad Rodgers excels in every aspect that a platformer should as Rad, Dusty, jungle inhabitants met along the way and their enemies have amazing character design and animations, while Rad's blaster produces some stunning effects, alongside beautiful environments that are truly complimented by brilliant lighting and shadow effects in addition to retro stylised throwbacks such as a pixelated effect that shows when a glitch is nearby and the corresponding Pixelverse ventured into by Dusty.
Epic said each character pack comes with base meshes, textures, skins, animations, abilities and character effects, and even dialogue.
While the game generally may begin to feel repetitive as you reach the latter part of the game, the combat's flashy animations and effects (including the blood) never fail to feel satisfying especially when you unlock some of the characters» Frenzy or Berserk modes and perform their special Deathblow attacks.
By comparision, VD looks absolutely gorgeous with smooth animation, flashy and colorful special effects, an interesting story to tell with well - developed (admittedly, purposely left ambiguous) characters that undergo interesting changes.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
Street Fighter V takes the watercolor style seen in IV and builds on top of it with great animations, visual effects, as well as character models.
Super Blast Deluxe is an action puzzle platformer and features over 60 challenging levels, over 10 unlockable characters, trophy support, a fancy hub world to explore, redesigned controle scheme for the PS Vita and all new graphics, character animations and dazzling effects.
This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character - specific animations and sound effects.
Graphically, Time Recoil on PS4 looks as good as you would anticipate a top - down shooter to be with fluent animations from your character and enemies, while the weaponry and special moves produce some amazing visual effects and explosions within the destructible environments, alongside the highlight of the time travel effects in slow motion and moving between timelines through a time vortex reminiscent of the time displacement unit in Terminator Genisys.
Both Xbox One and Playstation 4 versions of Dreamfall Chapters come with numerous enhancements: reworked character models, improved animations, lightning, and special effects.
· ENHANCED ON CONSOLES: Enjoy the definitive experience of Dreamfall Chapters on PlayStation4 and Xbox One with reworked character models, improved animations, lightning, and special effects plus an expanded in - game soundtrack as well as improved sound - effects.
For every detailed texture, there's one that looks like it should never have made it past QA, and no amount of lovely lighting or fancy weather effects — of which Fallout 4 has many, and they are a delight — can hide just how awkward the character animations look, or how hideous and alien many of the faces look.
Other characters fare better, but only when they're not moving: the mostly stiff and robotic facial animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
I would include a 32 - bit RPG example as well, but in the 32 - bit era (Saturn, PS1), there was much greater variety in visual styles with some games using 2D but with more detail, animation, and effects than in 16 - bit RPGs (Breath of Fire 3 - 4), some games using a mixture of 2D & 3D (Grandia, Xenogears), and some games using 3D characters on top of prerendered or FMV backgrounds (FF7 - 9, Parasite Eve 1 - 2).
While the texturing is a bit grainy, the dynamic lighting and fog effects, enemy and character animations, and general atmosphere are gorgeously detailed and realistic.
A Beautiful Fantasy World: Through advanced lighting and particle effects, detailed environments, and lifelike character animation, Blackbird transports players to a breathtaking world filled with crumbling ruins and mysterious secrets to discover.
Stillwater's scenery gets shunted around the screen at a good rate with a very reasonable draw distance and you certainly have the freedom to push the boundries on that front but the character models, textures, animations, and particle effects are all lacking relative to the other competitors here.
Batman has better mouth animation, an addition of rain has been added, character model upgrades and additional lighting effects are a comparatively better than the last gen editions.
· Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects
It's also quite a good - looking game, with solid character modeling and mech design, excellent scripted moments and animation, explosive and beautiful lighting and special effects, and on point sci - fi aesthetic and environments.
The new game sees the Ultimate Ninja Storm series reach a new threshold of playability and perfection: astonishing animation and visual effects, dynamic ninja - fighting battles and tons of characters!
Using these costumes change your Mario sprite into an Animal Crossing character equipped with special themed sound effects and animations.
Alastair Duncan returns to voice Celebrimbor who Talion shares a body with having previously voiced Alfred Pennyworth in various Batman animations and various characters in Tomb Raider games and the Mass Effect trilogy.
The remake ups the resolution, but character sprites, spell effects, and animations are decidedly subpar.
If you look closely though you'll notice Knack's character animation is some of the smoothest ever seen in a video game and that it contains a lot of small graphical touches, particularly Knack's crazy particle effects, giving the game a very next - generation feel.
However our tests have shown no negative effects when reintroducing the Engineer's character models and animations.
It takes time making concept art, 3D characters, animations, environments, or particle effects.
Animations are more stiff and limited than one is used to from big - screen titles, for instance, and geometry is generally more jagged than you'd expect, having not been given the same attention as character models and effects.
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