Sentences with phrase «character models seem»

High - resolution textures seem to pop with a more colorful palette than on the PSP, and character models seem similarly improved.
It isn't exactly an ugly game, but character models seem much more like what you might expect in the early PS3 era.
Visually they're both similar, and even the character models seem to be inspired here.
Conversely, character models seem to lack the detail and finesse that was put into the other areas of the game.
Character models seem a lot more rounded and detailed than those in most actual Nintendo 64 games.
Character models seem nicely detailed, if a little generic.
Of course this isn't necessarily a bad thing as I found the first game to look quite good; all of the character models seem well detailed and nicely designed.
It's a little sparse and lifeless and even Mickey's retro - inspired character model seems a bit off.
As awful as it was in Gears of War 2, where even the computer controlled character models seemed loathe to deliver the insipid dialogue, just image how painful it will be spilling from the mouths of Jay Hernandez and Mila Kunis.

Not exact matches

It seems that when one looks at the biblical model for a spiritual leader, the character traits that rise to the top are humility, service, and compassion, not good hair, self - advancement, and a career mindset.
The writing is pretty darn lacking, the character models look awful and the tone tries to compel the noir film style, failing terribly to the point that seems a farce.
Not all scenes are built with the same attention, but the main character models are wonderful, and the plot seems to have a dark twist we are eager to explore.
Some of the character models aren't great (though the voice work uniformly is), there are some graphical issues here and there, and the testosterone - injected guitar riffs that underscore the firefights seem at grating odds with the setting and story.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Maria's imperfect design makes her more realistic to the player and as a result makes her seem that much more attainable versus the more super model like female game characters normally seen in video games.
The environments fair a bit better then the character models do, in that the colors of the game seem a whole lot richer, and the amount of detail seems a lot higher.
There's a lot of character model and animation asset reuse from MVC3, which I'm fine with, but some of it doesn't seem to transition over well from the more comic - book art style to this game's more cinematic universe look.
Many of the character models and animations are noticeably recycled from MVC3, except a change in art style from bold comic - book style outlines and colors to a move movie - like, subdued look doesn't seem to mesh with those models as well as Capcom had perhaps intended — every single one of the all - new characters seems to look and fit in better.
In fact you can see that 989 Sports has added a lot more character models to make the game not seem like you are playing with generic soccer players.
The character models aren't bad, but they definitely could have used a bit more work on details, which seems much too blocky in comparison to what we have become accustomed to.
Speaking of the characters, the models themselves seem to have finally gotten an upgrade, with many sporting new animations and updated graphical appearances.
For some reason Wolverine's claws sound like a silenced pistol whenever they make contact with an enemy, and each character's splash screen when a stage is cleared seems to be pretty off - model.
At some point, the T - 101 (or T - 800 — even hardcore Terminator fans seem to quote two different models for Arnie's character) is reprogrammed by the Resistance to be sent back in time to protect Connor.
The character models are decent (though they definitely show the weaknesses of cartoon modeling in creating human figures), particularly Manfred the Mammoth, who seems to have had the most work put into him.
Batman Arkham Knight finally seems like it'll be able to depict Gotham the way Rocksteady have been intending and the character models look sublime.
Unfortunately, the 3D visuals don't look much better than a PS1 - era game with blocky character models that sometimes have herky - jerky animations and battle maps that seem to be floating in an abyss.
The human characters seem pretty clearly modeled after those of The Incredibles (a film whose marketing color scheme is also borrowed).
As VW itself has helped pushed the hot hatch genre up to its stratospheric heights with the Clubsport Edition 40 and Clubsport S, it seems an inconceivable oversight not to have instilled some of the character from those (now defunct) models into this updated GTI Performance.
Good to finally see the 3.6 VR6 in the «base» model, but I'm not convinced by the styling changes at the rear — it seems to have less character compared to the old Passat...
I only had the opportunity to drive the 380 - hp V6 model, and the powertrain seems well matched to the vehicle's character and skill set, whether dawdling along to appear lawful for Norway's omnipresent speed cameras or giving it the boot on otherwise empty mountain passes.
More geometry, foliage, textures seem a bit better (a few of the tree and rock textures in Killzone Shadow Fall looked a little lower res in a couple spots), and character models in Crysis 3 look better.
While it may seem silly, the task of 3D modeling a wide variety of characters is no easy task, especially those who are as diverse and detailed as those that appear throughout the Soulcalibur franchise.
The character models are also nicely designed, but facial expressions seem bland and neglected, if nonexistent in some of the game's cheesy dialogue and cinematic sequences.
The Deja Vu mission seems to be pure fan service, running the FOX Engine compete with photo - realistic environments, but featuring the classic / primitive character models of old.
The character models and user interface are well designed, but there are occasions where the aesthetics in the mission areas seem a little bland.
The other monsters often do not look like they fit their surroundings (or even like monsters), and the only things which seem to offer half - decent graphic modeling are the character designs and boss characters.
The models for the characters easily seem to be of higher resolution.
It seemed lazy, especially given the simple style of the game's character models and faces.
Environments seem to have the potential to be more interesting, and character models have a bit more flair.
The character models are blocky, and the stadiums seem barren.
Now, ten years later, the Anniversary version of the game includes updated textures, character models, and sound to create what would almost seem to be a brand...
The cutscenes look great but at times you can also see exactly how dated the visuals look in them and at times when I was wandering through the game I'd notice some parts of the character models and world seemed slightly jagged and out of place.
Over in the graphics department, while the characters models and set pieces are much smoother than before, the textures seem a lot less detailed and the more open levels feel a lot emptier.
Looking very nice, but it seems like these support characters don't have a 3d model, only images that grant some effects, akin to the dissidia FF summons, I hope there's a way to disable them, or maybe it could become very unbalanced.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
Though they don't always seem to capture the intent of the original graphics, this port improved visual details like lighting, character models, and animations - but the upgrades were offset by a slightly slower pace, condensed level layouts, and a somewhat garish UI (here's a great graphical comparison between Deus Ex on PC and PS2).
In the mod, Sans appears identical to the way he looks in Undertale, which makes him seem completely distinct from the other Smash characters, as his model is a simple 2D sprite.
We are a representative portion of the target audience the game's aimed at, so if half of us seem disgusted by the main character's 3D model, perhaps they should fix something in order to double the sales.
And I liked the character progression in PoE, but it also seems calculated as the monetizing aspect of its (otherwise extremely generous) free - to play model.
In terms of the wide range of media employed, the show looks like it could have been made by several different artists: sculptures similar to the ones shown a the Whitney occupy one gallery; another room boasts huge, scribbly pencil drawings on walls that surround a replica of a hearth («the traditional focal point of the American home»); in another, stacks of mannequins wearing identical outfits and wigs create a chute through which you can walk to view floor - facing monitors screening videos featuring the real - life character the mannequins seem to be modeled after (the artist's mother).
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