Sentences with phrase «character models still»

Of course, it's hard to be too critical on the graphical limitations in the games of yesteryear, but the fact that the character models still look relatively impressive while the backgrounds look so ugly does make you wish Rare had just used one cohesive visual look.
The pre-rendered backgrounds are vibrant, and really add to the atmosphere, the character models still hold up relatively well, and the enemies look ok.
The game retains that same visual style, with the pseudo-grainy screen that harkens back to the sci - fi movies of the 70s and 80s, and the character models still look fantastic.
While the character models still leave a lot to be desired in this day and age, the gameplay is adequately smooth, and the framerate is noticeably more stable, however expect to see some slowdown in sections where either enemies are spawning, new portions of the level are opening, or when it transitions to cutscene material.
The character models still suck but I guess they're sticking with them.
The character models still haven't been changed all that much from the original game.
Somehow, even without texture, the character model still manages to look fantastic.

Not exact matches

I still believe in the model of leadership I learned at West Point, which is about values, which is about choosing the harder right rather than the easier wrong, about homogeneity of character, about a leader's character is their identity.
To me it is obvious that Jesus, as the character in the bible, was basically modelled after the Buddha, mcuh of his teaching is in the bible, so «christians» are actually pseudo-buddhists wth a god element thrown in so they can still use god to frighten people with.
In my favorite, All - American Girl, there's a scene where the main character attends art class and is chastised for painting a still life of grapes that looks nothing like the fruit they're using as a model.
Gemma Ward is making her acting debut as secondary character Catherine, and a released still (below) shows the model decked out in a beaded sequin dress and feathers, her hair -LSB-...]
She still spends plenty of time perfecting her characters, but she's also started to go into traditional modelling as well.
Not game breaking by any means, but when non-interactive character models appear, stock still, in the middle of a room it breaks my focus on the story
Even though the character models have improved they still possess that slack jawed, empty eyed zombie look.
Similarly, the textures are flatter and character models a little more angular (and when they turn to ice it's just blue rather than an actual ice layer), but Climax has still done an admirable job with this port.
The modder said there's still some more work to be done, like adding an official Sonic emblem, a character select icon and some other bits with Sonic's model.
But I was so inspired to study how it is that when I'm looking at the character models, I'm still able to feel like I'm in their shoes so much more than when I am the character [in a first - person game].
Visually Ratchet is still a great looking game, and this is mainly shown in the fantastic character models that can be seen throughout the game.
Character models may not be the best we have seen but they are still brilliant and in conjunction with the beautiful world that Guerilla Games have created, you really wish there was more substance to the gameplay so that you could really get immersed into the world.
Wolfenstein II's resolution, textures and character models take a bit of a hit, and everything's running at only 30 fps, but still, the Switch version looks surprisingly comparable to its Xbox One and PS4 big brothers.
That character is Derek Zoolander (Stiller, Meet the Parents), the world's most popular male supermodel, who finds his career may be on the demise and soon to be replaced by the up - and - coming star model, Hansel (Wilson, Shanghai Noon).
Before his life becomes a monomaniac quest for vengeance, a sleepwalking, barely awake Willis embodies wealthy whiteness at its most expensive and plain as the husband of a beautiful, white, boring Elisabeth Shue and the father of a college - age daughter who is very model - beautiful, white and boring to the point where her brutal assault is the catalyst for the action and her father's descent / ascent into vigilante - hood and I forgot that her character existed and was still alive but in a perilous state for most of the movie.
Wolfenstein II's resolution, textures and character models have clearly taken a bit of a hit, and everything's running at only 30 fps, but still, the Switch version looks surprisingly comparable to it's Xbox One and PS4 big brothers.
The character models are still somewhat iffy however, with the hair being the most off - putting.
While the Arcade mode character models are presented with a current SFV look and feel, it's still quite nice to — at long last!
2 is still often lauded as the best in the series, and while Ubisoft has made some technical strides since, the gameplay is still stabby, jumpy fun and aside from the character models the game still looks gorgeous.
But toward the end of the company's British ownership, Rolls - Royce and sisters - under - the - skin Bentley models were rather like Gloria Swanson's aged character in «Sunset Boulevard» — still imperious but well past it, faded at the edges and threadbare.
Still, it would be out of character for Porsche to unleash a new model that didn't improve on the one it replaces.
Thanks to the robust combat, great voice acting, and the fact that its character models haven't aged tooooo badly, this is still a damn fine RPG, and a better Star Wars story than any of those films with Jar Jar Binks.
The character models hold up well, the environments help carry that and the gameplay is still just as fun.
Stand still and this strange beast shuffles toward you before its entire head clips through your character model, and a sad message is displayed declaring you died.
- Capcom planned to make amiibo for Resident Evil Revelations - work progressed until the phase where they made the 3D models and could pose them - characters considered were HUNK and Lady HUNK - «various circumstances» caused Capcom to pull the plug - Resident Evil Revelations director Koushi Nakanishi did indicate that he still has some interest in making the amiibo - in the retail versions of Revelations 1 & 2, any amiibo can be scanned - if you use amiibo that are Capcom characters, you can get something slightly better
While it's great to see that Big Ant Studios manages to recreate the arenas from the Australian Open grand slam tournament, it's the character models that still look bland and fake.
Graphics wise, Skyward Sword finds itself between Twylight Princess and Windwaker; a colourful, cartoony look that still lends itself a little realism in character models.
We're still talking World of Warcraft here, and the potential to see 80 of these models duking it out in Alterac Valley so what we get are more refined, higher polygon WoW characters with more animated faces.
An all - new feature to the PS4 release is the character gallery which includes the character's name, a detailed biography of the character and a picture of the character with a total of 33 characters which are unlocked as the player progresses through the story, although it is an excellent feature it would have been even better if instead of a still picture; there would have been a fully 3D character model with a camera which could rotate around the character and zoom in or out, alongside some of each character's most humorous dialogue.
Character customisation is severely limited compared to the PC release as you can only pick from a small range of pre-made characters (with low - quality models)-- at the very least, you can equip them with clothing you craft but it's still a shame this feature didn't make it over from the PC version.
Character models have a bunch of noticeable jagged edges on them, though they still have a good bit of detail just like in RE5.
The whole thing is very aesthetically pleasing and while the game itself appears to predominantly use chibi - fied character models, I'm sure that the environments will still be a treat to look at, especially in full detail within the artbook.
Lastly, Naughty Dog is still ahead of everyone else when it comes to character models in game.
Visually, the details of the textures, character models and lighting have been improved across the board, and even though it's still not a particularly good looking game, the excellent animation work for the powerful weapon / class skills as well as the various imposing monsters shines through.
It still lacks of visual effects and expensive 3D character models.
The game still shows its age with outdated textures, awkward robotic speaking and the occasional weird animations, but it looks good in 1080p, the character model updates are nice, and the combat animations are as fluid as ever, so it isn't all bad.
Character models may not be the best we have seen but they are still brilliant and in conjunction with the beautiful world that Guerilla Games have created, you really wish there was more substance to the gameplay so that you could really get immersed into the world.
But how exactly did the team at Boss Key construct a base for an assortment of items to not only fit a still character model, as you dress them in your Prize Room, but to a character that dives, aims, and dances its way to become the best around?
The character models are slightly improved but could still use some major work.
15 years later, it's still not finished, and a group of amateur developers are still cooking up textures, models, and characters, stretching out the country a little bit further.
The cel - shaded art style is truly timeless and while some character models show some age the game as a whole still looks beautiful in 2012.
However, the character models themselves are still as scary to look at as ever, with each character looking like their head is about to explode while you're talking to them.
It would have been much better to have more cutscenes with in - game models rather than static backgrounds and character drawings, but the dialogue scenes are still effective none - the-less.
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