Sentences with phrase «clash of clans mobile»

In June, Tencent Holdings Ltd, China's biggest gaming group, agreed to buy a majority stake in Clash of Clans mobile game maker Supercell from SoftBank Group Corp in an $ 8.6 billion deal.

Not exact matches

Seattle - based PopCap, meanwhile, was acquired by giant Electronic Arts in 2011 for $ 750 million, and Finland's Supercell, which currently rules the mobile roost with its hit Clash of Clans, last month netted a cool $ 1.5 billion after Japanese telecom provider Softbank purchased a 51 % stake, which values the company at $ 3 billion — or bigger than Zynga.
Many prominent mobile games require an internet connection, from «Clash of Clans» to «Pokémon GO» to «Game of War.»
Last year, the Chinese Internet giant Tencent bought Supercell, the Finnish maker of the popular mobile game «Clash of Clans» for $ 10.2 billion from the Japanese group SoftBank.
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Mobile games that are popular with consumers, such as Clash of Clans and FarmVille, are designed to be played in just a few minutes at time.
Some of the most popular freemium mobile games right now are Candy Crush, Clash of Clans, and The Simpsons, and it might surprise you to know that the average amount of money those companies make per user exceeds the $ 0.99 they would make if they simply charged for the game in the first place.
These monetization tools are akin to those used by mobile games Clash of Clans and Game of War: Fire Age, which generated respective sales revenues of $ 1.3 billion and $ 800 million in 2015.
* Even «computer games» is not a fungible category, since that encompasses everything from mobile games to freemium MMORPGs to blockbuster episodic titles; you can't possibly be saying with a straight face that the audience for the next Grand Theft Auto sees that game as fungible with Clash of Clans.
The mobile category has seen a huge shakeup as well, as Honour of Kings leaped from 10th place to 1st, pushing down Clash of Clans and Clash Royale — the firm estimates Honour of Kings made over $ 150 million in June.
Play Clash of Clans on PC better than mobile!
The investment in Supercell, the developer of Hay Day and Clash of Clans, reflects the growing global ambitions of Asian companies like SoftBank in mobile gaming, the fastest - growing part of the game business.
Unfortunately, unlike the «mainstream» console / PC market, mobile games didn't become popularized in the public eye as paid commodities; a large part of why games like Angry Birds and Clash of Clans have seen so much success is because anyone with a smartphone or tablet can download and play them free of charge.
The games dominating the mobile marketplace - still led by the seemingly evergreen Clash of Clans - are essentially training - wheels strategy games.
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And now among the mobile games, I mostly play strategy games: Clash of Clans, of course, Clash Royal as well.
Last year, Tencent bought a majority stake worth $ 8.6 billion in Supercell, developers of Clash of Clans and Clash Royale, two of the biggest mobile phone games in the world.
HELSINKI (Reuters)- Supercell, the maker of hit mobile game Clash of Clans, said on Wednesday sales growth stalled last year due to competition from new challengers such as Nintendo Co's (7974.
To give you a better sense of what I mean, here's just some of my favorite mobile games (besides Yodo1 ′ s titles, of course): Plants vs. Zombies, Kingdom Rush, Limbo, Peggle, Clash of Clans, Robot Unicorn Attack, Draw Something, Ridiculous Fishing, Real Racing, ZombieVille, and World of Goo.
Mobile - oriented games like Clash of Clans and Game of War are just as bad, if not worse.
It also paid $ 1.53 billion for a 51 percent stake in Supercell, the Finnish company that makes Hay Day and Clash of Clans, two titles that have been in the top grossing mobile apps for more than a year.
It is worth pointing out that Clash of Clans, a popular mobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion inmobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion inMobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in 2016.
China also has the largest mobile games market in the world and many western brands such as Angry Birds, Clash of Clans and Plants Vs Zombies have become household names in China due to successful launches of these games.
«What is outstandingly impressive is the success of mobile companies like Supercell, who has released games including Hay Day and Clash of Clans.
I was a huge fan of this tactical strategy game when it released on iOS a few years back, and I've spent more time with it than almost any other mobile game not named Clash of Clans.
Words With Friends is probably one of the most recognizable mobile games in the world (along with games like Candy Crush Saga and, maybe, Clash of Clans), but after 8 years of life, Words With Friends is showing its age, so Zynga had decided to release today the sequel, Words With Friends 2 [Free].
With the exception of Clash of Clans, Words with Friends, and Super Stickman Golf 2, I've never found myself enthralled with mobile gaming.
Several people had never really played video games outside of Bejweled and Clash of Clans style mobile games.
Iron Throne is the latest mobile RTS that aims to challenge the Clash of Clans dominance.
So far, Supercell have been able to prove that hit mobile games can continue to engage users for a very long time, three years in the case of Clash of Clans.
Supercell is a mobile game developer founded in 2010 and based in Finland with 5 offices around the world and 4 hit game titles — Clash of Clans, Clash Royale, Hay Day & Boom Beach which have a combined 100 million + active users.
As we have seen with mobile device wonders like Angry Birds, Clash of Clans, and many others, a well built mobile device game can rake in millions, if not billions, of dollars for a company.
Studio CEO Ilkka Paananen tells Develop how the Clash of Clans developer went from scrapping its first title after 15 months to global mobile sensation
When you compare the guilds in FIFA Mobile to guilds in games like Clash of Clans or even Boom Beach, you'll quickly understand that the guilds in FIFA Mobile are not integrated as a part of core loop and are simply not vital part of a progression.
For example, the most lucrative single mobile games company Supercell generate about 85 % of their revenue with Clash of Clans and Clash Royale.
Since you're working on a single - player game, the back - end server will only keep track of game statistics (compared to complex event modeling enabled in mobile games like Clash of Clans).
So, that means it's currently making more money in microtransactions than hugely successful games like Game of War, Mobile Strike, Candy Crush Saga, Clash Royale, and Clash of Clans, all of which occupy spots in the top 10.
I play a lot of mobile games, But Clash Royale and Clash of Clans are the main games with some other mobile games as well!
There is absolutely no one that may fault this specific mobile game for attempting to end up being just like Clash of Clans.
Today we'll be taking a look at the role of senior game artist for Clash of Clans at Finnish mobile game developer Supercell.
But with the rise of mobile gaming and the massive financial success of other free - to - play games such as Clash of Clans and Candy Crush Saga, that assumption has been turned on its head.
Mobile Strike is currently pimping out Arnold Swartzeneggar in a number of video - based ads, and other games have had their share as well, such as Clash of Clans and Game of War, just to name a couple.
Clash of Clans currently ranks as North America's single highest - grossing mobile app across all categories on both iTunes and Google Play.
Mobile developer Supercell will release a follow - up to its free - to - play hit, Clash of Clans, exclusively for iOS tomorrow, Apple announced.
Mobile developer Supercell will release a follow - up to its free - to - play hit, Clash of Clans, exclus...
The casual classic became the top earning mobile game worldwide for the first time since Q1 2015, displacing Clash of Clans, the game that knocked it out of the top spot way back in Q2 2014.
Supercell's Clash of Clans moved off the overall chart to No. 11 (from No. 4 in Q2) while MZ's Game of War and Mobile Strike dropped from 2Q17's rankings of No. 6 and No. 9 to No. 15 and No. 16, respectively.
«Even considering the lack of an Android version of Clash of Clans in its first six months, the difference is staggering — and shows how far not just Supercell, but the ability of free - to - play mobile titles to generate revenue from in - app transactions, have come in four short years,» Nelson wrote.
The chart below shows that the simple real - time strategy game on mobile devices has grown faster than Supercell's other big hit, Clash of Clans, which launched in 2012.
According to the company's most recent report, Fortnite on iOS is now out - earning mobile heavyweights like Candy Crush Saga, Clash of Clans, and Pokémon Go on a weekly revenue basis, earning $ 6.4 million in the last seven days compared to Candy Crush Saga's $ 5.8 million.
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