Sentences with phrase «collecting items felt»

Collecting items felt slow, although after upgrading this felt slightly less infuriating.

Not exact matches

Collect some items of different textures — a silky scarf, a square of fine sandpaper, a velvety toy and a hard wooden block — and encourage them to feel each one in turn.
Sometimes I feel like I'm just collecting things so I have new items to post and that's ridiculous — and, quite frankly, unsustainable.
What I know does feel like me are items that are bold, detailed and feel collected, but cool.
Feeling inspired by all the gorgeous photos I collected of Elisa Nalin (visit my Pinterest board) for my recent Style crush post, I decided to pair my newly completed handknit sweater (DIY post here) with a few other items in my wardrobe to create some unique colour combinations.
It's all because I've been collecting and making things I love over the years and using them in new combinations with just a few new items, which makes the whole table feel special.
At any one time you can usually choose from a variety of things to do, and if you aren't feeling all that productive you can simply tour the open world collecting items for the Toy Box and hunting for money and Sparks (the Toy Box currency strangely mirroring the moniker of the Xbox One's world builder, Project Spark).»
Since the world looks good, walking around didn't feel like too much of a chore at first, but eventually, you must backtrack for quests and collecting items and it would have been a huge help to have a faster mode of travel other than running.
Exploration is only meaningful if rewarded with discovery, and when you do stumble upon an object with which your girl can interact — like an old building facade littered with spent rifle shells — you are granted not just an item to collect for your basket and potential rooms to unlock in Grandmother's house, but a short line of pop - up text that gives insight into your chosen avatar's thoughts, feelings and personality.
It's once again a virtual board game combined with mini games, though the seven different boards are said to have a greater bearing on how each round plays out, for instance one board will have you collecting boosts, which are essentially dice multipliers that you're able to use whenever you feel the need, whilst another board sees you collecting items to slow down the progression of your opponents.
You can collect items throughout each level that gain you money in the end, but it just never feels like it is enough until the later levels, but that is also when the price of upgrading or buy new weapons gets higher as well.
It also has such a huge variety of different things to do, items to collect, and quests to complete that it always feels like there's something to work towards.
Each one felt like a pointless fetch quest to collect a certain number of items or killing a certain number of creatures.
Though it's fun to mess around with the items you collect, the entire game has an 8 - bit feel to it.
The side quests throughout the game sadly feel like an afterthought, often requiring you to simply collect a certain amount of the required item, but the games crafting was surprisingly enjoyable.
Thankfully, the fields and dungeons feel more populated than ever before, and there are quite a few things to collect (Treasure Chests, items, and stat boosts) in each area.
This mode is entertaining, but with the inclusion of the two minute clock, it really pressures the player and instead of enjoying the scenery you feel rushed to complete and collect items.
The world feels sufficiently big and packed with stuff to collect, from money to healing items to side - quest doodads that give you cosmetic items.
Collecting every single hidden item, exploring each secret level, and finding all of the little bonuses left throughout each zone is a lot of fun to do and never once does it feel like you're putting in hard time just to earn a little something extra.
I found this mini-game to be a good way to gain items, but I also feel that it could have been explained a little better when it was introduced as I didn't even know how to activate it until I stumbled across it amongst the plans that I had collected!
If a player feels manipulated into purchasing an item or power - up just to finish a level in a reasonable time or to collect an achievement, then it will leave a bad impression and negatively affect retention.
Having already ran around for the best part of half an hour collecting items across the far corners of the island, I'd done my fair share of exploring for one day, and some progress in terms of narrative felt long overdue.
By contrast, the actual pace of the game sometimes feels ponderous; waiting for Harry to plod over to collect an item needed for the next part of the puzzle when you already know the next three steps he needs to complete can be tedious, especially in the earlier parts of the game where there is less atmosphere to soak up.
Even when the adventure came to a close, it still felt like there was more fun to be had — whether that was collecting weapons and items I missed or annihilating more evil robots in new and creative ways.
Needing to mix herbs and pick and choose which items to collect might have made sense in the past, but now it feels somewhat redundant, held back even more by inventory management that doesn't fit.
[30] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low «drop rate», or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.
For one thing, the areas you explore are an absolute breath of fresh air after Xillia and Xillia 2's tight, formulaic maps: these are open landscapes littered with items to collect, caves to explore and enemies to fight — all on a bigger scale that feels more natural and organic.
's tight, formulaic maps: these are open landscapes littered with items to collect, caves to explore and enemies to fight — all on a bigger scale that feels more natural and organic.
They have started the Feel Beaut, Fill the Ute project where collected donations of toys, books, stationery, food, and household items are given to families that are struggling financially.
I feel like the last thing I need is a wall full of cubbies and shelves for displaying hundreds of decorative items that we really don't need, and that will probably just collect dust anyway.
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