Sentences with phrase «combat feels familiar»

This is the only part of the controls that takes a moment to get used to as the combat feels familiar yet fresh.
The combat feels familiar, the environments are non-distinct and the cooking system isn't anything special or new.
The combat feels familiar in some ways, while also providing many nuances that set it part from its spiritual predecessors.
Combat feels familiar to past games with a few exceptions.
The combat feels familiar, the environments are non-distinct and the cooking system isn't anything special or new.

Not exact matches

Players familiar with the Warriors series of hack and slash titles will be able to feel the difference in gameplay through the way each character handles combat.
Overall, the combat will be right at home for anyone familiar with the series yet it manages to feel fresh enough to be nothing short of exciting.
While the combat might feel familiar to veteran gamers of that genre, Code Vein offers an intriguing anime - like art style and a few nuances all its own, like Mia, who can heal you a few extra times before you fall.
While I do really wish they'd kept the familiar system in some form, the fluidity of real - time combat feels like a fair trade off if they weren't able to incorporate both.
If you've ever played a Souls or Zelda game then the combat style will feel immediately familiar.
The three starting classes are Fighter, Strider and Mage, and while that may sound like a familiar toss - up between sword, bow and magic, the real - time combat offers a tangible sense of immediacy that makes each profession feel unique.
Battleheart combines a neat real - time combat system and class interactions that will feel familiar to followers of Western RPGs (including MMOs), though the controls can cause some confusion when it's least required.
The combat and action of this game will feel very familiar, but unique enough that you won't get that feeling of repetition.
Combat Tokyo Xanadu eX + will feel very familiar to anyone who has played Ys VIII as both games are by the same developer and control in pretty much the same way.
Thankfully as 0.2 goes on it unlocked layers of the combat system and by the end I felt like an addict desperate for more, it really has cherry picked all the best elements from every game in the series to create something that manages to feel familiar and also completely exciting.
The gory, visceral weapon combat, the pounding metal soundtrack, the constant locomotion required to survive, even the health bar and pixel art graphics, it's Doom through and through and gives the game a familiar yet unique feel in the 2D platformer space.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players familiar with the Warriors series will be able to feel the difference in gameplay through the way each character handles combat.
Outside of combat, Tales of Hearts R will feel very familiar to anyone that has played a Japanese RPG before.
Gameplay wise, it's going to feel familiar, not much has changed in that regard as it's still turn based tactical combat.
For Mortal Kombat players, Injustice: Gods Among us will feel familiar however with a few key differences that makes its combat a little more unique compared to most fighters seen from Netherealm in the past.
The Combat too is fairly simple but interesting and can be quite fun at times, feeling like a cross between active time battles and a real time action combat like Dark Cloud, you can fight as Oliver with magic spells or summon familiars (Pokémon) to fight in your place, you all share the same health and manaCombat too is fairly simple but interesting and can be quite fun at times, feeling like a cross between active time battles and a real time action combat like Dark Cloud, you can fight as Oliver with magic spells or summon familiars (Pokémon) to fight in your place, you all share the same health and manacombat like Dark Cloud, you can fight as Oliver with magic spells or summon familiars (Pokémon) to fight in your place, you all share the same health and mana bars.
The isometric combat is generally solid, and should feel familiar for any Fire Emblem veteran.
My absolute favourite aspect of Secret of Mana has always been its combat though, with it adopting an action battle system that would feel a bit familiar to those who played the likes of the classic Legend of Zelda games.
Anyone familiar with Suda's previous action games should feel right at home here, and when I say that I mean the combat is lackluster but competent just like his other titles.
Combat in Fire Emblem Heroes feels very familiar to its console counterparts but well suited with good optimisations made for mobile.
Combat will feel familiar to fans of the original.
As a result, the combat within feels familiar, while still being different in some noticeable ways.
Anyone familiar with Pokémon will be able to get a feel for the combat pretty quickly.
It delivers a familiar brand of skill - based swing - block - dodge combat, uses remarkably similar systems to facilitate progress, offers a recognizable style of cooperative online play, and — this is key — strives for (and attains) a degree of satisfying difficulty that feels almost directly lifted from the games to which it so clearly searched for inspiration.
Controlling the combat will feel incredibly familiar to twin - stick shooter fans.
The addition of new monsters, subspecies and equipment has always been the easiest way to please the hardcore fanbase, but while the introduction of underwater combat in Monster Hunter Tri was a solid attempt at offering a twist on a familiar concept, it was hard not to feel a sense of déjà vu after setting a shock trap and hurling a couple of tranquiliser bombs.
Naughty Dog's impact on action - adventure is hard to unsee here, and everything from stealth kills to combat feels very familiar.
Mechanically, Bow to Blood feels both familiar and wholly different from traditional flight sim combat.
Combat in Fire Emblem Heroes feels very familiar to its console counterparts but well suited with good optimizations made for mobile.
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