Not exact matches
As you can see on Kongregate's news page, they've been organizing weekly Flash
game competitions with cash prizes, the most recent of which was won by IGF
finalist Gamma Bros, and «contest winners are now determined by user ratings» - which is really the point of the site, which is trying to apply Web 2.0 paradigms to Flash gaming goodness.
, but some of the Editor's Choice picks are plenty of fun - overall choice goes to student mod (and also IGF Mod
Competition finalist) Eclipse, of which it's mentioned: «A group of talented Guildhall students... came together to build the best
game they could in five months... This third person mod utilizes an interesting form of combat in which you use telekinesis to lift objects and throw them at your foes.
Confirmed judges for the first ever IGF Mobile event are: - Mike Yuen, Senior Director, Gaming Group, Qualcomm - David Gosen, CEO, I - play - Arjan Olsder, Writer, Mobilegamesblog.com - Darryl Williams, Senior Director of Content, Playphone - Justin Davis, Editor - in - chief, Modojo - Demetri G. Detsaridis, Creative Director, Massively Mobile - Stuart Dredge, Writer, Pocket
Gamer - Neil Trevett, Vice President Mobile Content, NVIDIA - Monty Munford, Business Development Director, Player X - Steve Wetherill, President, Uztek
Games - Matthew Hawkins, Writer, zedgeHeadz - Michael Chang, CEO, Greystripe - John Walker, Writer, Rock Paper Shotgun Like the main IGF
competition (part of the CMP
Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the
finalists on the show floor at the
Game Developers Conference 2008 next February, and all
finalist games will be available to play at the pavilion.
The full list of
finalists for the 2009 IGF Mobile «Next Great Mobile
Game» competition are: Depict (VillaVanilla)-- iPhone FastFoot Challenge (Urban Team)-- J2ME Picopoke (Singapore - MIT GAMBIT Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competit
Game»
competition are: Depict (VillaVanilla)-- iPhone FastFoot Challenge (Urban Team)-- J2ME Picopoke (Singapore - MIT GAMBIT
Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competit
Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile
Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competit
Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their
game, alongside the finalists of the main IGF Mobile competit
game, alongside the
finalists of the main IGF Mobile
competition.
This year's IGF Mobile
competition is supported by Platinum and Founding Sponsor NVidia — which is awarding «The Next Great Mobile
Game» at this year's awards, with
finalists to be revealed soon, as well as Gold Sponsor and Best iPhone
Game prize sponsor ngmoco.
The list of
finalists of the first annual Independent Games Festival Mobile
competition was announced yesterday, and GAMBIT's
game Backflow is a contender for IGF Mobile Best Game and Innovation in Mobile Game des
game Backflow is a contender for IGF Mobile Best
Game and Innovation in Mobile Game des
Game and Innovation in Mobile
Game des
Game design.
This year's IGF Mobile
competition is supported by Platinum and Founding Sponsor NVIDIA — which is awarding «The Next Great Mobile
Game» at this year's awards, with
finalists to be revealed soon, as well as Gold Sponsor and Best iPhone
Game prize sponsor ngmoco.
The full list of
finalists for the IGF Mobile
Competition, all of whom will be showing their
games at the IGF Pavilion during
Game Developers Conference in February 2008, are available here.
The Independent
Games Festival
competitions have a diverse, industry leading set of judges which includes representatives from mainstream
games, the press, significant independent gaming websites, as well as previous winners,
finalists and a number of indie veteran judges from the previous IGF judging pool.
The 2010 Independent
Games Festival Mobile, an event that celebrates excellence in
games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices, has named the
finalists for its third annual
competition, with a host of outstanding portable titles showcased this year.
Like the main IGF
competition (part of Think Services, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the
finalists on the show floor at the
Game Developers Conference 2009 next march, and all
finalist games will be available to play at the pavilion.
[01.26.09] Second Annual Independent
Games Festival Mobile Announces
Finalists The Independent Games Festival Mobile, an event that celebrates innovation in games for handheld devices, including mobile phones, DS, PSP, iPhone and iPod touch, has named the finalists for the second annual com
Finalists The Independent
Games Festival Mobile, an event that celebrates innovation in
games for handheld devices, including mobile phones, DS, PSP, iPhone and iPod touch, has named the
finalists for the second annual com
finalists for the second annual
competition.
The IGF Mobile
competition will have its own pavilion, adjoining the main IGF Pavilion and featuring playable versions of all of the
finalists»
games, at
Game Developers Conference 2009, set to take place at the Moscone Center in San Francisco from March 23rd to 27th.
The
finalists for the IGF Mobile
Competition will be showcasing their
games at the IGF Mobile Pavilion alongside the tenth annual IGF Main
Competition and Student Showcase, taking place February 20 - 22, 2008.
IGF Mobile submissions are still being accepted at the
competition's official website through December 1, 2009;
finalists will be announced in January 2010, and will each receive one pass to attend the 2010
Game Developers Conference.
The 2009 Independent
Games Festival Mobile, an event that celebrates innovation in
games for handheld devices, including mobile phones, Nintendo DS, PlayStation Portable (PSP), iPhone and iPod touch, has named the
finalists for the
competition's «Next Great Mobile
Game» category, presented by the IGF Mobile's Platinum and Founding Sponsor NVIDIA.
[Once again, IGF download partner Direct2Drive is awarding $ 10,000 to a neat indie title at the Independent
Games Festival awards in a couple of weeks time, and here's the rundown on the titles competing for the D2D Vision Award - including a couple of
games that weren't Main
Competition finalists but are still awesome titles.]
The winner, picked from the five
finalists — all indie
games from the more than 300 IGF main
competition entries — will be presented live on stage by IGN on - air personality Jessica Chobot at the 12th Annual Independent
Games Festival Awards.
«When I met the winners of the 2015
competition, I saw for myself the remarkable
game ideas and
game - making skills of young people today and I am once again very impressed by the unique ideas of this year's
finalists,» said Prince William, Duke of Cambridge and president of BAFTA.
It was a
finalist in the Seattle Indie
Game Competition.
More than 346 teams entered
games into this year's IGF student
competition, split across PC, console and mobile platforms, and these have now been whittled down to eight
finalists.
Whispering Willows also placed as a
finalist in the Captivate Conference
Game Design
Competition, and won «Most Immersive» at the 2013 OUYA CREATE
Game Jam.
Games selected as
finalists in the Main
Competition (due November 1st) or Student Showcase competition (due November 15th) will be available in playable form on the 2009 Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent Ga
Competition (due November 1st) or Student Showcase
competition (due November 15th) will be available in playable form on the 2009 Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent Ga
competition (due November 15th) will be available in playable form on the 2009
Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent Games Summit.
also placed as a
finalist in the Captivate Conference
Game Design
Competition, and won «Most Immersive» at the 2013 OUYA CREATE
Game Jam.
Four
finalist games in the latest Make Something Unreal Live
competition have been built around the theme «Mendelian inheritance: genetics and genomics,» which was set by global charitable foundation the Wellcome Trust.
The four
games faced
competition between eight other
finalists that were a part of the selection process.
This marks the second year in a row that Duality ZF placed as a top - 20
finalist in Microsoft's global
game development
competition.
This year, the jury will receive recommendations from the wider body of over 150 IGF Main
Competition judges (itself including notable former IGF winners,
finalists and indie
game notables including Justin Smith, Ben Ruiz, Eric Zimmerman and Wiley Wiggins) as they consider the merits of each of the five
finalists and eventual award winner.
This year, the jury will receive recommendations from the wider body of over 150 IGF Main
Competition judges (itself including notable former IGF winners,
finalists and indie
game notables including Damien Di Fede, Amanda Williams, Thomas Bedenk and Scott Anderson) as they consider the merits of each of the five
finalists and eventual award winner.
Another notable entrant is Keith Nemitz, who was a
finalist in the 1999
competition with Flagship: Champion, is a long - term GDC Conference Associate and contributor to the indie scene, and still makes
games such as Dangerous High School Girls In Trouble!
The
Game Developers Choice Awards are open to any video game, with no restrictions or payment for game submission, and Main Competition finalists are chosen via a combination of open game industry nominations and the votes of the leading creators in the Choice Awards Advisory Commit
Game Developers Choice Awards are open to any video
game, with no restrictions or payment for game submission, and Main Competition finalists are chosen via a combination of open game industry nominations and the votes of the leading creators in the Choice Awards Advisory Commit
game, with no restrictions or payment for
game submission, and Main Competition finalists are chosen via a combination of open game industry nominations and the votes of the leading creators in the Choice Awards Advisory Commit
game submission, and Main
Competition finalists are chosen via a combination of open
game industry nominations and the votes of the leading creators in the Choice Awards Advisory Commit
game industry nominations and the votes of the leading creators in the Choice Awards Advisory Committee.
«The debut of the Best Mobile
Game category with in the IGF's Main Competition is a direct reflection of that shift, and we all look forward to seeing which finalists are leading the way to that game - anywhere future.&ra
Game category with in the IGF's Main
Competition is a direct reflection of that shift, and we all look forward to seeing which
finalists are leading the way to that
game - anywhere future.&ra
game - anywhere future.»
The Xbox Live Indie
Game was a
finalist for Microsoft's Dream - Build - Play
competition, centering on a coloring book theme that bridged sight, sound and play.