Not exact matches
but u are continuinh talking about «our philosophy»...» our philosophy» like u said has been pass the ball without any idea and without winning any mayor throphy for the last 12 years... so let alexis do what he do... he can lose balls, but he scores, he creates, he fights, give us beautifull moments of football, and better than all, win us
games... a team with 11 ozil does nt win
games... with 11 alexis yes... so stop demanding more ozils and to criticate alexis... it is not a coincidence that ozil
always looks for alexis, its because he knows alexis is the man who can transform him from the most
creative player to the assist king, and again, better, eho can help him to win
games (i love ozil and he is a winner, do nt missundertand me)..
Chelsea would do the same thing (as much as i hate Mourinho) he would not allow his team to become a circus just providing eye catching entertainment and made sure he would
always sure up his midfield with players that would have just enough skill to get them out of trouble as quick as they got into it but whose
game was more about physical endeavour and forward momentum and used the likes of Ramirez and Willian to great effect whilst allowing only one player, Hazard to have
creative freedom and even then he warned him of just how much he should do and when he should do it... keeping him in check.
Ozil has
always had a good record for the
creative side of the
game, even though his statistics have really kicked on this season, as you can see in this Metro report which gives 10 different stats which highlight just how great he has been.
He's looked very lethargic and legged in recent
games but he should make the difference with his
creative touch which
always has helped us throughout the season with the last - minute winning goals he has scored for us this season.
But his positioning sense means that he is
always well placed to nick the ball — he makes an average of 1.8 tackles and 1.6 interceptions per
game — and immediately looks to find one of the Partenopei's more
creative players.
«Sam's
game - plan is
always to defend as a team — but, just like we do with Iceland, he will want to have Gylfi and the other
creative players on the ball in the final third as much as possible,» said Bergsson.
But when you are new to this
game of love and want to make the most of it then
creative, humorous and clever pick - up lines can
always come for the rescue.
If you are somewhat
creative, there are so many things that you can do today to earn a little side money; selling digital music, writing books, writing a blog, making apps, creating online courses, making
games... Or you can
always invest in others to earn you some passive income.
They're so fun and
creative, and they're
always thinking of another way to use video
games, and a different way to experience
Game Play — which they did with the 3DS.
The mobile app and
game development team is
always ready to solve problems and showed me dynamism and great technical and
creative skills.
I've
always been a
creative, and I'm horrendously bad at sticking to any discipline too long, so eventually video
games came into my viewport and I had to try it out.
«Obviously, we're very focused on getting this done, but being the
creative types that we are, we're
always writing up new
game proposals and things we want to do,» said Tsui.
I don't know how online serves work, if there's a specific serve for each
game that have online components or if they all use the same serves, but i doubt gravity rush 2 is hurting them in any way by keeping the serves up, after all, it's functions aren't demanding by any extent, and like you said, it connects the community and make activities like taking pictures and doing challenges even more fun, and the treasure hunts are so much fun, every time i do one, i feel like i'm in someone else's world, and every time i'm in an area with a very difficult - to - find chest (especially in lei colmosna and elgona) i
always try to be
creative as possible to help find the treasure more easily.
Traditional
game design, despite the industrial organization of major
game companies, has
always been considered a
creative and, into some extent, intuitive process.
«I've
always seen FINAL FANTASY as a beautiful and
creative game so I don't think I could have worked with another video
game.
Due to the competitive marketplace, speed of advancing technology, and
creative nature of
game development, long hours have
always been a challenge for the
games industry.
I really wish Naughty Dog would have been a little more
creative at times, and expanded out from the traditional linear story, but it's everything we expected when it comes to explosive action - packed
game play that the Uncharted franchise has
always been able to create.
He is is
always striving to find new ways to make music and sound in
games more immersive, dynamic, and
creative.
Working in the
games industry is not
always a
creative wonderland and is often frustrating; tedious and difficult.
SEGA have
always been very supportive, and SEGA Europe is now an environment where the
creative leadership is driven by the studios, and it feels like a very healthy environment in which to make
games.
«Mortal Kombat has
always been about over-the-top, visceral fighting and with Mortal Kombat X we wanted to utilise the power of new - gen consoles to give players our most intense
game yet,» said Ed Boon,
Creative Director, NetherRealm Studios.
We have a rather
creative team, so there's
always like five
game ideas for one
game that we actually work on at the moment.»
Japan produced, as
always, some of the more interesting, quirky,
creative and bizarre titles of the year;
games like Shadows of the Damned, Vanquish, Dark Souls, Yakuza 4, El Shaddai: Ascension of the Metatron and Child of Eden were all interesting, but they were hardly mainstream sensations.
The Warhammer
games have given The
Creative Assembly some leeway to mess with the Total War formula, but you
always tend to see the most experimental moves in expansion packs.
The gaming industry is still developing, and companies are
always seeking
creative consultants, marketing experts,
game testers, or just someone to fetch the coffee and pizza.
I would love to give this
game a go it look's iteresting and fun im
alway's exited for new and
creative game's and the fact you can custamize the house they way you want it open's new ideas for struture's!
Alien
games have not
always translated well to vidjama
games, but The
Creative Assembly and Sega are hoping to break that streak this October.
But it wasn't until later Zelda
games that the
creative possibilities of an item that
always comes back when thrown really started to be explored.
Canadian development studio Polytron, founded by the
always animated self - proclaiming perfectionist Phil Fish, spent five years designing Fez, a
game where the result matched the original planned imagination «almost perfectly,» a rarity in any
creative project.
As long as consumers continue to purchase
games they're interested in, and
creative minds like Barlog exist, then there will
always be a place for high - profile single - player offerings in the video
game industry.
A few
creative twists on capture the flag round out much of this mode, and the competitive stuff finally feels like what the
game always aspired to be — a virtual paintball war.
«Our
games have
always encompassed a grand vision», said Mike Simpson,
Creative Director.
As someone whose skill - set and passions sit firmly within the
creative sector, I'm
always trying to find and experience user - generated
games.
The whole
game is littered with these tense moment - to - moment decisions,
always forcing you to be
creative and resourceful with the way you approach each fight.
Adam Orth's «
Always On» Twitter Gaffe refers to a series of controversial statements made on Twitter by Microsoft Studios
creative director Adam Orth in defense of
games that require an Internet connection to play.
«It's
always nice to inject a bit of humor into the
games industry,» says Veemee's
creative director Kirk Ewing.
«I've
always wanted to create a standalone
game based on the mod I created for the ARMA series, and working with Bluehole gives me the resources and
creative freedom to build the experience I've
always envisioned,» said Greene.
The
games were
always free, providing a distraction between sets and a showcase for some of New York City's most
creative independent
game developers.
But despite
always loving video
games and having a strong passion for story, being the
Creative Director of a video
game wasn't what Harwood thought he'd be doing when he was younger.
Whether I was watching an over-the-top cutscene or putting together crazy combos using the
game's
creative mechanics, Insomniac's irreverent shooter
always gave me a reason to smile.