Sentences with phrase «creative games always»

Not exact matches

but u are continuinh talking about «our philosophy»...» our philosophy» like u said has been pass the ball without any idea and without winning any mayor throphy for the last 12 years... so let alexis do what he do... he can lose balls, but he scores, he creates, he fights, give us beautifull moments of football, and better than all, win us games... a team with 11 ozil does nt win games... with 11 alexis yes... so stop demanding more ozils and to criticate alexis... it is not a coincidence that ozil always looks for alexis, its because he knows alexis is the man who can transform him from the most creative player to the assist king, and again, better, eho can help him to win games (i love ozil and he is a winner, do nt missundertand me)..
Chelsea would do the same thing (as much as i hate Mourinho) he would not allow his team to become a circus just providing eye catching entertainment and made sure he would always sure up his midfield with players that would have just enough skill to get them out of trouble as quick as they got into it but whose game was more about physical endeavour and forward momentum and used the likes of Ramirez and Willian to great effect whilst allowing only one player, Hazard to have creative freedom and even then he warned him of just how much he should do and when he should do it... keeping him in check.
Ozil has always had a good record for the creative side of the game, even though his statistics have really kicked on this season, as you can see in this Metro report which gives 10 different stats which highlight just how great he has been.
He's looked very lethargic and legged in recent games but he should make the difference with his creative touch which always has helped us throughout the season with the last - minute winning goals he has scored for us this season.
But his positioning sense means that he is always well placed to nick the ball — he makes an average of 1.8 tackles and 1.6 interceptions per game — and immediately looks to find one of the Partenopei's more creative players.
«Sam's game - plan is always to defend as a team — but, just like we do with Iceland, he will want to have Gylfi and the other creative players on the ball in the final third as much as possible,» said Bergsson.
But when you are new to this game of love and want to make the most of it then creative, humorous and clever pick - up lines can always come for the rescue.
If you are somewhat creative, there are so many things that you can do today to earn a little side money; selling digital music, writing books, writing a blog, making apps, creating online courses, making games... Or you can always invest in others to earn you some passive income.
They're so fun and creative, and they're always thinking of another way to use video games, and a different way to experience Game Play — which they did with the 3DS.
The mobile app and game development team is always ready to solve problems and showed me dynamism and great technical and creative skills.
I've always been a creative, and I'm horrendously bad at sticking to any discipline too long, so eventually video games came into my viewport and I had to try it out.
«Obviously, we're very focused on getting this done, but being the creative types that we are, we're always writing up new game proposals and things we want to do,» said Tsui.
I don't know how online serves work, if there's a specific serve for each game that have online components or if they all use the same serves, but i doubt gravity rush 2 is hurting them in any way by keeping the serves up, after all, it's functions aren't demanding by any extent, and like you said, it connects the community and make activities like taking pictures and doing challenges even more fun, and the treasure hunts are so much fun, every time i do one, i feel like i'm in someone else's world, and every time i'm in an area with a very difficult - to - find chest (especially in lei colmosna and elgona) i always try to be creative as possible to help find the treasure more easily.
Traditional game design, despite the industrial organization of major game companies, has always been considered a creative and, into some extent, intuitive process.
«I've always seen FINAL FANTASY as a beautiful and creative game so I don't think I could have worked with another video game.
Due to the competitive marketplace, speed of advancing technology, and creative nature of game development, long hours have always been a challenge for the games industry.
I really wish Naughty Dog would have been a little more creative at times, and expanded out from the traditional linear story, but it's everything we expected when it comes to explosive action - packed game play that the Uncharted franchise has always been able to create.
He is is always striving to find new ways to make music and sound in games more immersive, dynamic, and creative.
Working in the games industry is not always a creative wonderland and is often frustrating; tedious and difficult.
SEGA have always been very supportive, and SEGA Europe is now an environment where the creative leadership is driven by the studios, and it feels like a very healthy environment in which to make games.
«Mortal Kombat has always been about over-the-top, visceral fighting and with Mortal Kombat X we wanted to utilise the power of new - gen consoles to give players our most intense game yet,» said Ed Boon, Creative Director, NetherRealm Studios.
We have a rather creative team, so there's always like five game ideas for one game that we actually work on at the moment.»
Japan produced, as always, some of the more interesting, quirky, creative and bizarre titles of the year; games like Shadows of the Damned, Vanquish, Dark Souls, Yakuza 4, El Shaddai: Ascension of the Metatron and Child of Eden were all interesting, but they were hardly mainstream sensations.
The Warhammer games have given The Creative Assembly some leeway to mess with the Total War formula, but you always tend to see the most experimental moves in expansion packs.
The gaming industry is still developing, and companies are always seeking creative consultants, marketing experts, game testers, or just someone to fetch the coffee and pizza.
I would love to give this game a go it look's iteresting and fun im alway's exited for new and creative game's and the fact you can custamize the house they way you want it open's new ideas for struture's!
Alien games have not always translated well to vidjama games, but The Creative Assembly and Sega are hoping to break that streak this October.
But it wasn't until later Zelda games that the creative possibilities of an item that always comes back when thrown really started to be explored.
Canadian development studio Polytron, founded by the always animated self - proclaiming perfectionist Phil Fish, spent five years designing Fez, a game where the result matched the original planned imagination «almost perfectly,» a rarity in any creative project.
As long as consumers continue to purchase games they're interested in, and creative minds like Barlog exist, then there will always be a place for high - profile single - player offerings in the video game industry.
A few creative twists on capture the flag round out much of this mode, and the competitive stuff finally feels like what the game always aspired to be — a virtual paintball war.
«Our games have always encompassed a grand vision», said Mike Simpson, Creative Director.
As someone whose skill - set and passions sit firmly within the creative sector, I'm always trying to find and experience user - generated games.
The whole game is littered with these tense moment - to - moment decisions, always forcing you to be creative and resourceful with the way you approach each fight.
Adam Orth's «Always On» Twitter Gaffe refers to a series of controversial statements made on Twitter by Microsoft Studios creative director Adam Orth in defense of games that require an Internet connection to play.
«It's always nice to inject a bit of humor into the games industry,» says Veemee's creative director Kirk Ewing.
«I've always wanted to create a standalone game based on the mod I created for the ARMA series, and working with Bluehole gives me the resources and creative freedom to build the experience I've always envisioned,» said Greene.
The games were always free, providing a distraction between sets and a showcase for some of New York City's most creative independent game developers.
But despite always loving video games and having a strong passion for story, being the Creative Director of a video game wasn't what Harwood thought he'd be doing when he was younger.
Whether I was watching an over-the-top cutscene or putting together crazy combos using the game's creative mechanics, Insomniac's irreverent shooter always gave me a reason to smile.
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