In collaboration with YummyYummyTummy, a Los Angeles based indie developer who has a passion for growing the local indie game community, GungHo has gathered many of the gaming industry's most talented developers to showcase
their creative games such as: 17 - BIT, PocketWatch Games, Funkatronic Labs, Sirvo, Necrosoft Games, InfinitapGames, Teddy Diefenbach, and many more.
Not exact matches
There's not much Major League Baseball can do to compete with the weather, but if they continue to reschedule
games at
such a high rate, teams might have to begin to find some
creative solutions as schedules tighten later in the season.
Such engaged,
creative applications may help make AR more successful than VR, which, despite raves from dedicated
gamers, hasn't turned into a huge consumer category.
You may want to outsource operational products
such as reservation systems or process automation, but when it comes to
creative products like architectural rendering, chip - design programs or consumer
games, don't reveal the secret.
Most of the top funded projects on Kickstarter are consumer products, like smart watches and clothing, or
creative projects,
such as TV shows, films and video
games.
Sites seeking donations for charity or funding for
creative projects in return for non-financial rewards -
such as merchandise, access to computer
games, or autographed albums - raised a total of $ 1.4 billion, Massolution said.
i think its most important that from so many chances created and only a few is scored, we have
such a
creative team why shouldn't we have equally a good striker to put some more of those chances back of the net and in return win more
games
Creative, flair players
such as these two Brazilians can make a big difference to a league campaign, and Firmino's experience in the Bundesliga should also stand him in good stead for
games on the continent.
We tried to find new,
creative things to do with his hands throughout the day,
such as teaching hand - clapping
games, different hand gestures like thumbs - up, or sign language — just something to engage the hands in a more productive and fun manner.
Such demands are not conducive to
creative teaching methods that incorporate video
games, Osterweil acknowledges.
I love being
creative and trying new things,
such as cosplaying, food,
games, etc..
my hobbies is keeping fit, computers,
creative writing, cooking, some sports, video
games and going out
such as wining and dining, eating out, pubs and clubs and...
Refuse to accept a
game with
such little
creative effort put into it and vote with your wallets.
This is a
game with so much to say, and
such a
creative way of saying it, that I couldn't put it down.
The level design was some of the most
creative ever seen in any
game of any genre, the gameplay additions (
such as Dixie and Cranky) were terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
He enjoys a great range of
games, from FPSs
such as Battlefield to the
creative indie title, Minecraft.
PLAYTONIC
GAMES, a new development studio formed by the
creative talent behind renowned adventure series
such as Banjo - Kazooie and Donkey Kong Country, today launched the Kickstarter campaign for YOOKA - LAYLEE, an all - new 3D platformer coming to consoles and PC!
The guide is being developed by Piggyback, and will contain many extras
such as a numbered lithograph by Shinkawa (like the Metal Gear Solid 4 Collector's Edition Guide), a hardcover and extra information regarding the
creative process of the
game.
These cliparts are a great resource for teachers and educators for their school and classroom projects
such as for creating bulletin board, printable, worksheet, classroom decor, craft materials, activities and
games, and for more
creative and fun projects.
Such creative works include literary, dramatic, musical and artistic works including books, plays, lyrics, paintings, video
games and software.
Each group visits various sites and takes photos, and after we're back at school the students research the mathematical significance of the symbols or objects they've chosen, write and / or solve the problems they posed, annotate their photos and post them on an electronic bulletin board or map of the Mall, and express what they've learned and enjoyed in other
creative ways
such as movies, kahoots, songs,
game shows, etc..
ASCEND has a comprehensive afterschool program in partnership with Oakland Leaf that offers both homework help and enrichment activities
such as sports, visual arts,
creative play, computer
game design, and theater arts.
Find
creative ways to use math as a reward instead of a punishment, for example by spending one - on - one time playing a math
game with a learner or allowing a learner to use special technology
such as a tablet for the purpose of doing math.
Publishing professionals from around the world meet here with partners from the technology sector and from related
creative industries,
such as film and
games; it is here that new cooperation agreements and business models find their first inspiration.
With new strategies and a
creative approach to promotions, he's increasingly putting more energy into his self - published ebooks while keeping other passions —
such as
game development, journalistic writing, and music — active and alive.
If weather or behavior prevents you from taking an animal outside, make sure to exercise the pet with
creative games inside,
such as chasing laser pointers, obstacle courses, and playtime with humans and other household pets.
MBA Bali tours offers tour programs
such as Bali Cooking Class (learn Balinese cuisine), Bali Land Rover Tour Safari (safari tour in a legendary Land Rover from one Traditional Village to another), Bali Paint Ball
Game War (combination of the childhood
games tag and hide and seek but is much more challenging and sophisticated), Bali Golf Course (Bali Golf serves your propensity of golf playing in the heaven of Bali), Balinese Culture Creation and Kids Course (amazing culture with its unique architectures, richly hued costumes and handwoven cloth, rice terraces and traditional irrigation system and cooking class), Devdan Bali Theatre (the show was created in Bali with the aspiration to introduce and entertain guests with the artistic and natural attractions that are alive in Bali and Indonesia), and Anika Cooking Class (
creative process that is simple and a lot of fun)
LittleBigPlanet
Creative elements in console
games were around before Media Molecule unleashed its smiling toolbox onto the world in 2008, but they had never been delivered with
such depth and finesse.
One reason why old
games are able to resonate with me so much even now is because of how focused their
creative vision seems to come through on
such limited hardware.
With Trey Parker and Matt Stone having
such a huge and important hand in the
creative process of the
game, there is a ton of hype behind The Stick of Truth.
For those of you that don't know, Mr. Kamiya is the
creative force behind
games such as Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, and Bayonetta.
Last year, Sweeney told Develop he wanted to make Unreal Engine appeal to
creative consumers,
such as Minecraft players, as well as
game developers.
But you can hardly blame people for being so flummoxed that
Creative Assembly has made
such a great
game with a formidable AI.
We're very excited to help bring you this
game, and not the least because Three Rings is
such a singular and
creative development team.
Vault 501 is the first
Game Immersive Voice Recording (GIVR) facility in North America and as
such it is a showcase space for both GIVR and
Creative Dialogue Tools.
It is
such that now, rather than trying to split the cultural distinctions of art forms from different countries,
game makers can travel across the world taking bits and pieces of things they learn and enjoy, and then glue them together in their work to expand their
creative possibilities beyond the confines of their native culture.
As budgets continue to swell for large - scale video
game projects from the likes of big publishing houses
such as EA and Activision, and as the technology continues to rapidly raise the bar for new gaming experiences,
creative teams are using many more resources to try and make their
games bigger,...
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet
such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I mean, the Vita is easy to develop for compared to home consoles, but these guys are still struggling to get an appealing
game out and as
such should not be allowed to be
creative with things like zombies etc..
But what's most galling about Rome II is that
Creative Assembly taught us no
such lesson with their last
game, Shogun 2, with its stately elegance, its carefully weighed back - to - the - basics approach to their traditional gameplay, and even the flashy multiplayer chrome around the edges.
Donald Mustard who is the
creative director of Epic Games jumped at the opportunity to create
such an exciting an original
game mode in Fortnite with the Russo brothers.
Beyond that we gladly appreciate any
creative sharing
such as streams, YouTube, or just chatting about the
game.
The key
creative personnel went on to start Platinum
Games, which clearly picked up the torch for remarkably stylish
games,
such as MadWorld and Bayonetta.
Far Cry 4
creative director Alex Hutchinson believes it's healthy that topics
such as diversity and inclusivity are being examined in the
games industry.
After spending over 7 years in the «AAA»
game industry working on titles
such as Singularity and Call of Duty: Modern Warfare 3, Aaron decided it was time to move onto something smaller and more
creative.
Polygon recently had an interview with Conan Exiles
creative director Joel Bylos focused on the
game's slavery mechanics, a «feature» I had entirely forgotten about, probably because the
game calls
such NPCs — whom you are encouraged to capture and enslave — «thralls.»
Blizzard offers Blizzard Academy for
game developers, featuring expert - led courses on topics
such as
creative world - building or brand - new software
Game Republic organises monthly networking meetings in the north of England, which in the past year have featured companies
such as Microsoft, YogsCast, Sony, Unity, GOG.com, Nintendo,
Creative Europe and Channel 4.
This project attempts to better understand our profession by interviewing influencial
game designers from across the industry, including notables
such as Soren Johnson (Design Director, Zynga), Paul Barnett (Senior
Creative Director, BioWare) and Jenova Chen (
Creative Director, thatgamecompany).
It seems the endings became
such an important business, that even Ken Levine (the
creative director of «Bioshock: Infinite») stated months before the release of the
game that it would feature a «never - before - seen in video
games «ending.