Sentences with phrase «creative games such»

In collaboration with YummyYummyTummy, a Los Angeles based indie developer who has a passion for growing the local indie game community, GungHo has gathered many of the gaming industry's most talented developers to showcase their creative games such as: 17 - BIT, PocketWatch Games, Funkatronic Labs, Sirvo, Necrosoft Games, InfinitapGames, Teddy Diefenbach, and many more.

Not exact matches

There's not much Major League Baseball can do to compete with the weather, but if they continue to reschedule games at such a high rate, teams might have to begin to find some creative solutions as schedules tighten later in the season.
Such engaged, creative applications may help make AR more successful than VR, which, despite raves from dedicated gamers, hasn't turned into a huge consumer category.
You may want to outsource operational products such as reservation systems or process automation, but when it comes to creative products like architectural rendering, chip - design programs or consumer games, don't reveal the secret.
Most of the top funded projects on Kickstarter are consumer products, like smart watches and clothing, or creative projects, such as TV shows, films and video games.
Sites seeking donations for charity or funding for creative projects in return for non-financial rewards - such as merchandise, access to computer games, or autographed albums - raised a total of $ 1.4 billion, Massolution said.
i think its most important that from so many chances created and only a few is scored, we have such a creative team why shouldn't we have equally a good striker to put some more of those chances back of the net and in return win more games
Creative, flair players such as these two Brazilians can make a big difference to a league campaign, and Firmino's experience in the Bundesliga should also stand him in good stead for games on the continent.
We tried to find new, creative things to do with his hands throughout the day, such as teaching hand - clapping games, different hand gestures like thumbs - up, or sign language — just something to engage the hands in a more productive and fun manner.
Such demands are not conducive to creative teaching methods that incorporate video games, Osterweil acknowledges.
I love being creative and trying new things, such as cosplaying, food, games, etc..
my hobbies is keeping fit, computers, creative writing, cooking, some sports, video games and going out such as wining and dining, eating out, pubs and clubs and...
Refuse to accept a game with such little creative effort put into it and vote with your wallets.
This is a game with so much to say, and such a creative way of saying it, that I couldn't put it down.
The level design was some of the most creative ever seen in any game of any genre, the gameplay additions (such as Dixie and Cranky) were terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
He enjoys a great range of games, from FPSs such as Battlefield to the creative indie title, Minecraft.
PLAYTONIC GAMES, a new development studio formed by the creative talent behind renowned adventure series such as Banjo - Kazooie and Donkey Kong Country, today launched the Kickstarter campaign for YOOKA - LAYLEE, an all - new 3D platformer coming to consoles and PC!
The guide is being developed by Piggyback, and will contain many extras such as a numbered lithograph by Shinkawa (like the Metal Gear Solid 4 Collector's Edition Guide), a hardcover and extra information regarding the creative process of the game.
These cliparts are a great resource for teachers and educators for their school and classroom projects such as for creating bulletin board, printable, worksheet, classroom decor, craft materials, activities and games, and for more creative and fun projects.
Such creative works include literary, dramatic, musical and artistic works including books, plays, lyrics, paintings, video games and software.
Each group visits various sites and takes photos, and after we're back at school the students research the mathematical significance of the symbols or objects they've chosen, write and / or solve the problems they posed, annotate their photos and post them on an electronic bulletin board or map of the Mall, and express what they've learned and enjoyed in other creative ways such as movies, kahoots, songs, game shows, etc..
ASCEND has a comprehensive afterschool program in partnership with Oakland Leaf that offers both homework help and enrichment activities such as sports, visual arts, creative play, computer game design, and theater arts.
Find creative ways to use math as a reward instead of a punishment, for example by spending one - on - one time playing a math game with a learner or allowing a learner to use special technology such as a tablet for the purpose of doing math.
Publishing professionals from around the world meet here with partners from the technology sector and from related creative industries, such as film and games; it is here that new cooperation agreements and business models find their first inspiration.
With new strategies and a creative approach to promotions, he's increasingly putting more energy into his self - published ebooks while keeping other passions — such as game development, journalistic writing, and music — active and alive.
If weather or behavior prevents you from taking an animal outside, make sure to exercise the pet with creative games inside, such as chasing laser pointers, obstacle courses, and playtime with humans and other household pets.
MBA Bali tours offers tour programs such as Bali Cooking Class (learn Balinese cuisine), Bali Land Rover Tour Safari (safari tour in a legendary Land Rover from one Traditional Village to another), Bali Paint Ball Game War (combination of the childhood games tag and hide and seek but is much more challenging and sophisticated), Bali Golf Course (Bali Golf serves your propensity of golf playing in the heaven of Bali), Balinese Culture Creation and Kids Course (amazing culture with its unique architectures, richly hued costumes and handwoven cloth, rice terraces and traditional irrigation system and cooking class), Devdan Bali Theatre (the show was created in Bali with the aspiration to introduce and entertain guests with the artistic and natural attractions that are alive in Bali and Indonesia), and Anika Cooking Class (creative process that is simple and a lot of fun)
LittleBigPlanet Creative elements in console games were around before Media Molecule unleashed its smiling toolbox onto the world in 2008, but they had never been delivered with such depth and finesse.
One reason why old games are able to resonate with me so much even now is because of how focused their creative vision seems to come through on such limited hardware.
With Trey Parker and Matt Stone having such a huge and important hand in the creative process of the game, there is a ton of hype behind The Stick of Truth.
For those of you that don't know, Mr. Kamiya is the creative force behind games such as Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, and Bayonetta.
Last year, Sweeney told Develop he wanted to make Unreal Engine appeal to creative consumers, such as Minecraft players, as well as game developers.
But you can hardly blame people for being so flummoxed that Creative Assembly has made such a great game with a formidable AI.
We're very excited to help bring you this game, and not the least because Three Rings is such a singular and creative development team.
Vault 501 is the first Game Immersive Voice Recording (GIVR) facility in North America and as such it is a showcase space for both GIVR and Creative Dialogue Tools.
It is such that now, rather than trying to split the cultural distinctions of art forms from different countries, game makers can travel across the world taking bits and pieces of things they learn and enjoy, and then glue them together in their work to expand their creative possibilities beyond the confines of their native culture.
As budgets continue to swell for large - scale video game projects from the likes of big publishing houses such as EA and Activision, and as the technology continues to rapidly raise the bar for new gaming experiences, creative teams are using many more resources to try and make their games bigger,...
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I mean, the Vita is easy to develop for compared to home consoles, but these guys are still struggling to get an appealing game out and as such should not be allowed to be creative with things like zombies etc..
But what's most galling about Rome II is that Creative Assembly taught us no such lesson with their last game, Shogun 2, with its stately elegance, its carefully weighed back - to - the - basics approach to their traditional gameplay, and even the flashy multiplayer chrome around the edges.
Donald Mustard who is the creative director of Epic Games jumped at the opportunity to create such an exciting an original game mode in Fortnite with the Russo brothers.
Beyond that we gladly appreciate any creative sharing such as streams, YouTube, or just chatting about the game.
The key creative personnel went on to start Platinum Games, which clearly picked up the torch for remarkably stylish games, such as MadWorld and Bayonetta.
Far Cry 4 creative director Alex Hutchinson believes it's healthy that topics such as diversity and inclusivity are being examined in the games industry.
After spending over 7 years in the «AAA» game industry working on titles such as Singularity and Call of Duty: Modern Warfare 3, Aaron decided it was time to move onto something smaller and more creative.
Polygon recently had an interview with Conan Exiles creative director Joel Bylos focused on the game's slavery mechanics, a «feature» I had entirely forgotten about, probably because the game calls such NPCs — whom you are encouraged to capture and enslave — «thralls.»
Blizzard offers Blizzard Academy for game developers, featuring expert - led courses on topics such as creative world - building or brand - new software
Game Republic organises monthly networking meetings in the north of England, which in the past year have featured companies such as Microsoft, YogsCast, Sony, Unity, GOG.com, Nintendo, Creative Europe and Channel 4.
This project attempts to better understand our profession by interviewing influencial game designers from across the industry, including notables such as Soren Johnson (Design Director, Zynga), Paul Barnett (Senior Creative Director, BioWare) and Jenova Chen (Creative Director, thatgamecompany).
It seems the endings became such an important business, that even Ken Levine (the creative director of «Bioshock: Infinite») stated months before the release of the game that it would feature a «never - before - seen in video games «ending.
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