Sentences with phrase «cult games do»

Not exact matches

Your job is to take down the religious cult, and you do this by exploring the game's massive open world and systematically dismantling the cult's bureaucracy.
I also think lots of pastors really don't believe anyway — they get the game, they are not in it to model after that cult leader.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
101 - 91: A cult hero sticks around 90 - 81: The game is changing 80 - 71: How do you rank two over-30 PGs?
It doesn't have the loveable cult vibe of a game like Deadly Premonition, a goofy - fun gaming experience with similar last - gen graphics and terrible voice acting.
Almost the very definition of a cult movie, Withnail & I is a movie with a number of virtues, and one that remains as consistently entertaining today as it did when it was first released (if you haven't tried the drinking game yet, then shame on you).
But while Shadow of Mordor is a fine game in many respects - and seemingly destined to become that weird rarity, the cult blockbuster - it does suffer from one disease of the modern open - world game that I wish designers would try to cure.
Rescuing prisoners, blowing up valuable supplies, or taking out cult VIPs are all things you can do in addition to actual activities, while the game's returning outposts and side missions also give you significant boosts to the all - important meters that measure quite how much you've messed up the day of the Eden's Gate cult.
It's worth noting that it's totally possible to ignore time travel completely and attempt to blast through Sonic CD like a normal Sonic game, but in doing so you'd miss the nuance and texture that transformed Sonic CD from a disorganized Sonic game into a genuine cult classic.
Because of its unique blend, it doesn't do either solidly, but I think the refreshing take on these back in 2008 are what made this game such a cult hit.
Indeed, Persson's Mojang studio won't be handling the nitty gritty of bringing the cult hit to the console gaming masses, but he assures that the mystery programmers «have done several console games before.»
Recently I did the Italian translation of the awesome new cult - game Zeno Clash, of the award - winning Eufloria (a.k.a. Dyson) and of the beautiful, hand - drawn Mesoamerican action - rpg Aztaka.
I could write over 1,000 words regarding the original Outcast and how it came to be (which I did before editing it out) but I think I'll save that, possibly for another day, as it's quite interesting and goes into detail on how a small unknown game became a cult classic.
I don't see how a spiritual successor to what amounts to a forgotten game that maintains a cult follow mostly because it was released on the wrong system and was doomed to fall short of sales projections is going to do much for the Wii U.
The game attempts to justify its own premise by having characters comment on how they didn't take the cult of Eden's Gate seriously at first which is how they insidiously worked their way into the state before performing a full - blown take - over, but the fact that the National Guard hasn't simply stormed in is skirted around.
Catalyst isn't a sequel to the original Mirror's Edge — a game which didn't sell that well, but received critical praise and eventually became a cult classic.
The game was never a true blockbuster but did retain a solid cult following that has lasted until this day.
Although it gathered a cult following among gamers, Bayonetta didn't gather enough money for SEGA to invest in a sequel.
No one in the games industry does sleazy urban grit like Rockstar and this tie - in with the cult 1979 movie is one of the company's most under - rated titles.
Far Cry 5 may be a game all about taking down a maniacal religious cult in the boonies, but it's also a game all about working together to get the job done.
So, obviously, working on a «cult classic» and at several mainstream game companies obviously helped our exposure / recognition quite a bit, and that really does give us an advantage as an indie developer.
It doesn't have the same allure as other games on the system, but it's something of a cult classic, and the PS4 release was an opportunity to spend some time with it on its own.
Did you never get the chance to play Psychonauts, the critically - acclaimed cult - hit action adventure game about a boy named Rasputin and the many adventures he has in other people's minds?
While the original game for the PC, PS2 and Xbox didn't exactly sell millions, it did gain a colossal cult following and was received with critical acclaim, with tons of praise for Schafer's distinct brand of quirky humour and the wonderfully trippy art direction.
Whilst Telltale Games have released a number of immensely popular episodic series for Wii, including detective duo Sam & Max and Strong Bad's Cool Game for Attractive People, it would seem that the developer doesn't have any plans to release their latest venture, based upon the cult classic Back to the Future films, for Nintendo's console.
If you've ever wanted to experience a quirky, pulpy, cult action movie like it's a video game, that's exactly what you'll get to do with Wolfenstein.
Although Ocarina of Time is considered by most to be a better game, Majora's Mask does have a cult following and is still respected for many reasons.
You could almost see Immortal Redneck as a cult - classic PS1 or GameCube game; instead of opting to do lots of things decently — as many modern games do — seeking to do two or three things wonderfully; specifically game play and atmosphere.
The Madden NFL series got a compelling story mode, the cult Monster Hunter franchise finally came to consoles and Mario + Rabbids: Kingdom Battle delivered the tactical Mario game we didn't know we wanted.
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