Sentences with phrase «d depth camera»

Ascending Technologies was already using Intel's 3 - D depth camera to power its collision avoidance systems.

Not exact matches

The 3 - D camera features a depth sensor and a can detect specific gesture movements from a user's hands and fingers, as well as a person's facial features and movements.
He also wrote that one of the main production bottlenecks, the delicate and complicate front - facing facial recognition camera called True Depth, had been mostly solved, and increased his previous fourth quarter iPhone X shipments estimate 10 % -20 % higher.
The devices use built - in cameras to understand depth, motion and other elements of sight to create on - screen 3 - D environments.
It also features a camera that measures depth, has sensors to detect movement, GPS and a touchpad to work its interface.
So if you look at the GIF, putting the TrueDepth camera system on the front of a pair of smart glasses would make a great deal of sense, since a pair of AR glasses would need to be able to capture depth information on an ongoing basis to work properly.
On your camera simply use the portrait (picture of a head) setting for a shallow depth of field that just has the subject in focus and blur in front and behind.
He and Raine Kajastila have combined a projector and a Kinect depth camera to track rock climbers on a training wall, and provide feedback and suggestions in real - time.
Because phone cameras don't have moving parts, they use a «fixed focus» lens, which treats a scene the same way a wide - angle lens does: all objects are in focus, so depth is missing.
To find out if a computer can automate all or part of this process, Guillermo Sapiro, Nikolaos Papanikolopoulos and colleagues have fitted the nursery with five Kinect depth - sensing camera rigs to monitor groups of around 10 children aged between 3 and 5 years old as they play.
The daytime scenes are filled with light, vibrant, colorful and incredibly detailed (the digital camera has an unbelievable depth of focus), while the night scenes are blurry, fuzzy, and impressionistic.
Considering how audiences have become more savvy about the art of animation, it's easy to take for granted the technological advances Walt Disney employed for the film, namely the use of a multiplane camera to create an illusion of depth; while addressed in the main documentary, the technique is further explored in a «Tricks of the Trade» excerpt from the old Disneyland television series as well as the 1937 nature - themed short The Old Mill, in which Disney and his crew not only tried out the new multiplane camera but also honed their skills at drawing and animating animals.
Though the ensemble of actors have made their share of comedies and dramas, as well as the people behind the camera, what is sorely lacking is the sort of depth of characterizations required to make the leap from cute comedy to serious drama without leaving us behind in the process.
I know I have bad depth perception, and I should've gotten a car with a back - up camera to begin with, but I didn't, and I wish I had.
Dell's Venue 8 7000 tablet is the first device to feature Intel's RealSense Snapshot camera, which uses depth perception to let you refocus after a shot or measure objects you've photographed.
3D depth cameras, like Microsoft's Kinect and HoloLens, have a way of wowing everybody in controlled tech demos.
The tablet itself has a specs like Tegra K1 processor and 4 GB of RAM, and can be bought as a development kit for $ 512, but the forward leap in tablet technology comes from the motion tracking camera and the integrated depth sensor in this tablet.
One of the biggest Android tablet surprises of 2015 has been the Venue 8 7000 series, the super-thin tablet with a depth - sensing camera and a gorgeous display, which gets even better with Lollipop.
The smartphone has a dual camera setup on the back that includes a 13 - megapixel primary Omnivision sensor with an f / 2.2 aperture and a 5 - megapixel secondary depth sensing sensor.
The total resolution is 8 megapixels, with the ancillary lenses adding depth information, not unlike we've seen dual - lens cameras do the past year.
The Phab 2 Pro has a 16MP rear camera with RGB fast focus, depth sensor, motion tracking sensor and fisheye designed for its AR features and ultra-wide angle panoramas.
It has a 12 - megapixel rear camera with OIS along with a 20 - megapixel secondary camera to capture depth information for portrait shots, both with Sony sensors and a 24 - megapixel front camera with face unlock that can detect 1024 facial points.
Dell's camera software has improved as well, though you probably won't be using it instead of your smartphone camera unless you really want to take advantage of the depth and measurement features.
If you're really into the measurement and depth functionality you'll appreciate the improvement in accuracy and image quality, but unfortunately you only get either in the special depth mode in the camera after the image has been stitched together.
It's still a 7 - megapixel sensor, but the technology around it has been upgraded allowing you to take Portrait selfies using the same AI depth effect techniques used on the rear facing cameras.
Here's the response: The BlackBerry Bold 9900 has an always in focus 5MP camera (also known as EDOF, Extended Depth of Field) which allows for excellent image quality and it has an ultra thin...
The rear camera has a flash and features a large F2.4 aperture when most others have a smaller F2.8 which will improve field of depth.
The Venue has what's called an Intel RealSense Snapshot Depth camera system, which includes one 8 - megapixel camera and two 720p stereoscopic cameras on the back of the device, which all take images simultaneously to record detailed depth Depth camera system, which includes one 8 - megapixel camera and two 720p stereoscopic cameras on the back of the device, which all take images simultaneously to record detailed depth depth data.
A few of our readers have requested more information about what other photographers carry in their travel camera bag, so here's an in - depth look at what camera gear we carry on all of our trips.
• Model number: PCH - 1000 series • CPU: ARM ® Cortex ™ - A9 core (4 core) • GPU: SGX543MP4 + • Main memory: 512 MB • VRAM: 128 MB • External Dimensions: Approx. 182.0 x 18.6 x 83.5 mm (width x height x depth)(tentative, excludes largest projection) • Weight Approx: 279g (3G / Wi - Fi model), 260g (Wi - Fi model) • Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED, Multi touch screen (capacitive type) • Rear touch pad: Multi touch pad (capacitive type) • Cameras: Front camera, Rear camera; Frame rate: [email protected] × 240 (QVGA), [email protected] × 480 (VGA); Resolution: Up to 640 × 480 (VGA) • Sound: Built - in stereo speakers, built - in microphone • Sensors: Six - axis motion sensing system (three - axis gyroscope, three - axis accelerometer), Threeaxis electronic compass • Location: Built - in GPS (3G / Wi - Fi model only), Wi - Fi location service support • Keys / Switches: PS button, power button, directional buttons (Up / Down / Right / Left), action buttons (Triangle, Circle, Cross, Square), shoulder buttons (Right / Left), right stick, left stick, START button, SELECT button, volume buttons (+ / --RRB- • Wireless communications: Mobile network connectivity (3G / Wi - Fi model only), 3G modem (data communication): HSDPA / HSUPA * specification for Japanese region, IEEE 802.11 b / g / n (n = 1 × 1)(Wi - Fi)(Infrastructure mode / Ad - hoc mode), Bluetooth ® 2.1 + EDR (A2DP / AVRCP / HSP) • Slots / Ports: PlayStation ® Vita card slot, memory card slot, SIM card slot (3G / Wi - Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack)(for Audio [Stereo Out / Mono In]-RRB-, accessory port • Power: Built - In Lithium - ion Battery: DC3.7 V 2200mA, AC adaptor: DC 5V • Operating environment temperature: 5 - 35 degrees Celsius • Supported AV content format: Music — MP3 MPEG - 1 / 2 Audio Layer 3, MP4 (MPEG - 4 AAC), WAVE (Linear PCM).
Sure, it could be wonky... especially the camera... and the final concept didn't turn out as fully in depth as early statements on the game might have made it out to be... but the overall experience was one of just pure fun, joy, and excitement for me (also, being a life long Disney fan didn't hurt any, either).
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
What I do find little niggling issues with is the tracking, but that's more down to the fact that it uses the PS4's camera, which doesn't have the best resolution or depth perception.
Each camera also has a wide - angle lens with 85 - degree diagonal angle views, which should make it easier for it to pick up depth of field and location of several players.
The camera is fixed, but you can change the depth slightly by hitting up or down on the D - pad.
Having said that, there are still places where you don't have access to a depth camera like Kinect.
I remember being shown a depth - sensing camera, very similar to Kinect, but it didn't have any of the skeleton recognition, so it didn't recognise you as a humanoid with limbs.
Even the game cameras have depth of field, which normally you wouldn't do.
But the facts are a 3D game will never have the same combat depth as a 2D game because you have to dedicate more buttons to 3D movements and camera.
It's a 2.5 D game (so 2D gameplay, 3D graphics) with a dynamic camera system that we think really helps bring out the depth in the environment.
«The camera is my paintbrush,» Moore has said, «moving constantly as I create and interpret the intensity of color, depth, surface and textures leading to a new level of creativity and excitement.
In nearly 50 years of capturing nude subjects, Close has used the camera lens completely open, resulting in a flood of light which immediately allows the viewer to connect with the person on canvas, as it creates the depth of field and makes some areas appear out of focus, which Close is so widely known for and respected.
Very few had any reference point to give a sense of depth, distance, size, or camera angle.
-- more frequent communication with my immediate family — more connectedness with colleagues across the country (and in some cases, around the world)-- becoming acquainted with colleagues from around the world — finding people who have similar experiences for the purpose of mutual moral support — sharing photos with a lot more people (before digital cameras I did not take photographs since it was too expensive)-- distance learning via the web (courses)-- learning about subjects of interest in more depth, especially from papers by others — learning from conferences I was unable to attend in person (through papers posted, blog posts, conference wikis, and photos on Flickr)-- more readily available consumer information — more readily available government information — learning more about basic health issues — more creative cooking since I have more access to recipes — feeling more connected to my favourite musical groups / musicians since they now have extensive websites, email notification services, and blogs — better organization of the various groups I belong to
Although the rear camera sensor has some mild depth - sensing capabilities, the front camera does not; the latter uses AI exclusively for portrait photos.
Fast Co Design reports that the depth camera and microphone accessory has sold around 35 million units since its debut in November, 2010.
He also suggested he can see its surface detection capabilities being refined significantly with an improved depth - sensing camera — so, it'd be ideal if the rumors of an infrared camera on the iPhone 8 prove true.
Snap has prototyped an aluminum design with more circular lens frames and two cameras that would allow for 3D - like depth effects in videos.
We had some stuttering playback issues too, while the Depth of Field mode in the camera doesn't work very well.
Moreover, it bought a company last year that specializes in depth - sensing cameras; you can bet that purchase has been put into use here.
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