This is something of a special article for Gravity Rush Central as we recently had the opportunity to send a few questions to some of the key members of the Gravity Rush 2 development team, namely the game's director Keiichiro Toyama, the scenario director Naoko Sato, and localization editor and «The Ark of Time»
DLC lead game designer Eric Bailey.
Not exact matches
«Our aim with the Air, Land & Sea Expansion Pass was to completely alter the way players tackle the
game and we've achieved just that,» said Marcus Andrews,
Lead Designer of the
DLC.
I was a level
designer on that, then the writer and
lead designer on the Minerva's Den
DLC for that
game.
Alongside explaining the details of the upcoming patch and
DLC, it was confirmed that The Last of Us»
Lead Multiplayer
Designer Erin Daly and
Game Designer Quentin Cobb will hold a Reddit AMA on Friday May 9th at 2 PM PST to discuss the game's multipla
Game Designer Quentin Cobb will hold a Reddit AMA on Friday May 9th at 2 PM PST to discuss the
game's multipla
game's multiplayer.