Sentences with phrase «ds ported version»

While some phones are officially supported, others may only have ported versions of TWRP available to them, which generally work well, but may have some bugs.

Not exact matches

The base version of the 13 - inch model has a 2.9 GHz dual - core Intel Core i5 processor, 8 GB of RAM, three high - speed USB - C ports, and a 256 GB SSD drive.
This source tells me Tuticorin (a port town in the south Indian state of Tamilnadu) has its own version of meringues made with egg whites and cashewnuts.
Microsoft's Xbox 720 will unveil a new version of Kinect, a Blu - ray drive, and an A / V port for watching and recording broadcast TV, at least according to details leaked by Xbox World
Having the exclusive baseball license should put more resposibility on these guys, but instead they ported the crappy xbox version to xbox 360.
Three other products actually surpassed Smash Bros.'s 92, but all three (including XB1 and PS4 versions of 2013's best game, Grand Theft Auto V, as well as a PS4 release of 2013's The Last of Us) were remastered ports of older titles, leaving Smash Bros. as the year's highest - scoring new game.
It's clear that the team at Lizardcube are massive fans of the original Wonder Boy III, and that affection translates into what is without a shadow of a doubt the definitive version of a game which has previously been ported to the Game Gear and PC Engine / TurboGrafx - 16.
* Computer - animation always looks good on the format, but this direct - to - digital port would've left the home versions of this year's other CG extravaganzas (Open Season, The Ant Bully, et al) in the dust were it not for the superfluous — and conspicuous, given the preponderance of black - on - white — application of edge - enhancement.
Exclusive characters from this handheld port of the game, like Toon Link and Tetra, will be made transferable to the original Wii U version, but so far there has been no confirmation of them being made available as standalone DLC.
CD Project Red have done a remarkable job on the console version of the game, resulting in a port that closely matches the PC version.
According to them they have to platform loyalty, but the Wii U install base is just too small to make a port for that version viable.
It has previously ported God of War 3 Remastered and last - gen versions of Call of Duty: Black Ops III.
Kotaku's resident video game expert (and avowed Bayonetta fan) Tim Rogers made a video answering a bunch of technical questions people had for him about the port and the game overall, which I recommend watching if you're curious how the Switch version stacks up:
Metal Gear Solid V: Ground Zeroes will carry the price tag that last - gen version carried i.e. $ 20 but will have better visuals than PS4 / Xbox One as well as PS3 and Xbox 360 ports.
Yes this is a port of the 3ds version, but in no way does it have anything to do with the wii.
They havent been working on a Wii U version and I doubt they would just port it to the Wii U. Just release it for the 3ds already though!
aaaaaalright ladys and gentlemen, today, this game runs like **** aight the shadows / lightning doesn't work with modern hardware, they magically disappears you could like sneak right there and then it's like a light there but you can't see it and so you just like get shot or trigger the alarm wish i had bought the xbox version, this is sa **** ty port, no graphical options ini tweaks hardly
Obviously, with the crux of the Wii version's controls based on gesturing and other motion - based actions, Shattered Memories has also had to make some control concessions for its PSP port.
Compared with the sights / sounds / gameplay of «MGS2», the technical flaws that were present on the N64 version (and haven't been fixed in this PS2 port) stand - out like a sore thumb on Roger Ebert's hand (there's a lovely image for you!).
aaaaaalright ladys and gentlemen, today, this game runs like **** aight the shadows / lightning doesn't work with modern hardware, they magically disappears you could like sneak right there and then it's like a light there but you can't see it and so you just like get shot or trigger the alarm wish i had bought the xbox version, this is sa **** ty port, no graphical options ini tweaks hardly works compared to the first game this is worse but the story is nice, ig uess
In celebration of doing the impossible — not overcoming some hogwash about limited buttons, but rather bringing a graphically - intense and fairly - demanding shooter to the Nintendo Switch — Doom's creative director Hugo Martin and executive producer Marty Stratton have gotten together in a new promotional video wherein they discuss some of the finer ports of the latest version of the title.
I can name 10 Wii U ports... whether it's DeusX, Mass Effect, Arkham City, Arkham Origins, Splinter Cell, CoD, hell even Disney Infinity, Skylanders, Assassins» Creed, well that's nine, but how much are you willing to bet that some PS3 versions or Xbox360 versions of those games have sold more than all 9 of those Wii U version ports combined.
Neither High Moon, Activision nor Bungie have revealed what exactly High Moon will be working on, but based on the studio's role in porting CoD: Advanced Warfare to last - gen and its continuing support role for those versions it would be a safe bet that it will be working on Destiny content for PS3 and Xbox 360.
As far as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantially.
You still have zero evidence that the new Smash Bros is a port of the Wii U version rather than a new entry in the series.
Plus, almost all the ports have been enhanced versions with new features so it's not just a carbon copy.
He admitted that not much work has been done on the port; the team has only tested early versions of the game.
The Nintendo Switch port of Donkey Kong Country: Tropical Freeze already has a significant advantage over the Wii U version: the storage size.
There's literally nothing else that we know right now, but with the way that the game was introduced, we'd expect this to be something much, much more than a simple port of the Wii U version of the game.
I usually like to throw out disclaimers whenever I feel that a disclaimer is needed, and in the case of The Warriors for the PSP, I would say that this is a game that is basically a direct port from the two console versions, with very little difference between the two.
Compared to my experience with the Switch version of Manticore: Galaxy on Fire, another mobile port that ended up having some pretty good depth and gameplay, I want to wag my finger at Nintendo.
The original console versions just don't hold up these days due to low performance and poor image quality, but gaming PCs today should have no issues powering through this lovely port.
The worst moments are ported complete from the Tolkien source material (and the theatrical version of The Two Towers): the convenience of a fortuitous in - battle as little Sam storms an enemy keep by himself, the deus ex machina of giant eagles arriving at moments of crisis (in fairness, it seems as though the scene establishing their summoning has been jettisoned), the curiously limp money shot of Aragorn's grasping of his legacy, and a general narrative choppiness that defeats pacing and deadens interest for all but the most invested.
QLOC has worked on several ports for popular games, including Dragon's Dogma: Dark Arisen, Dead Rising HD Remaster, the PC version of Ace Combat: Assault Horizon, Resident Evil 6, and both God Eater Resurrection and God Eater 2: Rage Burst.
When Chrono Trigger launched on Steam in late February, fans quickly noticed that the PC version was actually a port of the one we'd seen on mobile phones.
The release of the Nintendo Switch version makes it the first time this game has been ported to the Nintendo Switch and those who have waited for a portable experience can enjoy this complete edition with all of the bonus DLC included.
In October Nintendo delivered an enhanced port of Mario & Luigi: Superstar Saga, the New 3DS - exclusive version of Fire Emblem Warriors, and the slightly delayed 3DS release of Layton's Mystery Journey, which had wonderful new characters but a fairly weak set of puzzles.
Now, less then a year later and at the request of die hard fans, Sam «Serious» Stone has returned once more, guns loaded, in a ported version of the game on Xbox Live Arcade.
The Super Famicom version is great all - around and serves as the basis for this iOS port, but the Game Boy Color version has some interesting added content that none of the other versions have.
Psyonix has created a handheld port that mimics the console and PC versions of the game almost identically.
Also if you think this game is just a PC port, you'll be sorely mistaken because Crystal Dynamix and United Front Games (the developers responsible for the new graphical upgrade) have taken the best from both the previous console versions (PS3 & XBox 360) plus the PC to create a truly impressive PlayStation 4 title.
Would you say this port is a more definitive version?
If SE had simply ported the DS version at the DS resolution with virtual buttons where needed, ala Ghost Trick and Phoenix Wright, then I would agree.
After having spent a considerable amount of my time with the Switch version, I can say that it is indeed a great port.
Most publishers have opted to side - step the question, but Bethesda is tackling it head - on — they've already released a version of 2016's Doom on the system and a port of Wolfenstein II: The New Colossus is on the way.
Also sounds like they've been makign a PC version and went to port it over and had no problems with PS4one but Wii U requires probably building from ground.
To put a positive spin on things, since the PS3 and 360 versions were dropped it would mean that the engine will be semi custom for the Wii U rather than a dirty port with slightly better effects.
Project Cars is one of the most ambitious games to date, but with several cross-platform games having problems on the Wii U, the developers wanted to make sure that fans know that while the PC is considered the lead platform for the development team, the Wii U version will not be a simple port.
The interesting bit about this announcement is that Two Tribes confirmed only the PC and the Wii U versions would be handled in - house, with a porting partner developing for the PS4 and the Xbox One.
We'd be remiss not to mention that these Bayonetta ports don't differ much from the Wii U versions, as far as we know, however.
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