Sentences with phrase «darksiders team»

The game is being developed alongside Gunfire Games, which makes up a large part of the original Darksiders team.
My biggest concerns with this game all steam from the fact THQ and the original Darksiders team no longer exist.

Not exact matches

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Battle Chasers: Nightwar comes from some of the team behind the Darksiders games, and their new RPG is one you shouldn't miss.
Happily, the core Darksiders creative team went indie when Crytek USA refocused on the CryEngine, and Nordic reunited the crew with their baby.
Bringing Darksiders 2 to current gen was a logical step for us and the team at Gunfire Games know their trade inside - out, so we easily and quickly had lots of ideas that we wanted to realise for this specific edition.»
The team behind Darksiders 2 this time discuss the RPG elements for the latest game in the series.
Lars Wingefors, Co-Founder and Group CEO at THQ Nordic AB, said, «After countless rumors, a major catalogue acquisition, and even a corporate re-brand, the team at THQ Nordic is thrilled to finally confirm plans for Darksiders III.
There is simply no team better qualified to create Darksiders III.»
In the interview with NotEnoughShaders, Xander talks more about Herb: «He's a chatty, popular guy who wears a cowboy hat to work every day because it represents «respect», as he told me, but threatened to quit when they merged my UI team with his from DMO to finish out Darksiders 2 in something insane, like a month and a half.
While the game is no technical powerhouse, with rough edges and blurry textures in abundance, the art - team have been hard at work to give Darksiders II a unique stylised look that borrows heavily in places from classic high - fantasy and to create massive environments with a wonderous sense of scale to them, giving the entirety of Death's journey a grandiose feeling that many other games are lacking.
To reiterate, Vigil's primary concern while doing Darksiders II credits was that we credited team members that were affected by the recent downsizing.
«In game development, more time is always a good thing for quality, and the Vigil team is dedicated to providing the definitive Darksiders experience.»
Some 7 + years later, after Vigil shut its doors, our team largely split up into what would become Gunfire Games (who are hard at work on Darksiders 3) and our little studio, Airship Syndicate.
Nordic Games and Airship Syndicate, formerly of Vigil (makers of Darksiders) have teamed up to create a beautifully rendered indie RPG mixing the exploration elements of Bastion and the battle system of Child of Light.
Comprised of a development team with over 100 years combined games experience across major intellectual properties of the likes of «The Darkness II», «LA Noire», «Star Wars», «Test Drive», «Far Cry», «Transformers» & «Darksiders 2», to name a few.
Developed by Airship Syndicate, it nearly smashed all stretch goals and promises deep dungeong diving, JRPG - inspired turn - based combat and is being created by a team with staff that have previously worked on the Darksiders series.
On this episode of the podcast we discuss the recent news that Darksiders 3 has been announced and the team goes wild, plus we discuss the latest Zelda Breath of the Wild DLC that releases shortly.
Vigil Games worked on Darksiders and Darksiders 2 on mulitple fronts, so the team has experience in the game's universe.
The team at Armature is comprise of industry veterans and passionate gamers, who have worked on major titles such as Metroid Prime, Call of Duty, Mario Kart, Donkey Kong Country, Darksiders, The Elder Scrolls, the Madden NFL series, the Spider - Man movie games, Star Wars: The Old Republic and many, many more.
Via the original team (who have since made the rather good VR Souls - like Chronos) and continuing the story, Darksiders 3 features the whip - wielding witch you see above, Fury.
From the creators of Darksiders, THQ Nordic and Airship Syndicate have teamed up to develop Battle Chasers: Nightwar, a game based on the 90's comic «Battle Chasers.»
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