The game is being developed alongside Gunfire Games, which makes up a large part of the original
Darksiders team.
My biggest concerns with this game all steam from the fact THQ and the original
Darksiders team no longer exist.
Not exact matches
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Battle Chasers: Nightwar comes from some of the
team behind the
Darksiders games, and their new RPG is one you shouldn't miss.
Happily, the core
Darksiders creative
team went indie when Crytek USA refocused on the CryEngine, and Nordic reunited the crew with their baby.
Bringing
Darksiders 2 to current gen was a logical step for us and the
team at Gunfire Games know their trade inside - out, so we easily and quickly had lots of ideas that we wanted to realise for this specific edition.»
The
team behind
Darksiders 2 this time discuss the RPG elements for the latest game in the series.
Lars Wingefors, Co-Founder and Group CEO at THQ Nordic AB, said, «After countless rumors, a major catalogue acquisition, and even a corporate re-brand, the
team at THQ Nordic is thrilled to finally confirm plans for
Darksiders III.
There is simply no
team better qualified to create
Darksiders III.»
In the interview with NotEnoughShaders, Xander talks more about Herb: «He's a chatty, popular guy who wears a cowboy hat to work every day because it represents «respect», as he told me, but threatened to quit when they merged my UI
team with his from DMO to finish out
Darksiders 2 in something insane, like a month and a half.
While the game is no technical powerhouse, with rough edges and blurry textures in abundance, the art -
team have been hard at work to give
Darksiders II a unique stylised look that borrows heavily in places from classic high - fantasy and to create massive environments with a wonderous sense of scale to them, giving the entirety of Death's journey a grandiose feeling that many other games are lacking.
To reiterate, Vigil's primary concern while doing
Darksiders II credits was that we credited
team members that were affected by the recent downsizing.
«In game development, more time is always a good thing for quality, and the Vigil
team is dedicated to providing the definitive
Darksiders experience.»
Some 7 + years later, after Vigil shut its doors, our
team largely split up into what would become Gunfire Games (who are hard at work on
Darksiders 3) and our little studio, Airship Syndicate.
Nordic Games and Airship Syndicate, formerly of Vigil (makers of
Darksiders) have
teamed up to create a beautifully rendered indie RPG mixing the exploration elements of Bastion and the battle system of Child of Light.
Comprised of a development
team with over 100 years combined games experience across major intellectual properties of the likes of «The Darkness II», «LA Noire», «Star Wars», «Test Drive», «Far Cry», «Transformers» & «
Darksiders 2», to name a few.
Developed by Airship Syndicate, it nearly smashed all stretch goals and promises deep dungeong diving, JRPG - inspired turn - based combat and is being created by a
team with staff that have previously worked on the
Darksiders series.
On this episode of the podcast we discuss the recent news that
Darksiders 3 has been announced and the
team goes wild, plus we discuss the latest Zelda Breath of the Wild DLC that releases shortly.
Vigil Games worked on
Darksiders and
Darksiders 2 on mulitple fronts, so the
team has experience in the game's universe.
The
team at Armature is comprise of industry veterans and passionate gamers, who have worked on major titles such as Metroid Prime, Call of Duty, Mario Kart, Donkey Kong Country,
Darksiders, The Elder Scrolls, the Madden NFL series, the Spider - Man movie games, Star Wars: The Old Republic and many, many more.
Via the original
team (who have since made the rather good VR Souls - like Chronos) and continuing the story,
Darksiders 3 features the whip - wielding witch you see above, Fury.
From the creators of
Darksiders, THQ Nordic and Airship Syndicate have
teamed up to develop Battle Chasers: Nightwar, a game based on the 90's comic «Battle Chasers.»