Sentences with phrase «dead space development»

Dave Stohl, head of studios at Activision said, «Both Glen and Michael have outstanding reputations in the industry through their work as GM and COO of Visceral Games, and as the leadership of the Dead Space development team.»

Not exact matches

Electronic Arts has released a new video for Dead Space Extraction showcasing some more gameplay having part of the development team discuss some...
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We've heard some mumblings of a sequel and even hints that both Dead Space 2 and 3 are in development simultaneously, but there's been no official word from within EA on the matter.
Or will we continue to eat up every new and not so improved product that could potentially just end up as dead space in storage depending on how the technological development wind blows?
Since Dead Space 3 released in 2013, the studio's games have underperformed, and development on the Star Wars project was reportedly dire.
Early on in its development, before Resident Evil 4 had even been released, Dead Space was a completely different game.
Wilson, who was with Visceral during the development of Dead Space 2, says several factors contributed to the beloved horror title being branded a letdown...
Other names include Stephen Barry former Director of Product Development at Visceral Games and worked on the Dead Space franchise.
In an email fired across to G4TV, an EA representative said, «The only Dead Space game announced and in development at this time is Dead Space Extraction.»
Much changed during the development of Destiny 1 - so much so that concept art and footage for what eventually became the Taken King expansion's Dreadnought location, the Reef social space added in the House of Wolves DLC plus the European Dead Zone area finally found in Destiny 2, were all glimpsed prior to Destiny 1's launch.
It's nice to see how much developers appreciate the works of other development houses, Dead Space has been keeping me awake too.
To be honest, I am looking forward to Dead Space 3 a lot, I've thoroughly enjoyed the sries so far as its story has been useful and interesting, the series has seen character development and exciting additions.
Development studio Visceral and EA followed with Dead Space 2, which was, in many ways, the perfect sequel.
Jason will be speaking at M.I.G.S. on November 16 about the ground - breaking score to Dead Space, his experience composing music for games and how interactive development is shaping the future of game audio.
In this case DICE are taking a back - seat and have handed development over to Dead Space veterans Visceral Games, who have previously done a fair bit of work for publishers EA.
Schofield (pictured) was the executive producer at Visceral, while fellow defector Michael Condrey was the senior development director of Dead Space.
Before starting Sledgehammer, Condrey and Schofield ran EA's now - defunct Visceral Games, where they led development on the classic horror game Dead Space.
Sega went on record early in the game's development, saying it wanted Isolation to be on par with a major franchise like Dead Space.
Internally code - named Havana and in development at Dead Space studio Visceral Games, the police and thieves - themed spin - off has been rumoured for some time.
Well, looks like Dead Space 2 is already well into development.
Among James's credits are: RuneScape (the world's most popular free MMORPG), Dead Space 3, Cloudy With a Chance of Meatballs, Freelancer, Evil Genius (BAFTA Nomination, 2005), Command and Conquer: Red Alert 3, Terraria: Otherworld, Nintendo's Art Academy, Transformers Universe, Microsoft's Brute Force, Republic: The Revolution (BAFTA Nomination, 2004), entries in the Warhammer and Space Hulk series, Nintendo's Super Smash Bros. 4, Reign of Fire, Grand Prix, Cutthroat Island, Catwoman, The Lord of the Rings: Aragorn's Quest, Harry Potter and the Order of the Phoenix, Harry Potter and the Half - Blood Prince (BAFTA nomination, 2010), Harry Potter and the Deathly Hallows Parts 1 & 2, the technically groundbreaking Privateer: The Darkening, Command and Conquer 4: Tiberian Twilight, Flight of the Amazon Queen, Digital Anvil's Conquest: Frontier Wars, Frontier Developments» Infestation, entries in the F1 & FIFA series» - and numerous others.
As a producer he managed UI / UX design and gameplay system development on the Need for Speed (Vancouver) and Dead Space (Montréal) franchises.
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