Dave Stohl, head of studios at Activision said, «Both Glen and Michael have outstanding reputations in the industry through their work as GM and COO of Visceral Games, and as the leadership of
the Dead Space development team.»
Not exact matches
Electronic Arts has released a new video for
Dead Space Extraction showcasing some more gameplay having part of the
development team discuss some...
-- Robot Entertainment Total War: Shogun 2 — The Creative Assembly Toy Soldiers: Cold War — Signal Studios Warhammer 40,000: Dawn of War II - Retribution — Relic Entertainment Family Game of the Year Dance Central 2 — Harmonix Just Dance 3 — Ubisoft Paris Kinect Disneyland Adventure — Frontier
Developments Little Big Planet 2 — Media Molecule Skylanders Spyro's Adventure — Toys for Bob Mobile Game of the Year Contre Jour — Chillingo
Dead Space — EA Mobile Infinity Blade II — Chair Entertainment Tentacles — Press Play The Dark Meadow — Phosphor Games Studio Handheld Game of the Year Ghost Trick: Phantom Detective — Capcom Kirby Mass Attack — Hal Laboratory Mario Kart 7 — Nintendo Professor Layton and the Last Specter — Level 5 Super Mario 3D Land — Nintendo Adventure Game of the Year Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Portal 2 — Valve The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Online Game Play Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games Gears of War 3 — Epic Games Little Big Planet 2 — Media Molecule Star Wars: The Old Republic — BioWare Austin Outstanding Achievement in Connectivity Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games Dragon Age II — BioWare Edmonton Portal 2 — Valve Uncharted 3: Drake's Deception — Naughty Dog Action Game of the Year Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games
Dead Space 2 — Visceral Games Gears of War 3 — Epic Games Saints Row: The Third — Volition Outstanding Achievement in Animation Assassin's Creed: Revelations — Ubisoft Montreal Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Rayman Origins — UbiArt Montpellier Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Art Direction Batman: Arkham City — Rocksteady Studios Battlefield 3 — DICE Portal 2 — Valve Rayman Origins — UbiArt Montpellier Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Visual Engineering Batman: Arkham City — Rocksteady Studios Crysis 2 — Crytek GmbH L.A. Noire — Team Bondi Rage — id Software Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Game Play Engineering Batman: Arkham City — Rocksteady Studios Portal 2 — Valve Skylanders Spyro's Adventure — Toys for Bob The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Outstanding Achievement in Game Direction Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog
We've heard some mumblings of a sequel and even hints that both
Dead Space 2 and 3 are in
development simultaneously, but there's been no official word from within EA on the matter.
Or will we continue to eat up every new and not so improved product that could potentially just end up as
dead space in storage depending on how the technological
development wind blows?
Since
Dead Space 3 released in 2013, the studio's games have underperformed, and
development on the Star Wars project was reportedly dire.
Early on in its
development, before Resident Evil 4 had even been released,
Dead Space was a completely different game.
Wilson, who was with Visceral during the
development of
Dead Space 2, says several factors contributed to the beloved horror title being branded a letdown...
Other names include Stephen Barry former Director of Product
Development at Visceral Games and worked on the
Dead Space franchise.
In an email fired across to G4TV, an EA representative said, «The only
Dead Space game announced and in
development at this time is
Dead Space Extraction.»
Much changed during the
development of Destiny 1 - so much so that concept art and footage for what eventually became the Taken King expansion's Dreadnought location, the Reef social
space added in the House of Wolves DLC plus the European
Dead Zone area finally found in Destiny 2, were all glimpsed prior to Destiny 1's launch.
It's nice to see how much developers appreciate the works of other
development houses,
Dead Space has been keeping me awake too.
To be honest, I am looking forward to
Dead Space 3 a lot, I've thoroughly enjoyed the sries so far as its story has been useful and interesting, the series has seen character
development and exciting additions.
Development studio Visceral and EA followed with
Dead Space 2, which was, in many ways, the perfect sequel.
Jason will be speaking at M.I.G.S. on November 16 about the ground - breaking score to
Dead Space, his experience composing music for games and how interactive
development is shaping the future of game audio.
In this case DICE are taking a back - seat and have handed
development over to
Dead Space veterans Visceral Games, who have previously done a fair bit of work for publishers EA.
Schofield (pictured) was the executive producer at Visceral, while fellow defector Michael Condrey was the senior
development director of
Dead Space.
Before starting Sledgehammer, Condrey and Schofield ran EA's now - defunct Visceral Games, where they led
development on the classic horror game
Dead Space.
Sega went on record early in the game's
development, saying it wanted Isolation to be on par with a major franchise like
Dead Space.
Internally code - named Havana and in
development at
Dead Space studio Visceral Games, the police and thieves - themed spin - off has been rumoured for some time.
Well, looks like
Dead Space 2 is already well into
development.
Among James's credits are: RuneScape (the world's most popular free MMORPG),
Dead Space 3, Cloudy With a Chance of Meatballs, Freelancer, Evil Genius (BAFTA Nomination, 2005), Command and Conquer: Red Alert 3, Terraria: Otherworld, Nintendo's Art Academy, Transformers Universe, Microsoft's Brute Force, Republic: The Revolution (BAFTA Nomination, 2004), entries in the Warhammer and
Space Hulk series, Nintendo's Super Smash Bros. 4, Reign of Fire, Grand Prix, Cutthroat Island, Catwoman, The Lord of the Rings: Aragorn's Quest, Harry Potter and the Order of the Phoenix, Harry Potter and the Half - Blood Prince (BAFTA nomination, 2010), Harry Potter and the Deathly Hallows Parts 1 & 2, the technically groundbreaking Privateer: The Darkening, Command and Conquer 4: Tiberian Twilight, Flight of the Amazon Queen, Digital Anvil's Conquest: Frontier Wars, Frontier
Developments» Infestation, entries in the F1 & FIFA series» - and numerous others.
As a producer he managed UI / UX design and gameplay system
development on the Need for Speed (Vancouver) and
Dead Space (Montréal) franchises.