Sentences with phrase «deep silver works»

Deep Silver works with its partners to achieve maximum success while maintaining the highest quality, always focusing on what the customer desires.
Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Not exact matches

In conclusion, when managers refuse to buy gold and silver mining stocks in their «diversified» portfolio because they consider them too «risky», even in an environment in which they admit nothing is working, we should dig a little deeper to learn the truth behind their refusal to ever deviate from their stubborn adherence to diversification strategies that don't work.
You could say that Dead Island 2 has had a turbulent development period, although things are starting to look up, as Deep Silver's revealed that Sumo Digital will start working on the game, which is due to be released for the PC, Xbox One and PlayStation 4.
With Techland still hard at work on some ambitious Dying Light content, however, a reunion with publisher Deep Silver would seem unlikely.
It sounds like quite a significant acquisition for Deep Silver and hopefully as many employees as possible can be kept on if that works out.
We're very excited to work with Deep Silver and deliver an experience that underlines Crytek's commitment to quality whilst tapping into the huge potential we saw when we first acquired the Homefront IP.
«We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage,» a tweet from Deep Silver states.
Having Techland work on the franchise makes sense, but the ball is in Deep Silver's court.
Deep Silver isn't providing comment on this new pre-order offer, but has said in the past that they're working on removing some of the content that lead to its refusal of classification.
Deep Silver have yet to announce the game so all we know is that it will be rated M for Mature, and according to the Australian classification, Empty Clip Studios are working on the game.
Serving as the base of operations for the 12th Aspen Shortsfest, there I met dark complected Scott McGehee and silver - haired David Siegel — co-hyphenates behind icy technical pictures Suture and The Deep End — in a 20» x 30», glass - walled room sporting three over-stuffed love seats and little padded ottomans with Corinthian flares that I'm sure have a name and work well as a tape - recorder stand.
Deep Silver, Horror, parkour, post apocalyptic, PS4, PS4 Action, PS4 Horror, sidescroller, slider, Survival, Tequila Works, Zombies
Publisher Deep Silver revealed that the developer of the upcoming MOBA based on the Dead Island license, Dead Island: Epidemic, is Swedish developer Stunlock Studios, which worked on Bloodline Champions.
If that's Deep Silver's idea of cool, they've got a lot of work to do.
This is probably from an early build so no need to jump on Deep Silver yet, but hopefully they're working on smoothing out a lot of those jagged edges and harsh corners.
«We're very excited to work with Deep Silver and deliver an experience that underlines Crytek's commitment to quality whilst tapping into the huge potential we saw when we first acquired the Homefront IP.»
Crytek and Deep Silver are working together to turn that last idea into reality.
Because Deep Silver clearly haven't published enough games, today we can confirm that they are working with Ys Net to bring Shenmue III to all the eager gamers who want to know where sailors hang out.
Tags: Deadlight, Director's Cut, Tequila Works, Abstraction Games, Deep Silver, Xbox 360, Xbox One, PS4, PC, Video Game News
This actually means Volition can work on Red Faction again since for a long while it seemed like they wouldn't be able to since Deep Silver owned them, but now they've been reunited with the IP thanks to this buyout.
Over the past few years, we have worked with Sony, Microsoft, Sega, Deep Silver, IO Interactive and CCP Games, who announced their co-development relationship with Sumo Digital in October 2017.
Nigel Kershaw, our design director, has been working in the video games industry for nearly 30 years from the heydays of Ocean Software all the way to Deep Silver, Sumo Digital, and Evolution Studios where he was game director on the highly popular MotorStorm: Pacific Rift.
Sumo haven't done much high - profile work purely of their own before, and creative direction is likely already mapped out by Deep Silver, but interesting to see what they come up with.
It was originally published by Microsoft Game Studios and was intended to be an exclusive Xbox Live Arcade Title for the time, however, Deep Silver acquired the publishing rights for the game and game developer tequila works started development of the game for other platforms.
Fuze confirmed that they had over 200 development partners who were bringing games, services and tools to the console and made a point of saying that they had great partnerships with these game publishers such as Koei Tecmo, Codemasters, Comcept, Ubisoft, Deep Silver, Arc System Works and a whole load of other AAA publishers.
Kundratitz also emphasized that Deep Silver is not announcing a Metro sequel, but he is confirming that the brand is part of Deep Silver's future, and they have plans to work with Metro developer 4A Games.
Bjorn Book - Larsson, CEO of Reloaded Games, says: «Over the past year it has been great working with Deep Silver and their experienced publishing teams from the Saints Row, Homefront and Dead Island franchises, as well as with the veteran development team at The Workshop, led by great members of the original Tony Hawk, Call of Duty 3, Borderlands 2: «Mr. Torgue's Campaign of Carnage» and The Evil Within teams, and getting their deep insight into how we can best transform APB Reloaded into a great console experience.&raDeep Silver and their experienced publishing teams from the Saints Row, Homefront and Dead Island franchises, as well as with the veteran development team at The Workshop, led by great members of the original Tony Hawk, Call of Duty 3, Borderlands 2: «Mr. Torgue's Campaign of Carnage» and The Evil Within teams, and getting their deep insight into how we can best transform APB Reloaded into a great console experience.&radeep insight into how we can best transform APB Reloaded into a great console experience.»
Matt has worked on 14 released AAA titles at studios such as Traveller's Tales, Crytek UK and Deep Silver Dambusters, under roles from engine programming to audio to gameplay to special effects.
TripWire worked with Deep Silver and Iceberg Interactive, and deluxe content of Killing Floor 2 will be included in the PC and PS4 retail and digital versions for $ 39.99 (USD).
But Deep Silver has insisted work is ongoing, so hopefully we'll see something of Dead Island 2 soon.
That announcement followed a period of development hell for Dead Island 2, which was once in the works at Spec Ops: The Line maker Yager before Deep Silver parted ways with the studio in the summer of 2015.
Another interesting tidbit from the official press release is that THQ Nordic mentions that Saints Row and Agents of Mayhem developer Volition, acquired by Deep Silver in 2013, is currently working on an unannounced AAA game.
Deep Silver and Sumthing Else Music Works today announced that the official soundtrack for Metro: Last Light is now available to pre-order from the Sumthing Else website, iTunes and other digital retailers.
Additionally, they discuss other matters involving the game, such as the partnership with Deep Silver, working with Kickstarter, and the possibility of a Mighty No. 9 amiibo figure.
Due to financial struggles a few months after announcing the game, Crytek had to sell the studio working on the game to Deep Silver, who were the publisher attached to the project.
Perhaps this is Deep Silver's work as they prepare make a re-reveal of the game at E3, it could have a new name and a series change in direction as Sumo Digital attempt to make the project their own.
Additionally, Deep Silver also works closely with renowned developers such as Sumo Digital and 4A Games to bring new games to market.
Employing a range of materials including bronze, wood, terracotta, silicone, concrete and silver, Tallur L.N. creates sculpture, wall pieces, site - specific installations and interactive work that delve deep into the dichotomies between the tangible and the ethereal, the figurative and the abstract, and the decorative and the conceptual.
Gathered over a lifetime and inherited from previous generations, the Collection reflects the Rockefeller family's deep, life - long passion for Impressionist, Post-Impressionist and Modern works of art, American paintings, English and European furniture, Asian works of art, European ceramics and Chinese export porcelain, silver, and American decorative arts and furniture, among other categories.
Tilting the Basin bridges the divide between Northern and Southern Nevada communities, providing a broad overview and deep understanding of the most accomplished work being created by more than thirty artists living and working in the Silver State.
Part of the new art collection from design and home furnishings leader Lillian August, this work is printed on high - quality matte paper and displayed in a deep shadowbox frame that's finished in silver leaf.
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