The rep didn't explicitly tie the tech to the P11, but at this point we'd be surprised if the Point Cloud Depth Camera doesn't show up in the device.
Not exact matches
Because phone
cameras don't have moving parts, they use a «fixed focus» lens, which treats a scene the same way a wide - angle lens
does: all objects are in focus, so
depth is missing.
While the
camera does a great job keeping track of the action of all players, it can zoom out to the point it might be hard to tell what's going on, and how your perception of
depth is concerned.
I know I have bad
depth perception, and I should've gotten a car with a back - up
camera to begin with, but I didn't, and I wish I had.
You don't get that same feeling of
depth when switching into
camera mode.
The total resolution is 8 megapixels, with the ancillary lenses adding
depth information, not unlike we've seen dual - lens
cameras do the past year.
Dell also includes its Gallery App, which
does a good job of cataloging and organizing your photos, and is also required in order to access the
depth info captured by the RealSense
camera.
Sure, it could be wonky... especially the
camera... and the final concept didn't turn out as fully in
depth as early statements on the game might have made it out to be... but the overall experience was one of just pure fun, joy, and excitement for me (also, being a life long Disney fan didn't hurt any, either).
Earlier we
did an in -
depth trailer breakdown which revealed many gameplay details, showed Sun and Moon themed legendaries, and how Pokemon is leaning toward third person
camera angle.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned
depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple
camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
What I
do find little niggling issues with is the tracking, but that's more down to the fact that it uses the PS4's
camera, which doesn't have the best resolution or
depth perception.
You decide the song, the
camera angles, which one gets the spotlight, who sings at which point... It's very in -
depth, and shows that the game is fully capable of
doing animated cutscenes — the developers just decided against them.
Having said that, there are still places where you don't have access to a
depth camera like Kinect.
I remember being shown a
depth - sensing
camera, very similar to Kinect, but it didn't have any of the skeleton recognition, so it didn't recognise you as a humanoid with limbs.
Even the game
cameras have
depth of field, which normally you wouldn't
do.
-- more frequent communication with my immediate family — more connectedness with colleagues across the country (and in some cases, around the world)-- becoming acquainted with colleagues from around the world — finding people who have similar experiences for the purpose of mutual moral support — sharing photos with a lot more people (before digital
cameras I
did not take photographs since it was too expensive)-- distance learning via the web (courses)-- learning about subjects of interest in more
depth, especially from papers by others — learning from conferences I was unable to attend in person (through papers posted, blog posts, conference wikis, and photos on Flickr)-- more readily available consumer information — more readily available government information — learning more about basic health issues — more creative cooking since I have more access to recipes — feeling more connected to my favourite musical groups / musicians since they now have extensive websites, email notification services, and blogs — better organization of the various groups I belong to
Although the rear
camera sensor has some mild
depth - sensing capabilities, the front
camera does not; the latter uses AI exclusively for portrait photos.
It's impressive what Google can
do with just software, as the
camera can very accurately detect
depth and the subject in the photo.
Our Bokeh sub-score measures several different aspects of image quality, including how well the
camera can portray limited
depth of field (sometimes called «Depth Effect»), its ability to do that specifically for portraits (sometimes called «Portrait Mode»), and Bokeh itself — the shape and aesthetic quality of the out - of - focus a
depth of field (sometimes called «
Depth Effect»), its ability to do that specifically for portraits (sometimes called «Portrait Mode»), and Bokeh itself — the shape and aesthetic quality of the out - of - focus a
Depth Effect»), its ability to
do that specifically for portraits (sometimes called «Portrait Mode»), and Bokeh itself — the shape and aesthetic quality of the out - of - focus areas.
This one describes how Magic Leap could use a pair of
cameras inside the glasses to track your eyes and figure out where they're focusing, which could help enable the most important thing Magic Leap wants to
do: use digital light field technology to make CG objects appear to take up real
depth inside the real world.
We had some stuttering playback issues too, while the
Depth of Field mode in the
camera doesn't work very well.
My first impressions of the
camera were not very great either, though it might change once we
do an in -
depth review.
Contrary to his video, Brownlee wrote on Twitter that Apple told him Animoji
does use the TrueDepth's
Camera for better
depth - mapping and facial recognition accuracy.
This doesn't mean Google is skirting away from high - end capabilities, something that's important to note as more rumors emerge about the
depth - sensing
camera array on the next generation.
And it's also true that it's less secure than other authentication methods, like Apple's FaceID, which OnePlus doesn't deny — its facial mapping solution, which uses the OnePlus 5T's front - facing RGB
camera, consists of a hundred
depth data points compared to the thousands captured by dedicated hardware.
The HTC One's
depth camera effects are neat, but I don't know that I would necessarily pin them as feature - worthy.
The fact that it achieves it with a single
camera is proof that you don't need two
cameras to achieve a good
depth.
Apple already demonstrated the technological prowess of its Animoji on the iPhone X, and as
depth - sensing
cameras become more commonplace on devices, the stupid things that apps can
do with them will only become more creative.
There isn't the notch design on the front, though, so there doesn't appear to be any room for a True
Depth camera system.
However, Snapchat is also going a slight step further by using that same
camera system to apply
depth effects in real - time, similar to what Apple
does with the Portrait Lighting mode on iPhone X.
With the tech used in the rear
camera sensor, it can actually create a
depth map but the front - facing
camera doesn't have this ability, so this is where the machine learning technology comes into play.
The secondary telephoto
camera can shoot 2x lossless zoom images and can also
do a neat
depth - of - field effect.
As the Galaxy S9 lacks a secondary
camera on its back panel, it also doesn't have the physical capabilities to create detailed
depth maps that make portrait mode achievable by any manufacturer that isn't Google.
Now a dual
camera can also collect
depth information and even the infrared sensor on the new iPhone X
does.
The main shooting is
done by the 20.0 - megapixel
camera, while the role of the lesser of these two snappers is to add some
depth of field of bokeh to selfies.
To
do that it has a dual
camera setup at the back featuring a 13MP main sensor with a 2MP secondary sensor for
depth - of - field effects, aka bokeh.
The Galaxy S8 and Pixel 2 XL don't use dual
cameras to identify
depth and add a blur — it's purely software.
The iPhone 8 Plus further expands that functionality with a larger 12 - megapixel
camera sensor and a new Portrait Lighting mode that combines the smartphone's flash and
depth map to simulate studio lighting setups that don't actually exist.
Both the front (left) and rear (right)
cameras had significant difficulty in trying to figure out the
depth of a pumpkin stem in low light, though the front
camera does get a nicer fade on the pumpkin's backside.
You can see the improved
depth effect on the iPhone 8 Plus compared to the older model, showing that the dual -
camera system now
does a better job of blurring the foreground like a true optical blur, instead of blurring only the background.
The
depth of field mode is what really fascinated me as it came up with some real stunners, though despite its three
camera setup for AR this
does not have a second
camera to assist in photography.
I
did get a chance to try the new Portrait Mode selfies, which are also enabled by the True
Depth Camera.
This certainly won't be the last time the 3D
depth map is used to augment our iPhone photographs, but in the future, perhaps we'll see special effects that are not only photographically valid, but are impossible to
do with conventional
cameras, no matter how good your setup.
When you snap a photo with the front - facing
camera, the iPhone X uses the TrueDepth's system to create a
depth map of your face and the surroundings; the various sensors provide a superior scan to the dual -
camera measurements
done by the rear
camera, allowing for crisp and quick selfies with great focus and
depth of field.
Unlike the rear
camera system, the front - facing
camera doesn't have multiple physical
camera lenses; instead, it uses sensors from the TrueDepth system to measure a precise
depth map.
The effects are the same as on the back dual - lens system, but with the accurate
depth map provided by the dot projector, Apple is able to
do it with a «single»
camera.
Back in August, we detailed some of the work that Qualcomm is
doing on its system on a chip to accommodate
cameras, including better image quality,
depth - sensing, facial recognition and mixed reality features.
We get that the
cameras can map
depth and offset these measurements for relatively convincing results - something Apple, HTC and others have played with (all unsuccessfully)- but it doesn't mean that you necessarily should.
A complete failure to make use of the Asus Zenfone AR's hardware, this doesn't actually use the triple
camera to detect the
depth of a scene, instead using the low - fi approach of taking multiple photos with different points of focus.
Taking its place is the company's newest AR project, ARCore, which was launched earlier in 2017 and doesn't require specific hardware like
depth - sensing
cameras.