Sentences with phrase «design whole map»

Not exact matches

A multihead weigher specially designed for whole fresh produce, the latest X-ray and MAP inspection systems for enhanced quality control, and a versatile entry - level tray sealer will showcase at Empack in's - Hertogenbosch
A multihead weigher specially designed for whole fresh produce including root vegetables and citrus fruits, the latest X-ray and MAP inspection systems for enhanced quality control, and a versatile entry - level tray sealer will showcase Ishida Europe's wide - ranging packing line solutions at Empack in's - Hertogenbosch, Netherlands from 5th to 6th April.
In his consulting work, Theron designs curriculum and teacher training materials and works with educators on a wide range of instructional issues, including project - based learning, school and small learning community design, assessment, leadership development, asset mapping, strategic planning documents, and whole - school reform coaching.
Map design is a problem, too, as the developers have chosen to only craft restrictive areas that leave no room for experimentation, making replaying missions, which is the whole point of the game, feel a lot less interesting.
They can't just have whole maps being leveled and they made great reasons for why they started to remove those designs in BF3 and BF4.
The maps which star in Battlefield 4 are perhaps the finest collection to yet grace the series, although as with all bold claims there's plenty of room for argument, but as a whole the level of quality is more consistent, offering up environments with pleasing variety and balance which channel the great design style of Bad Company 2.
You will help create a lore friendly side story, design the story's characters using existing artwork, design the map using existing artwork, the gameplay, the goals, the whole freaking shebang!
It doesn't feel like the maps are essentially two very different designs laid atop one another, each made specifically for either Pilot or Titan, but rather a single cohesive and fantastic whole.
The maps featured in Rainbow Six: Siege feature some of the best map designs I've ever seen in a game, even if the visuals as a whole are sub-par by next - gen standards.
The design feels as though all the snow in Summit has melted and it's a fantastic map that was a favourite of mine on the original Black Ops, so I am thrilled to see its return in a whole new skin.
If you're blasting through the story to get to the post-game «real» game, then you'll have to put up with some level design issues, too: walking speed is pretty slow, and navigation is a bit of a dirge, so when you've got to fight a boss across the whole map it'll take a good few minutes to even get there.
Kafre's solo exhibition Things, Mereology and Schemes is a new body of work focused on three main topics of particular interest to the artist: (1) Things — the distinction between the natural things, non-natural things and the artifacts that occur between them; (2) Mereology — the philosophical and mathematical study of parts and the wholes they form, and (3) Schemes — a scheme consists of a table's structure, which physical constitution is mainly due to columns, names and variables and the relation between them; used to map out something, or to design the internal of a logical system; the main points of an argument or theory, etcetera.
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