Sentences with phrase «designers texture artist»

Video Game Design Schools Video Game Design Jobs Character Designers Texture Artist Jobs AI in Video Games

Not exact matches

Quinny collaborates every year with top fashion designers and artists to bring you exciting fabrics, prints and textures.
In terms of new participants, we find material from stunt performer Isaac Hamon, Weta Workshop lead concept designer Nick Keller, Weta Workshop sculptors Kim Beaton and Jamie Beswarick, Weta Workshop concept artists Frank Victoria, Lindsey Crummett, Greg Tozer and Johnny Fraser - Allen, hair and makeup designer Peter Swords King, costume designers Ann Maskrey and Bob Buck, costumer Amy Craven, textile artist Kelly Olatunji, Weta Workshop technician Kim Docherty, special makeup and prosthetics supervisor Jason Docherty, prosthetic makeup artist Georgia Allen, master swordsmith Peter Lyon, additional costumer Emma Evans, lead creatures designer Andrew Baker, digital creature supervisor Simon Clutterbuck, textures technical supervisor Glen Sharah, senior shader TD Christopher George, VFX supervisor Chris White, texture artist Daniel Bennett, actor Manu Bennett, Hobbiton Movie Set and Farm Tour owner Russell Alexander, supervising art director Simon Bright, art director Brian Massey, set dresser Ben Whale, Middle - Earth Minstrel editor / author Bradford Lee Eden, sound designer Dave Whitehead, composer David Long, and musician Neil Finn.
It's an advanced position that involves a large amount of industry knowledge and experience, so entry - level graduates generally begin in assistant positions such as texture artists or level designers.
Once they have a detailed outline of the entire level, video game level designers then work with animators, texture artists and sound designers to add more dimensions.
They work closely with texture artists, cinematic artists and audio designers.
Xin Yin, 2d designer and character artist: Xin is a talented character designer with combination skills of 2d graphic design and 3d modeling, texturing, lighting and rendering.
Sebastian Schulz — game physics, audio, A.I, and gameplay logic Florian Grolig — game design Florian Masuth — PR / accounting Rico Possienka — code Lennert Raesch — admin, web and gamecode Steffen Martin — sound design, music Baoying Bilgeri — animation Stephan Göbel — programming Alexander Draude — concept artist & textures Vincent Zurwesten — music spy Federico Martin — 3D animation Julian Vavrovsky — 3D modelling Philipp Beau — programming Alexander Gerb — programming Alexander Jahl — programming Daniel Goffin — Symmetrain designer
Robin - Yann Storm used to be a game designer, a level designer, a scripter, modeller, environment artist, texture artist, and used a lot of tools during all those different jobs.
Possible entry level career options: Generalist Concentration: Junior Game Designer, Level Designer or Quality Assurance Tester; 3D Modelling: Character Modeler, Environment Modeler, Rigger, Texture Artist, Mocap Artist
London — based artist, illustrator, ceramicist and textile designer John Booth is renowned for his graphic works featuring multi — layered collages of textures and colours.
Artist Statement «The colors, textures and life of this amazing landmark» - Fernando HortaI'm a graphic designer from BrasÃlia / Brasil.
This original mixed media painting by textile designer and artist, Christy Almond, utilizes a variety of techniques to create this highly textured and moving piece depicting two worlds colliding into each other.
Japanese artist and designer Azuma Makoto (seen previously for this 3D spun moss carpet) creates understated but incredibly textured works with leaves, mosses, flowers and other varied plants.
Hailing now from Brooklyn, Japanese landscape designer and artist Mineo Mizuno turns the man - made forms of ceramics into a host for the soft textures of moss, creating a series of stunning, minimalist sculptures that are truly living.
SPECIALTIES: 3D Character & Environment Artist: Model, (high or low poly counts), Rigging, and Skinning Level Designer: Game Engine; managing asset, Level Lighting, materials, and particles systems Texture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document cTexture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document ctexture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document creation
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