Video Game Design Schools Video Game Design Jobs Character
Designers Texture Artist Jobs AI in Video Games
Not exact matches
Quinny collaborates every year with top fashion
designers and
artists to bring you exciting fabrics, prints and
textures.
In terms of new participants, we find material from stunt performer Isaac Hamon, Weta Workshop lead concept
designer Nick Keller, Weta Workshop sculptors Kim Beaton and Jamie Beswarick, Weta Workshop concept
artists Frank Victoria, Lindsey Crummett, Greg Tozer and Johnny Fraser - Allen, hair and makeup
designer Peter Swords King, costume
designers Ann Maskrey and Bob Buck, costumer Amy Craven, textile
artist Kelly Olatunji, Weta Workshop technician Kim Docherty, special makeup and prosthetics supervisor Jason Docherty, prosthetic makeup
artist Georgia Allen, master swordsmith Peter Lyon, additional costumer Emma Evans, lead creatures
designer Andrew Baker, digital creature supervisor Simon Clutterbuck,
textures technical supervisor Glen Sharah, senior shader TD Christopher George, VFX supervisor Chris White,
texture artist Daniel Bennett, actor Manu Bennett, Hobbiton Movie Set and Farm Tour owner Russell Alexander, supervising art director Simon Bright, art director Brian Massey, set dresser Ben Whale, Middle - Earth Minstrel editor / author Bradford Lee Eden, sound
designer Dave Whitehead, composer David Long, and musician Neil Finn.
It's an advanced position that involves a large amount of industry knowledge and experience, so entry - level graduates generally begin in assistant positions such as
texture artists or level
designers.
Once they have a detailed outline of the entire level, video game level
designers then work with animators,
texture artists and sound
designers to add more dimensions.
They work closely with
texture artists, cinematic
artists and audio
designers.
Xin Yin, 2d
designer and character
artist: Xin is a talented character
designer with combination skills of 2d graphic design and 3d modeling,
texturing, lighting and rendering.
Sebastian Schulz — game physics, audio, A.I, and gameplay logic Florian Grolig — game design Florian Masuth — PR / accounting Rico Possienka — code Lennert Raesch — admin, web and gamecode Steffen Martin — sound design, music Baoying Bilgeri — animation Stephan Göbel — programming Alexander Draude — concept
artist &
textures Vincent Zurwesten — music spy Federico Martin — 3D animation Julian Vavrovsky — 3D modelling Philipp Beau — programming Alexander Gerb — programming Alexander Jahl — programming Daniel Goffin — Symmetrain
designer
Robin - Yann Storm used to be a game
designer, a level
designer, a scripter, modeller, environment
artist,
texture artist, and used a lot of tools during all those different jobs.
Possible entry level career options: Generalist Concentration: Junior Game
Designer, Level
Designer or Quality Assurance Tester; 3D Modelling: Character Modeler, Environment Modeler, Rigger,
Texture Artist, Mocap
Artist
London — based
artist, illustrator, ceramicist and textile
designer John Booth is renowned for his graphic works featuring multi — layered collages of
textures and colours.
Artist Statement «The colors,
textures and life of this amazing landmark» - Fernando HortaI'm a graphic
designer from BrasÃlia / Brasil.
This original mixed media painting by textile
designer and
artist, Christy Almond, utilizes a variety of techniques to create this highly
textured and moving piece depicting two worlds colliding into each other.
Japanese
artist and
designer Azuma Makoto (seen previously for this 3D spun moss carpet) creates understated but incredibly
textured works with leaves, mosses, flowers and other varied plants.
Hailing now from Brooklyn, Japanese landscape
designer and
artist Mineo Mizuno turns the man - made forms of ceramics into a host for the soft
textures of moss, creating a series of stunning, minimalist sculptures that are truly living.
SPECIALTIES: 3D Character & Environment
Artist: Model, (high or low poly counts), Rigging, and Skinning Level
Designer: Game Engine; managing asset, Level Lighting, materials, and particles systems
Texture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document c
Texture Artist: UV Coordinates, Map creation (
texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document c
texture, occlusion, normal, etc), Baking
textures to models Game
Designer: Conception Art, scripting, storyboarding, design document creation