How do
all you Destiny players feel about this?
Not exact matches
If there's a general consensus on the
Destiny 2 beta, it's this:
Player vs.
Player (PvP) makes you
feel great;
Player vs. Environment (PvE) makes you
feel underpowered.
Monster Hunter fans are those most likely to be drawn into Dauntless» world of hunting, well, monsters, but this is a game that I
feel can reach beyond that audience, tapping into
players of traditional MMOs, the modern crop of online co-op games like
Destiny and The Division, and many other.
, dubbed the «Go Fast» update, has been long - awaited by
Destiny 2
players, many of whom have reckon the game, particularly in competitive multiplayer, has
felt too slow and lacked excitement.
We've experienced the other side of the coin within our own slate;
Destiny has advantages to how sticky that game was for the core
players and how long play sessions were and how long they stuck around to play, and then also we see that sometimes it's harder to bring a new
player into an environment where they
feel like «Oh, I'm three years behind my buddy who's been playing persistently for that length of time.»
Bungie says that this decision was made in order to make
Destiny 2
feel brand new for everyone — after all, returning
Destiny players would have a big advantage over newbies if they entered
Destiny 2 with a ton of weapons and gear.
It builds a connection between the
players and the characters which I
felt was left out of
Destiny 1.
In
Destiny 1
players were forced to hop in and out of orbit to access different activities on the same planet, which made the game
feel disjointed and bogged the
players down with a series of loading screens as they tried to transition from one activity to the next.
Coming off a weeklong
Destiny bender, I
felt right at home in Advanced Warfare, as I hovered overhead for half a second to pick off other
players, or surged up over them and slammed their ragdoll corpses into the ground.
Let us know how you
feel about Bungie's new tactics to bring in new
Destiny players in the comments section below.
User MysticJon
feels that Activision and Bungie don't owe specific «
Destiny»
players anything special, as long as the game is great overall.
I can't help but
feel the option to join in with random
players, much like in
Destiny's social space, would have been a better choice to have, especially given the fact you now have the option to view each other's Supply Drops as they land in front of you.
Originally released in 2014,
Destiny left many
players feeling dissatisfied upon initial release.
Destiny 2 was brilliant for the first 5 days, improved every aspect but still felt like destiny, then the end game was lackluster and 3 months on were still waiting for something to happen... I don't think the hardcore destiny players are going to stick around for three years thi
Destiny 2 was brilliant for the first 5 days, improved every aspect but still
felt like
destiny, then the end game was lackluster and 3 months on were still waiting for something to happen... I don't think the hardcore destiny players are going to stick around for three years thi
destiny, then the end game was lackluster and 3 months on were still waiting for something to happen... I don't think the hardcore
destiny players are going to stick around for three years thi
destiny players are going to stick around for three years this time.
Many
players also
felt the changes to
Destiny 2's loadout and ability systems were designed with better PvP in mind.
Andy Kelly: I play
Destiny 2 almost exclusively solo, but I love how the Guild Wars 2 - style public events give lone
players a
feeling of occasionally co-operating with others.
While The Taken King expansion was the well needed boost that propelled
Destiny to something greater than its original release, returning
players are going to need some well implemented additions to make
Destiny 2
feel less like
Destiny 1.5.
In addition to a more focused and cinematic single
player campaign, there are lots of smaller changes that make playing
Destiny 2
feel a lot better.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO
player just cant get into the games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because of how repetitive the games are, but
Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit of a Diablo
feel), and i think its going to get really good once the game is released.
Some
players have complained that
Destiny 2
feels more sluggish compared to
Destiny 1, and Bungie is making big changes to address that.
Destiny 2 needs its Open Worlds to
feel alive by adding settlements, quest givers, places to explore, special timed events, and other content to engage the
player to the world.
Luke why don't u explain to us why you aren't charging new
destiny players anything for taken King, yet you
feel comfortable taking $ 40 from the year one
players?
Yup always always point out the chest, this gives new
players a warm
feeling about playing
destiny and gives them reason to stay in the community.
While the sheer size of the original
Destiny after three years of DLC drops might make
Destiny 2
feel a bit quaint by comparison, I think there's still enough here to keep
players busy until that first major update arrives this winter.
The last mission has
players going up against a Worm God that rules over the Hive, and this brings a nostalgic
feel as this is similar to when the Guardians slayed the Heart of the Black Garden back in
Destiny 1.
, dubbed the «Go Fast» update, has been long - awaited by
Destiny 2
players, many of whom have reckon the game, particularly in competitive multiplayer, has
felt too slow and lacked excitement.
Missions in
Destiny - even those that ostensibly formed the core of the story mode -
felt disconnected from one another, with only the bored ramblings of Peter Dinklage telling
players why this particular alien threat was related to others.
This left a lot of
players feeling that the
Destiny community was elitist and exclusive.
This is big departure from the original
Destiny, where more competitive
players would tirelessly seek out the new «meta» weapon class and type — in other words, whatever guns the game's internal systems were favoring over others — and abuse and exploit it until Bungie
felt compelled to change it.
Ramsgate
feels more like an old - school MMO public space than something you'd find in, say,
Destiny 2: It's populated with up to 60 real
players (starting with your friends, followed by your guild, and then filling in the rest with people geographically close to you).