Sentences with phrase «destiny players feel»

How do all you Destiny players feel about this?

Not exact matches

If there's a general consensus on the Destiny 2 beta, it's this: Player vs. Player (PvP) makes you feel great; Player vs. Environment (PvE) makes you feel underpowered.
Monster Hunter fans are those most likely to be drawn into Dauntless» world of hunting, well, monsters, but this is a game that I feel can reach beyond that audience, tapping into players of traditional MMOs, the modern crop of online co-op games like Destiny and The Division, and many other.
, dubbed the «Go Fast» update, has been long - awaited by Destiny 2 players, many of whom have reckon the game, particularly in competitive multiplayer, has felt too slow and lacked excitement.
We've experienced the other side of the coin within our own slate; Destiny has advantages to how sticky that game was for the core players and how long play sessions were and how long they stuck around to play, and then also we see that sometimes it's harder to bring a new player into an environment where they feel like «Oh, I'm three years behind my buddy who's been playing persistently for that length of time.»
Bungie says that this decision was made in order to make Destiny 2 feel brand new for everyone — after all, returning Destiny players would have a big advantage over newbies if they entered Destiny 2 with a ton of weapons and gear.
It builds a connection between the players and the characters which I felt was left out of Destiny 1.
In Destiny 1 players were forced to hop in and out of orbit to access different activities on the same planet, which made the game feel disjointed and bogged the players down with a series of loading screens as they tried to transition from one activity to the next.
Coming off a weeklong Destiny bender, I felt right at home in Advanced Warfare, as I hovered overhead for half a second to pick off other players, or surged up over them and slammed their ragdoll corpses into the ground.
Let us know how you feel about Bungie's new tactics to bring in new Destiny players in the comments section below.
User MysticJon feels that Activision and Bungie don't owe specific «Destiny» players anything special, as long as the game is great overall.
I can't help but feel the option to join in with random players, much like in Destiny's social space, would have been a better choice to have, especially given the fact you now have the option to view each other's Supply Drops as they land in front of you.
Originally released in 2014, Destiny left many players feeling dissatisfied upon initial release.
Destiny 2 was brilliant for the first 5 days, improved every aspect but still felt like destiny, then the end game was lackluster and 3 months on were still waiting for something to happen... I don't think the hardcore destiny players are going to stick around for three years thiDestiny 2 was brilliant for the first 5 days, improved every aspect but still felt like destiny, then the end game was lackluster and 3 months on were still waiting for something to happen... I don't think the hardcore destiny players are going to stick around for three years thidestiny, then the end game was lackluster and 3 months on were still waiting for something to happen... I don't think the hardcore destiny players are going to stick around for three years thidestiny players are going to stick around for three years this time.
Many players also felt the changes to Destiny 2's loadout and ability systems were designed with better PvP in mind.
Andy Kelly: I play Destiny 2 almost exclusively solo, but I love how the Guild Wars 2 - style public events give lone players a feeling of occasionally co-operating with others.
While The Taken King expansion was the well needed boost that propelled Destiny to something greater than its original release, returning players are going to need some well implemented additions to make Destiny 2 feel less like Destiny 1.5.
In addition to a more focused and cinematic single player campaign, there are lots of smaller changes that make playing Destiny 2 feel a lot better.
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant get into the games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because of how repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit of a Diablo feel), and i think its going to get really good once the game is released.
Some players have complained that Destiny 2 feels more sluggish compared to Destiny 1, and Bungie is making big changes to address that.
Destiny 2 needs its Open Worlds to feel alive by adding settlements, quest givers, places to explore, special timed events, and other content to engage the player to the world.
Luke why don't u explain to us why you aren't charging new destiny players anything for taken King, yet you feel comfortable taking $ 40 from the year one players?
Yup always always point out the chest, this gives new players a warm feeling about playing destiny and gives them reason to stay in the community.
While the sheer size of the original Destiny after three years of DLC drops might make Destiny 2 feel a bit quaint by comparison, I think there's still enough here to keep players busy until that first major update arrives this winter.
The last mission has players going up against a Worm God that rules over the Hive, and this brings a nostalgic feel as this is similar to when the Guardians slayed the Heart of the Black Garden back in Destiny 1.
, dubbed the «Go Fast» update, has been long - awaited by Destiny 2 players, many of whom have reckon the game, particularly in competitive multiplayer, has felt too slow and lacked excitement.
Missions in Destiny - even those that ostensibly formed the core of the story mode - felt disconnected from one another, with only the bored ramblings of Peter Dinklage telling players why this particular alien threat was related to others.
This left a lot of players feeling that the Destiny community was elitist and exclusive.
This is big departure from the original Destiny, where more competitive players would tirelessly seek out the new «meta» weapon class and type — in other words, whatever guns the game's internal systems were favoring over others — and abuse and exploit it until Bungie felt compelled to change it.
Ramsgate feels more like an old - school MMO public space than something you'd find in, say, Destiny 2: It's populated with up to 60 real players (starting with your friends, followed by your guild, and then filling in the rest with people geographically close to you).
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