The fact it doesn't tell you that the touch pad changes the view to ASCII text in this mode and some of the limits are a bit tight are a worry, but otherwise this mode is a nice addition that enables players to craft
devious dungeons with relative ease.
Not exact matches
On the surface,
Devious Dungeon appears to have a roguelike structure but as you delve deeper into the campaign, you'll realize that there really aren't many roguelike aspects, save for the procedurally generated
dungeons.
The traps - infested
dungeon is filled with the cheesiest riches, but only the most
devious mouse can win, so use your friends as resources, and use them well.
A new wandering boss: The Fanatic A new
dungeon region: The Courtyard A full faction of new deadly foes 4 new, unique Courtyard Bosses with some of the most complex and
devious mechanics yet.
Tackle
dungeons filled with
devious puzzles and vicious monsters, and collect powerful items to aid Link in his quest to overthrow Ganondorf.
First, you'll be instantly be humbled by those green lizard swordsmen, then you'll be forced through suffer through the entire
devious, trap - filled
dungeon with nary a bonfire in between, forcing you to restart outside each time you die, and too bad for you, death comes in seconds here.
Starting around Floor 3 or 4,
dungeon design becomes pretty
devious, and it's often easy to find oneself stuck in a room without a key to get out.
There isn't anything you would describe as a classic Zelda
dungeon here, no huge and
devious labyrinth of locks and keys, boss fights and puzzles.
Appropriately named
Devious Dungeon 2, this new sequel features plenty more deviousness and
dungeons for players to work their way through.
Devious Dungeon - Work through a platforming
dungeon experience set in the Dark Ages.