Dialogue choices offer the option to relate to Prague's augmented, but Jensen never experiences their plight.
Not exact matches
Outside of Vinson and some
choice scoring / music selection that, along with its story, evokes some of the memorable 1970s work from John Carpenter (Assault on Precinct 13 and The Fog come to mind), You're Next is a fairly dreadful
choice for a scare flick, with ineffective acting
choices, a laughable premise, and no real surprises
offered to anyone who actually pays attention to the poorly written
dialogue that occurs between scenes of violence.
Plot branches and
dialogue choices are very limiting, often
offering only one or two ways of doing something and begrudging experimentation.
«Although the current
dialogue about school
choice is generally focused on charter schools, vouchers, and the overall diversion of taxpayer monies to private entities, it misses a fundamental reality: Most public school districts already
offer a wide range of
choices to their students.»
It leads to positive
dialogue and most importantly it
offers parents insight and information about the
choice options in their local community.
An unexpected design feature showcased in the cinematic was the ability to choose
dialogue options during the cut - scene, as Nathan chooses which of his exciting adventures to relay to his brother,
offering a
choice from the three previous Uncharted titles.
The game
offers multiple different endings based on your
choices, and includes over 3,000 words of spoken
dialogue.
He's a fully voiced character and
dialogue choices don't
offer much room to craft his personality, other than occasionally driving him toward one end of the moral spectrum or the other.
Dialogue choices on
offer will also depend on what personality traits you choose to upgrade with certain selection options being greyed out if you haven't got the necessary level or is part of another class that you're unable to access options for.
True, some of the changes are subtle and not story - affecting but coupled with the skill tree which unlocks various new
dialogue options and pathways, The Council
offers so much replayability and makes you really think about your next
choice and
dialogue option.
It's functionally identical to a visual novel here, with conversations occasionally being broken up by
dialogue choices that seem to
offer flavor rather than huge forks in the story.
• Act as first point of contact by welcoming customers in the retail store • Engage customers in short
dialogue to determine their purchasing needs • Escort and direct customers to the correct aisle or shelf that holds their
choice of products • Provide customers with product information and demonstrate product features • Answer customers» questions about product features • Provide customers with pricing information and any special discounts or promotions that the store is
offering • Attach price tags to each item and make sure that they reflect updated price information • Guide customers to assist them making purchasing decisions • Provide customers with warrantee and after sales services • Ensure that shelves are stocked properly and that all items and shelves are dusted and cleaned periodically • Ensure the overall cleanliness and maintenance of the store • Guide customers through the payment procedure by taking cash or processing credit cards in exchange of sold items • Handle refunds and exchanges and associated paperwork • Balance cash registers at the end of the shift and make sure that there is sufficient change available for the next shift • Order merchandise and make sure that newly received items are placed on shelves appropriately • Arrange store and window displays for products on promotion • Ensure that any discrepancies are communicated to the manager immediately • Take and resolve customers complaints and relay complicated ones to the supervisor