Sentences with phrase «different text structures»

Reading and Learning from Screens Versus Print: A Study in Changing Habits: Part 2 — Comparing Different Text Structures on Paper and on Screen.
By drawing attention to the different text structures that are seen in group, independent, shared, and guided reading sessions, children will become more internally stimulated / aware of this helpful strategy / tool that children can use to express their comprehension of story...
It should be followed by extensive reading, including close reading of different text structures; cooperative learning for further development of skills in communication, collaboration, critical thinking, and creativity; and content - based writing with instruction in revising and editing strategies.

Not exact matches

For instance, the texts were analyzed with regard to how many different words are being used, the average number of words per sentence, grammatical structures, how often the genitive — an indicator for high education in German — is used, or the number of connectors, meaning words that signal semantic relations such as «however» or «instead.»
«I used the mind map to illustrate the different types of text structures students encounter while reading.»
The lesson follows a clear and logical learning journey, with students learning to: - Understand the key terms «compare» and «contrast», and the importance of these skills in English; - Categorise the different features that they can compare, under the headings «Purpose», «Audience», «Language» and «Structure;» - Read (and identify the key features within) two morally and ethically intriguing texts, offering diverse views of young people in the media; - Compare the two texts, using a clear and concise template, and newly - acquired knowledge of different types of connectives; - Peer - assess each other's comparative essay attempts.
The visually engaging, comprehensive PowerPoint presentation guides students through the following learning journey: - Learning about the cultures of different countries where the short stories originated; - Reading and understanding the short stories; - Collaborating in teams in order to analyse the stories in terms of content, language, and structure; - Understanding the key term «recreations» and evaluating two recreations of a famous fable; - Planning and writing their own recreation of one of the texts from different cultures; - Peer - assessing the recreation attempts of their partner.
Use and imitate mentor texts: Harry Noden, author of Image Grammar: Teaching Grammar as Part of the Writing Process, suggests exposing students to excerpts with different grammatical structures and moves and then having them imitate the excerpts to deepen their understanding of what the authors are doing.
The analytical structure is adaptable to different texts and provides a great scaffold for all analytical writing tasks.
Here are 32 short passage cards to help students identify different types of informational text structures.
Pupils also need to learn about text structure, and how texts in different genres are formed.
[20] Providing pupils with models of simple structures for different types of text can support this.
As students encounter a variety of text structures and multi-media, they will be able to see how these different things connect to one large idea and see how these large ideas connect across other content areas being studied.
For example, when one engages in an activity of a certain KS in a certain context (like categorizing different types of trees) particular linguistic features associated with that KS are used: vocabulary in relation to types of trees (deciduous, coniferous), syntactic structures signaling taxonomic or part - whole relations (Y is a type of...), and discourse devices that connect sentences together to make the whole text — oral or written — coherent in expressing the content meaning of how trees are categorized.
These text features, which are emphasized in the CCSS «Craft and Structure» standards, support readers and add layers to learning by helping to shift focus on different types of information presented in a variety of ways; breaking up text on a page and providing visually appealing components — thereby creating a more accessible format that can help entice English - language learners and struggling readers.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
I set out to structure the many different types of texts so that the complexity and totality of the life of an artist and a particular man would be as transparent as I could make it.
Quickly link to different pages on your site from within other pages using customized «anchor text,» thereby enhancing your internal linking structure.
a b c d e f g h i j k l m n o p q r s t u v w x y z